Total blood points earned

89,332,551

Max blood points amount spent on one character

10,696,017

Time played

552h 19m

Time played in last two weeks

21h 6m

Blood points per hour

161,742

Estimated playtime per role

15% Survivor

Killer 85%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

27

Survivor full load-out matches

84

Ultra rare addon warded without a protection ward

9

Survivor rank
Bronze IV

Bronze IV

1 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

555

Killer full load-out matches

645

Ultra rare offering burned

40

Killer rank
Silver IV

Silver IV

2 / 5 pips
Adept progress 7%

3 / 42

Killer
Got 3 Left 39

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
72 637 200핑에서 살아남기 87 245 844 773 134 554
72 638 Frosty Flame 87 245 434 0 494 2 244
72 639 苏淮 87 243 687 1 027 320 1 197
72 640 KiWI 87 242 595 2 578 133 556
72 641 wolf nighteyes 87 240 880 980 292 1 327
72 642 6 foot 4 man 87 239 442 661 379 1 434
72 643 Mr Meat Man, Lord of the Meats 87 238 917 1 879 242 1 015

Currently at

72 640 place

KiWI needs another

1 092 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

400

Obsessions healed

87

Survivors healed while you are injured

93

Survivors healed while rest are injured

112

Survivors unhooked

533

Survivors saved (from dying state/hook) in endgame

20

Knocked (In dying state) survivors healed

68

Survivors healed that come to you first

21

Protection hits for unhooked survivors

59

Protection hits for carried survivors

23

Survivors saved using pallet

8

Survivors affected with boon totems

579

Survivors affected with speed boost

17

Recovered from dying state

27

Take a hit with the Endurance status effect

33

Survivors healed in the Basement

2

Heals completed after all generators have been completed

5

Safe unhooks while broken

6

Protection hits during End Game

1

Objective actions

Objective actions

Highest prestige level

12

Mystery boxes opened

252

Items depleted

123

Repaired generators

570

Repaired damaged generators

229

Successful skill checks

6,622

Exit gates opened

67

Hex totems cleansed

14

Hex totems blessed

2

Chests opened

125

Chests opened in basement

26

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

21

Great skill checks while injured

159

Swap held Survivor items for new ones from chests (counts once per chest)

3

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

212

Finished repairs of generators while injured

14

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

590

Hits dodged by vaults

69

Basic attacks and projectiles dodged

1,603

Escapes after stunning killer using pallet

113

Escapes from killer gasp

38

Hooks sabotaged

34

Chases escaped after being injured in this chase

203

Chases lost by hiding in locker

5

Revealed killer aura

59

Unhooked yourself

7

Amount of screams

863

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

600

Blind killer using flashlight

12

Perform a fast vault within 3 seconds of getting hit

31

Pallet stun the Killer while holding a rare, common, or uncommon item

19

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

137

Escapes crawling (In dying state) through exit gates

20

Escapes through hatch

9

Escapes through hatch crawling (In dying state)

1

Escapes with new item

47

Escapes with somebody else item

6

Escapes being injured with for over half a match

18

Escapes while being downed at most once

81

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

108

Escapes healthy or injured through hatch

8

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

3

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

2,595

Obsessions sacrificed

669

Kills (Memento mories)

302

Kills (Memento mories) or sacrifices after last generator

696

All survivors sacrificed or killed (Memento Mori) before the last generator

316

Hooks

Hooks

Different survivors hooked in basement

419

Basement trees (3 or 4 survivors hooked in basement in this same time)

41

Survivors hooked while all remaining were injured

457

Survivors hooked before single generator was repaired

1,235

Survivors hooked in endgame

445

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

1,244

Generators damaged with Undetectable effect

148

Survivors grabbed while repairing a generator

121

Survivors grabbed while cleansing a totem

20

Generators protection

64% Protected

Unprotected 36%

Hit survivors with a basic attack while you are Undetectable

107

Survivors injured while in the basement

21

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

634

Oblivious effect applied

1,947

Survivors with Exposed effect downed

552

Survivors downed while carrying another survivor

190

Make unique survivors scream

2,288

Survivors hit with haste effect

1,382

Injure or down survivors who are Hindered

176

Survivors that holding Special Item hit

178

Survivors downed next to a raised pallet

2,878

Survivors downed in Exit Gate

8

Survivors downed withit 30 seconds of breaking pallet or wall

108

Preventing escape

Preventing escape

Survivors grabbed from locker

94

Hatches closed

223

Survivors hit after they drop a pallet during chase

1,593

Survivors hit while carrying another survivor

586

Survivors detected using killer instinct

4,886

Killer vaults in chase

825

Survivors grabbed while performing a vault

9

Meters fallen

958

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

11

Uncloak attacks (The Wraith)

142

Blink attacks (The Nurse)

325

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

172

Matches finished with one or more Hex totems remaining

15

Traps triggered (The Hag)

1,536

Trials where each survivor was hit after teleport (The Hag)

34

Shocks (The Doctor)

259

Trials where all survivors suffered from madness 3 (The Doctor)

48

Hatchets thrown (The Huntress)

663

Survivors put to sleep (The Nightmare)

62

Reverse bear-traps put on survivors (The Pig)

743

Survivors sent to Cage of Atonement (The Executioner)

78

Survivors hit with Lethal Rush (The Blight)

99

Max Lacerations dealt (The Trickster)

100

Survivors with Broken effect downed

117

Condemned survivors (The Onryō)

339

Slams of one Survivor into another (The Mastermind)

1

Damage Survivor pursued by a Guard (The Knight)

85

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

141

Survivors hit during Tail attack (The Xenomorph)

35

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

2

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

52

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

39

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

39

Intoxicated survivors downed (The Clown)

21

Survivors downed after phase walk (The Spirit)

286

Deep wounded survivors downed (The Legion)

43

Survivors downed while having max Sickness (The Plague)

395

Marked survivors downed (The Ghostface)

27

Survivors downed with Demon Fury (The Oni)

64

Survivors downed while speared (The Deathslinger)

60

Survivors downed with Victor clinging (The Twins)

145

Survivors downed while contaminated (The Nemesis)

51

Survivors downed with Dire Crows (The Artist)

33

Survivors downed during Nightfall (The Dredge)

118

Down survivor you recently teleported to (The Singularity)

176

Down survivor using UVX (The Unknown)

41

Whip downs (The Krause)

14

Killer abilities chart

Killer abilities chart

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