Total blood points earned

116,471,886

Max blood points amount spent on one character

8,918,500

Time played

1596h 20m

Time played in last two weeks

29m

Blood points per hour

72,962

Estimated playtime per role

83% Survivor

Killer 17%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

178

Survivor full load-out matches

714

Ultra rare addon warded without a protection ward

221

Survivor rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 47%

24 / 51

Survivor
Got 24 Left 27
Killer

Killer

Killer perfect matches (5 000 points each category)

57

Killer full load-out matches

107

Ultra rare offering burned

10

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 45%

19 / 42

Killer
Got 19 Left 23

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
66 803 Peter Warwick TTV 113 364 288 2 681 19 109
66 804 Real_700 113 354 399 6 569 712 2 811
66 805 Kevin 113 352 934 1 814 102 392
66 806 DR0UGHT 113 350 702 766 1 204 4 626
66 807 _xXx_uWuMoN_xXx_ 113 345 051 502 997 3 984
66 808 Nakiim 113 344 709 1 826 587 2 629
66 809 skrupp 113 341 544 1 202 487 2 643

Currently at

66 806 place

DR0UGHT needs another

2 232 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,211

Obsessions healed

97

Survivors healed while you are injured

305

Survivors healed while rest are injured

110

Survivors unhooked

4,052

Survivors saved (from dying state/hook) in endgame

185

Knocked (In dying state) survivors healed

104

Survivors healed that come to you first

16

Protection hits for unhooked survivors

644

Protection hits for carried survivors

43

Survivors saved using pallet

5

Survivors affected with boon totems

228

Survivors affected with speed boost

0

Recovered from dying state

4

Take a hit with the Endurance status effect

6

Survivors healed in the Basement

1

Heals completed after all generators have been completed

4

Safe unhooks while broken

1

Protection hits during End Game

2

Objective actions

Objective actions

Highest prestige level

25

Mystery boxes opened

1,542

Items depleted

101

Repaired generators

4,693

Repaired damaged generators

1,378

Successful skill checks

23,823

Exit gates opened

474

Hex totems cleansed

401

Hex totems blessed

0

Chests opened

2,864

Chests opened in basement

951

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

24

Matches in that picked up and used special item

5

Great skill checks while injured

23

Swap held Survivor items for new ones from chests (counts once per chest)

5

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

32

Finished repairs of generators while injured

0

Chests opened with a key

2

Boldness actions

Boldness actions

Vaults in chase

6,322

Hits dodged by vaults

758

Basic attacks and projectiles dodged

713

Escapes after stunning killer using pallet

54

Escapes from killer gasp

47

Hooks sabotaged

71

Chases escaped after being injured in this chase

109

Chases lost by hiding in locker

0

Revealed killer aura

79

Unhooked yourself

62

Amount of screams

305

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

60

Blind killer using flashlight

12

Perform a fast vault within 3 seconds of getting hit

20

Pallet stun the Killer while holding a rare, common, or uncommon item

12

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

1,217

Escapes crawling (In dying state) through exit gates

115

Escapes through hatch

264

Escapes through hatch crawling (In dying state)

13

Escapes with new item

701

Escapes with somebody else item

53

Escapes being injured with for over half a match

88

Escapes while being downed at most once

282

Escapes after unhooked yourself

33

Escapes as obsession without getting a hit as last survivor

5

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

7

Escape through hatch using key

12

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

838

Escapes healthy or injured through hatch

251

Escaped by

78% Exit Gates

Hatch 22%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

14

Campbell's Chapel (Upstairs Main Building)

11

Family Residence (Main Building)

10

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

14

Temple of Purgation (Main Building Basement)

16

The Pale Rose (Steamboat)

21

The Game (Bathroom)

18

Mount Ormond Resort (Chalet/Main Building)

21

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

766

Obsessions sacrificed

93

Kills (Memento mories)

40

Kills (Memento mories) or sacrifices after last generator

125

All survivors sacrificed or killed (Memento Mori) before the last generator

44

Hooks

Hooks

Different survivors hooked in basement

157

Basement trees (3 or 4 survivors hooked in basement in this same time)

11

Survivors hooked while all remaining were injured

2

Survivors hooked before single generator was repaired

0

Survivors hooked in endgame

0

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

216

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

3

Survivors grabbed while cleansing a totem

1

Generators protection

58% Protected

Unprotected 42%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

0

Survivors downed while carrying another survivor

0

Make unique survivors scream

0

Survivors hit with haste effect

0

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

0

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

0

Hatches closed

11

Survivors hit after they drop a pallet during chase

192

Survivors hit while carrying another survivor

27

Survivors detected using killer instinct

0

Killer vaults in chase

0

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

14

Uncloak attacks (The Wraith)

66

Blink attacks (The Nurse)

349

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

93

Matches finished with one or more Hex totems remaining

2

Traps triggered (The Hag)

95

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

168

Trials where all survivors suffered from madness 3 (The Doctor)

1

Hatchets thrown (The Huntress)

1,196

Survivors put to sleep (The Nightmare)

69

Reverse bear-traps put on survivors (The Pig)

25

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

141

Survivors downed by 24m+ hatchet throw (The Huntress)

4

Survivors downed with chainsaw (The Cannibal)

134

Intoxicated survivors downed (The Clown)

11

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

10

Survivors downed while having max Sickness (The Plague)

21

Marked survivors downed (The Ghostface)

4

Survivors downed with Demon Fury (The Oni)

5

Survivors downed while speared (The Deathslinger)

8

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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