Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

68,602,568

Max blood points amount spent on one character

6,690,000

Highest prestige level

71

Mystery boxes opened

156

Time played

331h 47m

Time played in last two weeks

7h 8m

Blood points per hour

206,769

Estimated playtime per role

96% Survivor

Killer 4%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

118

Survivor full load-out matches

583

Ultra rare addon warded without a protection ward

116

Survivor rank
Silver IV

Silver IV

1 / 5 pips
Adept progress 6%

3 / 51

Survivor
Got 3 Left 48
Killer

Killer

Killer perfect matches (5 000 points each category)

5

Killer full load-out matches

1

Ultra rare offering burned

3

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
108 059 Tilbella 9 642 756 0 83 428
108 060 DutchLolboy 9 638 680 375 0 0
108 061 kozlykee 9 635 951 146 72 304
108 062 vluDEJaneiro 9 633 794 39 79 240
108 063 💎 Discoborgir 9 633 514 302 10 86
108 064 Vaporsad 9 632 423 98 53 220
108 065 SteelStyle 9 632 025 1 185 137 263

Currently at

108 062 place

vluDEJaneiro needs another

2 157 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

901

Obsessions healed

247

Survivors healed while you are injured

187

Survivors healed while rest are injured

297

Survivors unhooked

1,157

Survivors saved (from dying state/hook) in endgame

44

Knocked (In dying state) survivors healed

119

Survivors healed that come to you first

104

Protection hits for unhooked survivors

75

Protection hits for carried survivors

50

Survivors saved using pallet

5

Survivors affected with boon totems

1,251

Survivors affected with speed boost

0

Recovered from dying state

112

Take a hit with the Endurance status effect

216

Survivors healed in the Basement

7

Heals completed after all generators have been completed

61

Safe unhooks while broken

4

Protection hits during End Game

41

Objective actions

Objective actions

Items depleted

109

Repaired generators

1,390

Repaired damaged generators

539

Successful skill checks

26,316

Exit gates opened

181

Hex totems cleansed

35

Hex totems blessed

0

Chests opened

89

Chests opened in basement

2

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

93

Great skill checks while injured

818

Swap held Survivor items for new ones from chests (counts once per chest)

16

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

3,185

Finished repairs of generators while injured

115

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,721

Hits dodged by vaults

105

Basic attacks and projectiles dodged

3,180

Escapes after stunning killer using pallet

785

Escapes from killer gasp

64

Hooks sabotaged

16

Chases escaped after being injured in this chase

1,149

Chases lost by hiding in locker

1

Revealed killer aura

4,706

Unhooked yourself

22

Amount of screams

6,573

Reveal the Killer's aura for a total of 60 seconds in a single trial

9,300

Blind killer using flashlight

740

Perform a fast vault within 3 seconds of getting hit

239

Pallet stun the Killer while holding a rare, common, or uncommon item

621

Trials where you've revealed or seen the Killer's aura 11+ times

28

Escapes

Escapes

Total escapes

368

Escapes crawling (In dying state) through exit gates

22

Escapes through hatch

33

Escapes through hatch crawling (In dying state)

2

Escapes with new item

9

Escapes with somebody else item

1

Escapes being injured with for over half a match

56

Escapes while being downed at most once

232

Escapes after unhooked yourself

5

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

313

Escapes healthy or injured through hatch

31

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

3

The Game (Bathroom)

5

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

5

Toba Landing repair (Upstairs Main Building)

7

Nostromo Wreckage (Mess Hall)

5

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

2

Raccoon City Police Exit Opened and Escaped

7

Killer statistics

Killer statistics

Kills

Kills

Hooks

49

Obsessions sacrificed

13

Kills (Memento mories)

3

Kills (Memento mories) or sacrifices after last generator

10

All survivors sacrificed or killed (Memento Mori) before the last generator

6

Hooks

Hooks

Different survivors hooked in basement

6

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

1

Survivors hooked before single generator was repaired

18

Survivors hooked in endgame

5

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

29

Generators damaged with Undetectable effect

20

Survivors grabbed while repairing a generator

1

Survivors grabbed while cleansing a totem

0

Generators protection

71% Protected

Unprotected 29%

Hit survivors with a basic attack while you are Undetectable

5

Survivors injured while in the basement

1

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

6

Oblivious effect applied

11

Survivors with Exposed effect downed

0

Survivors downed while carrying another survivor

4

Make unique survivors scream

65

Survivors hit with haste effect

9

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

3

Survivors downed next to a raised pallet

59

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

2

Survivors hit after they drop a pallet during chase

25

Survivors hit while carrying another survivor

6

Survivors detected using killer instinct

0

Killer vaults in chase

39

Survivors grabbed while performing a vault

1

Meters fallen

48

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

62

Blink attacks (The Nurse)

1

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

3

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

67

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

3

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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