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Meredy

76561199401885395

Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

84,422,002

Max blood points amount spent on one character

12,820,000

Highest prestige level

100

Mystery boxes opened

62

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

34% Survivor

Killer 66%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

98

Survivor full load-out matches

4

Ultra rare addon warded without a protection ward

3

Survivor rank
Iridescent I

Iridescent I

Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

434

Killer full load-out matches

19

Ultra rare offering burned

4

Killer rank
Bronze II

Bronze II

2 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
98 978 McFreakShlong 19 007 380 264 38 281
98 979 platinium374 19 006 605 16 125 650
98 980 T) 19 005 786 2 046 329 1 147
98 981 Meredy 18 998 505 203 78 252
98 982 Ghost 18 991 729 15 110 416
98 983 Jay Nogotti TTV 18 987 439 116 233 1 066
98 984 _ENUM_ 18 976 804 270 2 17

Currently at

98 981 place

Meredy needs another

7 281 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

566

Obsessions healed

45

Survivors healed while you are injured

156

Survivors healed while rest are injured

242

Survivors unhooked

774

Survivors saved (from dying state/hook) in endgame

67

Knocked (In dying state) survivors healed

163

Survivors healed that come to you first

95

Protection hits for unhooked survivors

52

Protection hits for carried survivors

32

Survivors saved using pallet

26

Survivors affected with boon totems

1,298

Survivors affected with speed boost

10

Recovered from dying state

125

Take a hit with the Endurance status effect

154

Survivors healed in the Basement

3

Heals completed after all generators have been completed

120

Safe unhooks while broken

6

Protection hits during End Game

84

Objective actions

Objective actions

Items depleted

151

Repaired generators

919

Repaired damaged generators

463

Successful skill checks

13,216

Exit gates opened

131

Hex totems cleansed

25

Hex totems blessed

0

Chests opened

25

Chests opened in basement

1

Escapes when playing without any perk and repaired generator(s)

2

Matches with 300+ seconds of repairing generators

301

Matches in that picked up and used special item

64

Great skill checks while injured

476

Swap held Survivor items for new ones from chests (counts once per chest)

1

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

3,728

Finished repairs of generators while injured

234

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,427

Hits dodged by vaults

81

Basic attacks and projectiles dodged

2,022

Escapes after stunning killer using pallet

283

Escapes from killer gasp

16

Hooks sabotaged

3

Chases escaped after being injured in this chase

636

Chases lost by hiding in locker

5

Revealed killer aura

83

Unhooked yourself

11

Amount of screams

3,371

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

2

Perform a fast vault within 3 seconds of getting hit

158

Pallet stun the Killer while holding a rare, common, or uncommon item

66

Trials where you've revealed or seen the Killer's aura 11+ times

2

Escapes

Escapes

Total escapes

283

Escapes crawling (In dying state) through exit gates

29

Escapes through hatch

20

Escapes through hatch crawling (In dying state)

1

Escapes with new item

29

Escapes with somebody else item

9

Escapes being injured with for over half a match

63

Escapes while being downed at most once

172

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

234

Escapes healthy or injured through hatch

19

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

5

Escapes while broken

8

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

6

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

1

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

5

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

5

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

4

Nostromo Wreckage (Mess Hall)

6

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,452

Obsessions sacrificed

365

Kills (Memento mories)

222

Kills (Memento mories) or sacrifices after last generator

210

All survivors sacrificed or killed (Memento Mori) before the last generator

107

Hooks

Hooks

Different survivors hooked in basement

94

Basement trees (3 or 4 survivors hooked in basement in this same time)

2

Survivors hooked while all remaining were injured

66

Survivors hooked before single generator was repaired

1,265

Survivors hooked in endgame

47

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

893

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

17

Survivors grabbed while cleansing a totem

2

Generators protection

67% Protected

Unprotected 33%

Hit survivors with a basic attack while you are Undetectable

4

Survivors injured while in the basement

36

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

1

Oblivious effect applied

0

Survivors with Exposed effect downed

5

Survivors downed while carrying another survivor

36

Make unique survivors scream

2,157

Survivors hit with haste effect

504

Injure or down survivors who are Hindered

3

Survivors that holding Special Item hit

179

Survivors downed next to a raised pallet

2,639

Survivors downed in Exit Gate

15

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

88

Hatches closed

120

Survivors hit after they drop a pallet during chase

1,730

Survivors hit while carrying another survivor

137

Survivors detected using killer instinct

73

Killer vaults in chase

190

Survivors grabbed while performing a vault

46

Meters fallen

4,585

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

32

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

178

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

10,593

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

22

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

8

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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