Total blood points earned

37,076,084

Max blood points amount spent on one character

3,230,000

Time played

103h 40m

Time played in last two weeks

85h 47m

Blood points per hour

357,647

Estimated playtime per role

69% Survivor

Killer 31%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

41

Survivor full load-out matches

153

Ultra rare addon warded without a protection ward

36

Survivor rank
Iridescent I

Iridescent I

Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

34

Killer full load-out matches

25

Ultra rare offering burned

0

Killer rank
Gold II

Gold II

1 / 5 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
95 613 90mph 33 247 481 160 178 831
95 614 Jason Blundell 33 245 022 265 141 616
95 615 Zak 33 243 268 1 038 135 359
95 616 189cm90kg17cm 33 243 203 134 81 359
95 617 Mickle Tickle 33 242 340 358 94 379
95 618 JM 33 242 192 108 206 928
95 619 Nico Di Angelo 33 239 964 1 126 119 399

Currently at

95 616 place

189cm90kg17cm needs another

65 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

429

Obsessions healed

95

Survivors healed while you are injured

108

Survivors healed while rest are injured

132

Survivors unhooked

410

Survivors saved (from dying state/hook) in endgame

10

Knocked (In dying state) survivors healed

43

Survivors healed that come to you first

36

Protection hits for unhooked survivors

34

Protection hits for carried survivors

6

Survivors saved using pallet

0

Survivors affected with boon totems

802

Survivors affected with speed boost

0

Recovered from dying state

39

Take a hit with the Endurance status effect

30

Survivors healed in the Basement

6

Heals completed after all generators have been completed

27

Safe unhooks while broken

7

Protection hits during End Game

7

Objective actions

Objective actions

Highest prestige level

23

Mystery boxes opened

13

Items depleted

118

Repaired generators

396

Repaired damaged generators

102

Successful skill checks

8,035

Exit gates opened

30

Hex totems cleansed

2

Hex totems blessed

0

Chests opened

46

Chests opened in basement

4

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

1,500

Matches in that picked up and used special item

8

Great skill checks while injured

186

Swap held Survivor items for new ones from chests (counts once per chest)

32

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

2

Healing or repairing skill checks

1,225

Finished repairs of generators while injured

23

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

538

Hits dodged by vaults

67

Basic attacks and projectiles dodged

918

Escapes after stunning killer using pallet

101

Escapes from killer gasp

26

Hooks sabotaged

18

Chases escaped after being injured in this chase

274

Chases lost by hiding in locker

8

Revealed killer aura

72

Unhooked yourself

17

Amount of screams

1,742

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,080

Blind killer using flashlight

258

Perform a fast vault within 3 seconds of getting hit

89

Pallet stun the Killer while holding a rare, common, or uncommon item

81

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

89

Escapes crawling (In dying state) through exit gates

3

Escapes through hatch

3

Escapes through hatch crawling (In dying state)

0

Escapes with new item

10

Escapes with somebody else item

2

Escapes being injured with for over half a match

5

Escapes while being downed at most once

51

Escapes after unhooked yourself

8

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

83

Escapes healthy or injured through hatch

3

Escaped by

97% Exit Gates

Hatch 3%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

144

Obsessions sacrificed

36

Kills (Memento mories)

22

Kills (Memento mories) or sacrifices after last generator

36

All survivors sacrificed or killed (Memento Mori) before the last generator

14

Hooks

Hooks

Different survivors hooked in basement

13

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

22

Survivors hooked before single generator was repaired

86

Survivors hooked in endgame

17

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

83

Generators damaged with Undetectable effect

12

Survivors grabbed while repairing a generator

6

Survivors grabbed while cleansing a totem

2

Generators protection

61% Protected

Unprotected 39%

Hit survivors with a basic attack while you are Undetectable

119

Survivors injured while in the basement

8

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

107

Oblivious effect applied

274

Survivors with Exposed effect downed

14

Survivors downed while carrying another survivor

12

Make unique survivors scream

244

Survivors hit with haste effect

63

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

4

Survivors downed next to a raised pallet

302

Survivors downed in Exit Gate

8

Survivors downed withit 30 seconds of breaking pallet or wall

213

Preventing escape

Preventing escape

Survivors grabbed from locker

18

Hatches closed

10

Survivors hit after they drop a pallet during chase

261

Survivors hit while carrying another survivor

23

Survivors detected using killer instinct

651

Killer vaults in chase

361

Survivors grabbed while performing a vault

12

Meters fallen

413

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

28

Blink attacks (The Nurse)

4

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

102

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

78

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

3

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

2

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

163

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

13

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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