Total blood points earned

89,013,384

Max blood points amount spent on one character

13,651,937

Time played

1738h 48m

Time played in last two weeks

1h 22m

Blood points per hour

51,192

Estimated playtime per role

79% Survivor

Killer 21%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

212

Survivor full load-out matches

1,405

Ultra rare addon warded without a protection ward

217

Survivor rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 12%

6 / 51

Survivor
Got 6 Left 45
Killer

Killer

Killer perfect matches (5 000 points each category)

127

Killer full load-out matches

107

Ultra rare offering burned

5

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
73 284 Zombie 89 021 088 1 095 257 1 046
73 285 julias_sammelsurium 89 016 963 98 474 2 644
73 286 Chasee. 89 016 718 1 204 254 1 211
73 287 Vexorin 89 013 384 664 820 3 073
73 288 FoGGy 89 012 783 733 844 3 795
73 289 drugg 89 012 427 1 084 482 1 957
73 290 Rae 89 012 244 828 409 2 016

Currently at

73 287 place

Vexorin needs another

3 334 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,795

Obsessions healed

435

Survivors healed while you are injured

421

Survivors healed while rest are injured

678

Survivors unhooked

2,498

Survivors saved (from dying state/hook) in endgame

104

Knocked (In dying state) survivors healed

342

Survivors healed that come to you first

166

Protection hits for unhooked survivors

245

Protection hits for carried survivors

211

Survivors saved using pallet

44

Survivors affected with boon totems

3,006

Survivors affected with speed boost

0

Recovered from dying state

80

Take a hit with the Endurance status effect

193

Survivors healed in the Basement

10

Heals completed after all generators have been completed

41

Safe unhooks while broken

3

Protection hits during End Game

15

Objective actions

Objective actions

Highest prestige level

100

Mystery boxes opened

301

Items depleted

748

Repaired generators

3,073

Repaired damaged generators

2,467

Successful skill checks

44,604

Exit gates opened

330

Hex totems cleansed

98

Hex totems blessed

0

Chests opened

820

Chests opened in basement

57

Escapes when playing without any perk and repaired generator(s)

54

Matches with 300+ seconds of repairing generators

2,107

Matches in that picked up and used special item

114

Great skill checks while injured

700

Swap held Survivor items for new ones from chests (counts once per chest)

91

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

2,245

Finished repairs of generators while injured

118

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

6,506

Hits dodged by vaults

527

Basic attacks and projectiles dodged

6,857

Escapes after stunning killer using pallet

1,786

Escapes from killer gasp

75

Hooks sabotaged

56

Chases escaped after being injured in this chase

2,116

Chases lost by hiding in locker

25

Revealed killer aura

35

Unhooked yourself

39

Amount of screams

4,841

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

4,440

Blind killer using flashlight

575

Perform a fast vault within 3 seconds of getting hit

315

Pallet stun the Killer while holding a rare, common, or uncommon item

347

Trials where you've revealed or seen the Killer's aura 11+ times

424

Escapes

Escapes

Total escapes

820

Escapes crawling (In dying state) through exit gates

52

Escapes through hatch

67

Escapes through hatch crawling (In dying state)

8

Escapes with new item

113

Escapes with somebody else item

11

Escapes being injured with for over half a match

189

Escapes while being downed at most once

489

Escapes after unhooked yourself

16

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

2

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

701

Escapes healthy or injured through hatch

59

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

7

Campbell's Chapel (Upstairs Main Building)

7

Family Residence (Main Building)

9

Sanctum of Wrath (Upstairs on Shrine)

7

Mother's Dwelling (Upstairs Cottage)

7

Temple of Purgation (Main Building Basement)

5

The Pale Rose (Steamboat)

11

The Game (Bathroom)

8

Mount Ormond Resort (Chalet/Main Building)

9

Dead Dawg Saloon (Upstairs Saloon)

13

Treatment Theatre (Operation Theatre)

11

Midwich Elementary School

11

Raccoon City Police Station (1st Floor Main Hall)

13

Eyrie of Crows (Inside Eyrie)

6

Garden of Joy (Upstairs Main Building)

8

Shattered Square (Upstairs Main Building)

7

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

6

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

16

Killer statistics

Killer statistics

Kills

Kills

Hooks

664

Obsessions sacrificed

115

Kills (Memento mories)

35

Kills (Memento mories) or sacrifices after last generator

156

All survivors sacrificed or killed (Memento Mori) before the last generator

38

Hooks

Hooks

Different survivors hooked in basement

75

Basement trees (3 or 4 survivors hooked in basement in this same time)

26

Survivors hooked while all remaining were injured

82

Survivors hooked before single generator was repaired

188

Survivors hooked in endgame

64

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

169

Generators damaged with Undetectable effect

117

Survivors grabbed while repairing a generator

46

Survivors grabbed while cleansing a totem

3

Generators protection

49% Protected

Unprotected 51%

Hit survivors with a basic attack while you are Undetectable

365

Survivors injured while in the basement

1

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

25

Oblivious effect applied

72

Survivors with Exposed effect downed

125

Survivors downed while carrying another survivor

24

Make unique survivors scream

979

Survivors hit with haste effect

234

Injure or down survivors who are Hindered

2

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

1,057

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

43

Hatches closed

53

Survivors hit after they drop a pallet during chase

397

Survivors hit while carrying another survivor

50

Survivors detected using killer instinct

420

Killer vaults in chase

351

Survivors grabbed while performing a vault

8

Meters fallen

123

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

643

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

18

Matches finished with one or more Hex totems remaining

4

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

117

Survivors with Broken effect downed

1

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

203

Deep wounded survivors downed (The Legion)

101

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

46

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

4

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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