Total blood points earned

355,756,819

Max blood points amount spent on one character

36,020,779

Time played

1839h 42m

Time played in last two weeks

3m

Blood points per hour

193,378

Estimated playtime per role

85% Survivor

Killer 15%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

557

Survivor full load-out matches

4,008

Ultra rare addon warded without a protection ward

283

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

301

Killer full load-out matches

414

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
27 883 NightDarkness 355 807 500 1 939 1 747 7 405
27 884 Indoril 355 793 244 3 276 2 982 10 005
27 885 ikatnayop 355 772 439 1 491 2 758 12 367
27 886 VIBES 355 756 819 1 164 2 002 8 176
27 887 vac 355 750 841 4 687 1 963 7 244
27 888 Pingwin 355 732 651 4 877 919 4 219
27 889 Dahaka 355 715 455 5 714 2 330 9 557

Currently at

27 886 place

VIBES needs another

15 620 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

5,092

Obsessions healed

1,226

Survivors healed while you are injured

1,782

Survivors healed while rest are injured

2,189

Survivors unhooked

7,064

Survivors saved (from dying state/hook) in endgame

258

Knocked (In dying state) survivors healed

1,093

Survivors healed that come to you first

334

Protection hits for unhooked survivors

919

Protection hits for carried survivors

344

Survivors saved using pallet

59

Survivors affected with boon totems

11,394

Survivors affected with speed boost

38

Recovered from dying state

130

Take a hit with the Endurance status effect

179

Survivors healed in the Basement

3

Heals completed after all generators have been completed

16

Safe unhooks while broken

4

Protection hits during End Game

9

Objective actions

Objective actions

Highest prestige level

100

Mystery boxes opened

3,441

Items depleted

2,309

Repaired generators

8,176

Repaired damaged generators

4,349

Successful skill checks

108,454

Exit gates opened

795

Hex totems cleansed

411

Hex totems blessed

3

Chests opened

1,766

Chests opened in basement

143

Escapes when playing without any perk and repaired generator(s)

5

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

38

Great skill checks while injured

350

Swap held Survivor items for new ones from chests (counts once per chest)

35

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

597

Finished repairs of generators while injured

46

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

11,390

Hits dodged by vaults

1,428

Basic attacks and projectiles dodged

21,905

Escapes after stunning killer using pallet

4,422

Escapes from killer gasp

276

Hooks sabotaged

243

Chases escaped after being injured in this chase

4,184

Chases lost by hiding in locker

26

Revealed killer aura

2,020

Unhooked yourself

75

Amount of screams

1,834

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

600

Blind killer using flashlight

78

Perform a fast vault within 3 seconds of getting hit

51

Pallet stun the Killer while holding a rare, common, or uncommon item

86

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

2,002

Escapes crawling (In dying state) through exit gates

213

Escapes through hatch

106

Escapes through hatch crawling (In dying state)

34

Escapes with new item

198

Escapes with somebody else item

60

Escapes being injured with for over half a match

426

Escapes while being downed at most once

1,211

Escapes after unhooked yourself

31

Escapes as obsession without getting a hit as last survivor

5

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

5

Escapes after fixing last generator as lone survivor

3

Escapes through exit gates

1,683

Escapes healthy or injured through hatch

72

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

8

Campbell's Chapel (Upstairs Main Building)

11

Family Residence (Main Building)

12

Sanctum of Wrath (Upstairs on Shrine)

9

Mother's Dwelling (Upstairs Cottage)

10

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

17

The Game (Bathroom)

11

Mount Ormond Resort (Chalet/Main Building)

16

Dead Dawg Saloon (Upstairs Saloon)

16

Treatment Theatre (Operation Theatre)

23

Midwich Elementary School

31

Raccoon City Police Station (1st Floor Main Hall)

24

Eyrie of Crows (Inside Eyrie)

18

Garden of Joy (Upstairs Main Building)

7

Shattered Square (Upstairs Main Building)

7

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

11

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,164

Obsessions sacrificed

300

Kills (Memento mories)

13

Kills (Memento mories) or sacrifices after last generator

261

All survivors sacrificed or killed (Memento Mori) before the last generator

135

Hooks

Hooks

Different survivors hooked in basement

147

Basement trees (3 or 4 survivors hooked in basement in this same time)

26

Survivors hooked while all remaining were injured

94

Survivors hooked before single generator was repaired

725

Survivors hooked in endgame

124

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

394

Generators damaged with Undetectable effect

22

Survivors grabbed while repairing a generator

36

Survivors grabbed while cleansing a totem

7

Generators protection

67% Protected

Unprotected 33%

Hit survivors with a basic attack while you are Undetectable

14

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

188

Oblivious effect applied

447

Survivors with Exposed effect downed

301

Survivors downed while carrying another survivor

67

Make unique survivors scream

75

Survivors hit with haste effect

268

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

1

Survivors downed next to a raised pallet

1,637

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

5

Preventing escape

Preventing escape

Survivors grabbed from locker

51

Hatches closed

104

Survivors hit after they drop a pallet during chase

1,064

Survivors hit while carrying another survivor

181

Survivors detected using killer instinct

194

Killer vaults in chase

340

Survivors grabbed while performing a vault

0

Meters fallen

16

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

8

Uncloak attacks (The Wraith)

278

Blink attacks (The Nurse)

515

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

182

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

338

Trials where all survivors suffered from madness 3 (The Doctor)

20

Hatchets thrown (The Huntress)

1,081

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

10

Survivors hit with Lethal Rush (The Blight)

2,797

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

2

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

203

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

360

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

16

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

69

Survivors downed with Dire Crows (The Artist)

18

Survivors downed during Nightfall (The Dredge)

2

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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