Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

104,473,886

Max blood points amount spent on one character

2,840,000

Highest prestige level

68

Mystery boxes opened

267

Time played

466h 14m

Time played in last two weeks

0m

Blood points per hour

224,081

Estimated playtime per role

99% Survivor

Killer 1%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

46

Survivor full load-out matches

1,529

Ultra rare addon warded without a protection ward

337

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

3

Killer full load-out matches

2

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
95 989 Zumb 19 932 646 348 84 340
95 990 artyom 19 927 586 624 149 519
95 991 Ghosty 19 926 250 386 80 382
95 992 Meghammy 19 922 522 0 258 1 014
95 993 Toxic_FishBox 19 917 163 519 185 750
95 994 Acronus 19 911 298 3 57 275
95 995 Gruper21 19 903 932 454 47 232

Currently at

95 992 place

Meghammy needs another

3 728 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,014

Obsessions healed

489

Survivors healed while you are injured

295

Survivors healed while rest are injured

720

Survivors unhooked

2,527

Survivors saved (from dying state/hook) in endgame

109

Knocked (In dying state) survivors healed

299

Survivors healed that come to you first

217

Protection hits for unhooked survivors

177

Protection hits for carried survivors

55

Survivors saved using pallet

0

Survivors affected with boon totems

4,681

Survivors affected with speed boost

0

Recovered from dying state

433

Take a hit with the Endurance status effect

89

Survivors healed in the Basement

21

Heals completed after all generators have been completed

35

Safe unhooks while broken

10

Protection hits during End Game

14

Objective actions

Objective actions

Items depleted

894

Repaired generators

3,391

Repaired damaged generators

1,218

Successful skill checks

42,311

Exit gates opened

343

Hex totems cleansed

81

Hex totems blessed

0

Chests opened

232

Chests opened in basement

3

Escapes when playing without any perk and repaired generator(s)

12

Matches with 300+ seconds of repairing generators

11

Matches in that picked up and used special item

194

Great skill checks while injured

642

Swap held Survivor items for new ones from chests (counts once per chest)

75

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

664

Finished repairs of generators while injured

19

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,580

Hits dodged by vaults

93

Basic attacks and projectiles dodged

2,624

Escapes after stunning killer using pallet

152

Escapes from killer gasp

81

Hooks sabotaged

154

Chases escaped after being injured in this chase

1,262

Chases lost by hiding in locker

1

Revealed killer aura

2,196

Unhooked yourself

10

Amount of screams

10,498

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,500

Blind killer using flashlight

2

Perform a fast vault within 3 seconds of getting hit

282

Pallet stun the Killer while holding a rare, common, or uncommon item

123

Trials where you've revealed or seen the Killer's aura 11+ times

125

Escapes

Escapes

Total escapes

732

Escapes crawling (In dying state) through exit gates

50

Escapes through hatch

67

Escapes through hatch crawling (In dying state)

10

Escapes with new item

54

Escapes with somebody else item

6

Escapes being injured with for over half a match

58

Escapes while being downed at most once

474

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

615

Escapes healthy or injured through hatch

57

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

5

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

5

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

5

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

11

Dead Dawg Saloon (Upstairs Saloon)

4

Treatment Theatre (Operation Theatre)

11

Midwich Elementary School

9

Raccoon City Police Station (1st Floor Main Hall)

10

Eyrie of Crows (Inside Eyrie)

6

Garden of Joy (Upstairs Main Building)

7

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

4

Nostromo Wreckage (Mess Hall)

5

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

3

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

14

Killer statistics

Killer statistics

Kills

Kills

Hooks

36

Obsessions sacrificed

7

Kills (Memento mories)

3

Kills (Memento mories) or sacrifices after last generator

9

All survivors sacrificed or killed (Memento Mori) before the last generator

3

Hooks

Hooks

Different survivors hooked in basement

2

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

4

Survivors hooked before single generator was repaired

4

Survivors hooked in endgame

4

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

14

Generators damaged with Undetectable effect

11

Survivors grabbed while repairing a generator

4

Survivors grabbed while cleansing a totem

0

Generators protection

57% Protected

Unprotected 43%

Hit survivors with a basic attack while you are Undetectable

28

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

3

Survivors downed while carrying another survivor

0

Make unique survivors scream

48

Survivors hit with haste effect

22

Injure or down survivors who are Hindered

8

Survivors that holding Special Item hit

3

Survivors downed next to a raised pallet

34

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

3

Survivors hit after they drop a pallet during chase

9

Survivors hit while carrying another survivor

0

Survivors detected using killer instinct

0

Killer vaults in chase

17

Survivors grabbed while performing a vault

0

Meters fallen

70

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

8

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

82

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

5

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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