Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

72,084,728

Max blood points amount spent on one character

4,728,250

Highest prestige level

23

Mystery boxes opened

377

Time played

449h 46m

Time played in last two weeks

0m

Blood points per hour

160,271

Estimated playtime per role

74% Survivor

Killer 26%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

33

Survivor full load-out matches

660

Ultra rare addon warded without a protection ward

36

Survivor rank
Ash III

Ash III

2 / 3 pips
Adept progress 8%

4 / 51

Survivor
Got 4 Left 47
Killer

Killer

Killer perfect matches (5 000 points each category)

76

Killer full load-out matches

143

Ultra rare offering burned

4

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
81 269 hyper 56 306 133 858 193 956
81 270 Echoes 56 304 355 1 053 173 709
81 271 DaDaDacyka 56 294 803 1 444 58 320
81 272 megaduck 56 294 111 412 307 1 464
81 273 magegivre 56 293 851 135 360 1 757
81 274 Yikes 56 293 777 572 142 522
81 275 BoRhys 56 292 288 986 97 459

Currently at

81 272 place

megaduck needs another

692 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,398

Obsessions healed

324

Survivors healed while you are injured

240

Survivors healed while rest are injured

545

Survivors unhooked

1,373

Survivors saved (from dying state/hook) in endgame

31

Knocked (In dying state) survivors healed

116

Survivors healed that come to you first

136

Protection hits for unhooked survivors

104

Protection hits for carried survivors

8

Survivors saved using pallet

1

Survivors affected with boon totems

9,731

Survivors affected with speed boost

1

Recovered from dying state

121

Take a hit with the Endurance status effect

71

Survivors healed in the Basement

14

Heals completed after all generators have been completed

13

Safe unhooks while broken

4

Protection hits during End Game

1

Objective actions

Objective actions

Items depleted

638

Repaired generators

1,884

Repaired damaged generators

623

Successful skill checks

26,414

Exit gates opened

171

Hex totems cleansed

64

Hex totems blessed

0

Chests opened

203

Chests opened in basement

21

Escapes when playing without any perk and repaired generator(s)

89

Matches with 300+ seconds of repairing generators

305

Matches in that picked up and used special item

153

Great skill checks while injured

307

Swap held Survivor items for new ones from chests (counts once per chest)

59

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

297

Finished repairs of generators while injured

8

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

533

Hits dodged by vaults

45

Basic attacks and projectiles dodged

2,144

Escapes after stunning killer using pallet

121

Escapes from killer gasp

64

Hooks sabotaged

15

Chases escaped after being injured in this chase

732

Chases lost by hiding in locker

10

Revealed killer aura

3,022

Unhooked yourself

11

Amount of screams

6,134

Reveal the Killer's aura for a total of 60 seconds in a single trial

4,380

Blind killer using flashlight

6

Perform a fast vault within 3 seconds of getting hit

129

Pallet stun the Killer while holding a rare, common, or uncommon item

62

Trials where you've revealed or seen the Killer's aura 11+ times

120

Escapes

Escapes

Total escapes

394

Escapes crawling (In dying state) through exit gates

47

Escapes through hatch

37

Escapes through hatch crawling (In dying state)

4

Escapes with new item

71

Escapes with somebody else item

7

Escapes being injured with for over half a match

19

Escapes while being downed at most once

264

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

310

Escapes healthy or injured through hatch

33

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

7

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

3

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

8

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

4

Eyrie of Crows (Inside Eyrie)

5

Garden of Joy (Upstairs Main Building)

8

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

5

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

2

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

537

Obsessions sacrificed

123

Kills (Memento mories)

21

Kills (Memento mories) or sacrifices after last generator

105

All survivors sacrificed or killed (Memento Mori) before the last generator

52

Hooks

Hooks

Different survivors hooked in basement

91

Basement trees (3 or 4 survivors hooked in basement in this same time)

20

Survivors hooked while all remaining were injured

82

Survivors hooked before single generator was repaired

209

Survivors hooked in endgame

67

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

328

Generators damaged with Undetectable effect

70

Survivors grabbed while repairing a generator

29

Survivors grabbed while cleansing a totem

3

Generators protection

66% Protected

Unprotected 34%

Hit survivors with a basic attack while you are Undetectable

62

Survivors injured while in the basement

25

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

150

Survivors downed while carrying another survivor

11

Make unique survivors scream

1,003

Survivors hit with haste effect

311

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

90

Survivors downed next to a raised pallet

811

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

90

Hatches closed

72

Survivors hit after they drop a pallet during chase

294

Survivors hit while carrying another survivor

26

Survivors detected using killer instinct

87

Killer vaults in chase

71

Survivors grabbed while performing a vault

3

Meters fallen

34

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

365

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

15

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

150

Trials where all survivors suffered from madness 3 (The Doctor)

11

Hatchets thrown (The Huntress)

360

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

10

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

165

Survivors with Broken effect downed

3

Condemned survivors (The Onryō)

49

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

4

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

1

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

2

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

52

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

1

Survivors downed while speared (The Deathslinger)

1

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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