Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

66,510,254

Max blood points amount spent on one character

4,934,000

Highest prestige level

40

Mystery boxes opened

150

Time played

746h 59m

Time played in last two weeks

3h 17m

Blood points per hour

89,038

Estimated playtime per role

85% Survivor

Killer 15%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

78

Survivor full load-out matches

528

Ultra rare addon warded without a protection ward

24

Survivor rank
Ash II

Ash II

4 / 4 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

40

Killer full load-out matches

10

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
92 608 Ghost 24 054 495 206 86 532
92 609 Asriel 24 051 996 226 89 503
92 610 Virusmarc013 24 048 923 582 58 280
92 611 Laurindo José 24 048 622 223 167 962
92 612 东北唬 24 047 907 419 99 406
92 613 菜鸡炖蘑菇QAQ 24 046 747 8 311 1 047
92 614 The Bottler 24 045 779 30 332 1 060

Currently at

92 611 place

Laurindo José needs another

301 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,164

Obsessions healed

267

Survivors healed while you are injured

245

Survivors healed while rest are injured

434

Survivors unhooked

1,358

Survivors saved (from dying state/hook) in endgame

50

Knocked (In dying state) survivors healed

186

Survivors healed that come to you first

135

Protection hits for unhooked survivors

108

Protection hits for carried survivors

21

Survivors saved using pallet

20

Survivors affected with boon totems

3,055

Survivors affected with speed boost

0

Recovered from dying state

118

Take a hit with the Endurance status effect

172

Survivors healed in the Basement

14

Heals completed after all generators have been completed

73

Safe unhooks while broken

4

Protection hits during End Game

21

Objective actions

Objective actions

Items depleted

295

Repaired generators

1,809

Repaired damaged generators

699

Successful skill checks

23,466

Exit gates opened

135

Hex totems cleansed

53

Hex totems blessed

0

Chests opened

128

Chests opened in basement

4

Escapes when playing without any perk and repaired generator(s)

19

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

108

Great skill checks while injured

417

Swap held Survivor items for new ones from chests (counts once per chest)

52

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,768

Finished repairs of generators while injured

59

Chests opened with a key

6

Boldness actions

Boldness actions

Vaults in chase

1,978

Hits dodged by vaults

208

Basic attacks and projectiles dodged

2,819

Escapes after stunning killer using pallet

591

Escapes from killer gasp

36

Hooks sabotaged

15

Chases escaped after being injured in this chase

988

Chases lost by hiding in locker

2

Revealed killer aura

1,371

Unhooked yourself

16

Amount of screams

6,761

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,780

Blind killer using flashlight

444

Perform a fast vault within 3 seconds of getting hit

286

Pallet stun the Killer while holding a rare, common, or uncommon item

399

Trials where you've revealed or seen the Killer's aura 11+ times

372

Escapes

Escapes

Total escapes

310

Escapes crawling (In dying state) through exit gates

21

Escapes through hatch

14

Escapes through hatch crawling (In dying state)

1

Escapes with new item

33

Escapes with somebody else item

9

Escapes being injured with for over half a match

31

Escapes while being downed at most once

175

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

275

Escapes healthy or injured through hatch

13

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

3

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

4

Treatment Theatre (Operation Theatre)

5

Midwich Elementary School

4

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

5

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

252

Obsessions sacrificed

47

Kills (Memento mories)

6

Kills (Memento mories) or sacrifices after last generator

59

All survivors sacrificed or killed (Memento Mori) before the last generator

19

Hooks

Hooks

Different survivors hooked in basement

15

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

29

Survivors hooked before single generator was repaired

81

Survivors hooked in endgame

31

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

97

Generators damaged with Undetectable effect

31

Survivors grabbed while repairing a generator

10

Survivors grabbed while cleansing a totem

0

Generators protection

56% Protected

Unprotected 44%

Hit survivors with a basic attack while you are Undetectable

5

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

63

Oblivious effect applied

39

Survivors with Exposed effect downed

26

Survivors downed while carrying another survivor

2

Make unique survivors scream

347

Survivors hit with haste effect

430

Injure or down survivors who are Hindered

16

Survivors that holding Special Item hit

10

Survivors downed next to a raised pallet

328

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

13

Hatches closed

26

Survivors hit after they drop a pallet during chase

88

Survivors hit while carrying another survivor

9

Survivors detected using killer instinct

0

Killer vaults in chase

101

Survivors grabbed while performing a vault

0

Meters fallen

125

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

4

Uncloak attacks (The Wraith)

220

Blink attacks (The Nurse)

14

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

10

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

19

Trials where all survivors suffered from madness 3 (The Doctor)

1

Hatchets thrown (The Huntress)

883

Survivors put to sleep (The Nightmare)

180

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

7

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

60

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

9

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

7

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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