Total blood points earned

113,943,251

Max blood points amount spent on one character

5,900,260

Time played

502h 26m

Time played in last two weeks

14h 54m

Blood points per hour

226,783

Estimated playtime per role

86% Survivor

Killer 14%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

101

Survivor full load-out matches

1,207

Ultra rare addon warded without a protection ward

185

Survivor rank
Silver III

Silver III

3 / 5 pips
Adept progress 37%

19 / 51

Survivor
Got 19 Left 32
Killer

Killer

Killer perfect matches (5 000 points each category)

39

Killer full load-out matches

139

Ultra rare offering burned

9

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
64 365 j 113 966 691 1 294 820 3 684
64 366 parrycarry 113 966 597 2 004 314 1 253
64 367 哈哈哈qeq233 113 954 917 1 670 133 631
64 368 MachisS 113 943 251 371 577 2 825
64 369 melons45 113 941 731 1 038 242 1 221
64 370 Blam Blam! 113 936 883 3 071 250 1 186
64 371 [NEO141] 113 932 199 1 401 189 886

Currently at

64 368 place

MachisS needs another

11 666 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,575

Obsessions healed

370

Survivors healed while you are injured

197

Survivors healed while rest are injured

438

Survivors unhooked

1,729

Survivors saved (from dying state/hook) in endgame

51

Knocked (In dying state) survivors healed

211

Survivors healed that come to you first

120

Protection hits for unhooked survivors

147

Protection hits for carried survivors

33

Survivors saved using pallet

8

Survivors affected with boon totems

874

Survivors affected with speed boost

1

Recovered from dying state

46

Take a hit with the Endurance status effect

70

Survivors healed in the Basement

6

Heals completed after all generators have been completed

41

Safe unhooks while broken

3

Protection hits during End Game

17

Objective actions

Objective actions

Highest prestige level

10

Mystery boxes opened

659

Items depleted

872

Repaired generators

2,825

Repaired damaged generators

1,455

Successful skill checks

35,214

Exit gates opened

295

Hex totems cleansed

83

Hex totems blessed

0

Chests opened

328

Chests opened in basement

30

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

1,802

Matches in that picked up and used special item

99

Great skill checks while injured

146

Swap held Survivor items for new ones from chests (counts once per chest)

16

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

4,032

Finished repairs of generators while injured

50

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

2,027

Hits dodged by vaults

182

Basic attacks and projectiles dodged

3,678

Escapes after stunning killer using pallet

725

Escapes from killer gasp

69

Hooks sabotaged

138

Chases escaped after being injured in this chase

911

Chases lost by hiding in locker

16

Revealed killer aura

717

Unhooked yourself

26

Amount of screams

3,440

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,800

Blind killer using flashlight

232

Perform a fast vault within 3 seconds of getting hit

129

Pallet stun the Killer while holding a rare, common, or uncommon item

358

Trials where you've revealed or seen the Killer's aura 11+ times

32

Escapes

Escapes

Total escapes

577

Escapes crawling (In dying state) through exit gates

30

Escapes through hatch

39

Escapes through hatch crawling (In dying state)

6

Escapes with new item

36

Escapes with somebody else item

5

Escapes being injured with for over half a match

27

Escapes while being downed at most once

320

Escapes after unhooked yourself

8

Escapes as obsession without getting a hit as last survivor

4

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

508

Escapes healthy or injured through hatch

33

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

9

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

7

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

7

Treatment Theatre (Operation Theatre)

6

Midwich Elementary School

10

Raccoon City Police Station (1st Floor Main Hall)

6

Eyrie of Crows (Inside Eyrie)

5

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

4

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

11

Killer statistics

Killer statistics

Kills

Kills

Hooks

371

Obsessions sacrificed

88

Kills (Memento mories)

22

Kills (Memento mories) or sacrifices after last generator

112

All survivors sacrificed or killed (Memento Mori) before the last generator

46

Hooks

Hooks

Different survivors hooked in basement

60

Basement trees (3 or 4 survivors hooked in basement in this same time)

8

Survivors hooked while all remaining were injured

22

Survivors hooked before single generator was repaired

161

Survivors hooked in endgame

58

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

181

Generators damaged with Undetectable effect

41

Survivors grabbed while repairing a generator

22

Survivors grabbed while cleansing a totem

0

Generators protection

62% Protected

Unprotected 38%

Hit survivors with a basic attack while you are Undetectable

15

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

13

Oblivious effect applied

93

Survivors with Exposed effect downed

176

Survivors downed while carrying another survivor

10

Make unique survivors scream

491

Survivors hit with haste effect

134

Injure or down survivors who are Hindered

3

Survivors that holding Special Item hit

3

Survivors downed next to a raised pallet

352

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

35

Hatches closed

19

Survivors hit after they drop a pallet during chase

258

Survivors hit while carrying another survivor

35

Survivors detected using killer instinct

220

Killer vaults in chase

108

Survivors grabbed while performing a vault

3

Meters fallen

114

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

31

Blink attacks (The Nurse)

18

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

87

Matches finished with one or more Hex totems remaining

3

Traps triggered (The Hag)

72

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

71

Trials where all survivors suffered from madness 3 (The Doctor)

7

Hatchets thrown (The Huntress)

75

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

5

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

68

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

32

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

20

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

20

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

15

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

3

Deep wounded survivors downed (The Legion)

19

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

11

Survivors downed with Demon Fury (The Oni)

2

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

3

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

1

Survivors downed during Nightfall (The Dredge)

49

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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