Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

141,885,725

Max blood points amount spent on one character

12,270,000

Highest prestige level

30

Mystery boxes opened

6

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

60% Survivor

Killer 40%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

124

Survivor full load-out matches

596

Ultra rare addon warded without a protection ward

88

Survivor rank
Gold III

Gold III

3 / 5 pips
Adept progress 35%

18 / 51

Survivor
Got 18 Left 33
Killer

Killer

Killer perfect matches (5 000 points each category)

264

Killer full load-out matches

380

Ultra rare offering burned

9

Killer rank
Ash II

Ash II

1 / 4 pips
Adept progress 14%

6 / 42

Killer
Got 6 Left 36

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
92 928 Tchiones 35 245 155 24 217 1 267
92 929 Papa Misfit 35 242 921 802 104 389
92 930 cocaineisahit 35 242 890 54 140 488
92 931 LuckyDucky 35 241 157 161 63 333
92 932 Chuni 35 238 994 993 82 269
92 933 Silas Spade 35 238 805 845 19 118
92 934 Margon 35 238 647 325 195 869

Currently at

92 931 place

LuckyDucky needs another

1 733 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,657

Obsessions healed

323

Survivors healed while you are injured

316

Survivors healed while rest are injured

647

Survivors unhooked

1,682

Survivors saved (from dying state/hook) in endgame

43

Knocked (In dying state) survivors healed

118

Survivors healed that come to you first

166

Protection hits for unhooked survivors

71

Protection hits for carried survivors

24

Survivors saved using pallet

9

Survivors affected with boon totems

5,376

Survivors affected with speed boost

30

Recovered from dying state

116

Take a hit with the Endurance status effect

120

Survivors healed in the Basement

39

Heals completed after all generators have been completed

120

Safe unhooks while broken

8

Protection hits during End Game

57

Objective actions

Objective actions

Items depleted

397

Repaired generators

2,205

Repaired damaged generators

809

Successful skill checks

30,440

Exit gates opened

199

Hex totems cleansed

70

Hex totems blessed

7

Chests opened

231

Chests opened in basement

7

Escapes when playing without any perk and repaired generator(s)

82

Matches with 300+ seconds of repairing generators

1,802

Matches in that picked up and used special item

169

Great skill checks while injured

944

Swap held Survivor items for new ones from chests (counts once per chest)

25

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

5,955

Finished repairs of generators while injured

219

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

1,808

Hits dodged by vaults

168

Basic attacks and projectiles dodged

2,543

Escapes after stunning killer using pallet

511

Escapes from killer gasp

43

Hooks sabotaged

25

Chases escaped after being injured in this chase

1,120

Chases lost by hiding in locker

18

Revealed killer aura

4,696

Unhooked yourself

16

Amount of screams

8,096

Reveal the Killer's aura for a total of 60 seconds in a single trial

15,120

Blind killer using flashlight

594

Perform a fast vault within 3 seconds of getting hit

461

Pallet stun the Killer while holding a rare, common, or uncommon item

333

Trials where you've revealed or seen the Killer's aura 11+ times

4,481

Escapes

Escapes

Total escapes

431

Escapes crawling (In dying state) through exit gates

32

Escapes through hatch

59

Escapes through hatch crawling (In dying state)

11

Escapes with new item

47

Escapes with somebody else item

4

Escapes being injured with for over half a match

47

Escapes while being downed at most once

283

Escapes after unhooked yourself

5

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

340

Escapes healthy or injured through hatch

48

Escaped by

86% Exit Gates

Hatch 14%

Find and use the Hand or Eye of Vecna and escape a Trial

2

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

10

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

5

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

6

Treatment Theatre (Operation Theatre)

7

Midwich Elementary School

4

Raccoon City Police Station (1st Floor Main Hall)

5

Eyrie of Crows (Inside Eyrie)

6

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

4

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

2

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,168

Obsessions sacrificed

214

Kills (Memento mories)

192

Kills (Memento mories) or sacrifices after last generator

272

All survivors sacrificed or killed (Memento Mori) before the last generator

87

Hooks

Hooks

Different survivors hooked in basement

178

Basement trees (3 or 4 survivors hooked in basement in this same time)

12

Survivors hooked while all remaining were injured

203

Survivors hooked before single generator was repaired

784

Survivors hooked in endgame

154

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

404

Generators damaged with Undetectable effect

108

Survivors grabbed while repairing a generator

44

Survivors grabbed while cleansing a totem

8

Generators protection

56% Protected

Unprotected 44%

Hit survivors with a basic attack while you are Undetectable

379

Survivors injured while in the basement

36

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

118

Oblivious effect applied

427

Survivors with Exposed effect downed

324

Survivors downed while carrying another survivor

65

Make unique survivors scream

2,039

Survivors hit with haste effect

210

Injure or down survivors who are Hindered

27

Survivors that holding Special Item hit

258

Survivors downed next to a raised pallet

1,957

Survivors downed in Exit Gate

64

Survivors downed withit 30 seconds of breaking pallet or wall

7

Preventing escape

Preventing escape

Survivors grabbed from locker

136

Hatches closed

74

Survivors hit after they drop a pallet during chase

1,055

Survivors hit while carrying another survivor

137

Survivors detected using killer instinct

2,867

Killer vaults in chase

605

Survivors grabbed while performing a vault

41

Meters fallen

3,269

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

1

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

199

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

245

Matches finished with one or more Hex totems remaining

7

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

266

Trials where all survivors suffered from madness 3 (The Doctor)

15

Hatchets thrown (The Huntress)

54

Survivors put to sleep (The Nightmare)

75

Reverse bear-traps put on survivors (The Pig)

27

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

230

Condemned survivors (The Onryō)

368

Slams of one Survivor into another (The Mastermind)

8

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

354

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

2

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

211

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

2

Survivors interrupted in Security Office (The Animatronic)

12

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

151

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

123

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

173

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

75

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

214

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

25

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

237

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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