Total blood points earned

78,018,920

Max blood points amount spent on one character

4,340,000

Time played

117h 50m

Time played in last two weeks

76h 46m

Blood points per hour

662,112

Estimated playtime per role

73% Survivor

Killer 27%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

51

Survivor full load-out matches

207

Ultra rare addon warded without a protection ward

2

Survivor rank
Iridescent I

Iridescent I

Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

77

Killer full load-out matches

88

Ultra rare offering burned

0

Killer rank
Bronze II

Bronze II

4 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
80 335 Akun 66 942 439 602 181 782
80 336 Doctor (RU) 66 938 331 843 711 3 536
80 337 dior dior jacket 66 933 090 1 116 102 467
80 338 Coward’s Way Out 66 925 848 201 103 591
80 339 с4с4 66 924 915 602 283 1 269
80 340 twitch.tv/lluhvn 66 924 803 714 426 1 724
80 341 Darth Revan 66 924 508 517 282 1 435

Currently at

80 338 place

Coward’s Way Out needs another

7 242 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

297

Obsessions healed

69

Survivors healed while you are injured

100

Survivors healed while rest are injured

101

Survivors unhooked

513

Survivors saved (from dying state/hook) in endgame

27

Knocked (In dying state) survivors healed

45

Survivors healed that come to you first

24

Protection hits for unhooked survivors

45

Protection hits for carried survivors

17

Survivors saved using pallet

2

Survivors affected with boon totems

1,036

Survivors affected with speed boost

0

Recovered from dying state

49

Take a hit with the Endurance status effect

86

Survivors healed in the Basement

3

Heals completed after all generators have been completed

50

Safe unhooks while broken

13

Protection hits during End Game

30

Objective actions

Objective actions

Highest prestige level

11

Mystery boxes opened

46

Items depleted

688

Repaired generators

732

Repaired damaged generators

298

Successful skill checks

10,537

Exit gates opened

73

Hex totems cleansed

27

Hex totems blessed

0

Chests opened

5

Chests opened in basement

1

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

1,800

Matches in that picked up and used special item

43

Great skill checks while injured

355

Swap held Survivor items for new ones from chests (counts once per chest)

3

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

3,263

Finished repairs of generators while injured

187

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

721

Hits dodged by vaults

59

Basic attacks and projectiles dodged

656

Escapes after stunning killer using pallet

103

Escapes from killer gasp

14

Hooks sabotaged

1

Chases escaped after being injured in this chase

360

Chases lost by hiding in locker

2

Revealed killer aura

354

Unhooked yourself

16

Amount of screams

2,878

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,780

Blind killer using flashlight

64

Perform a fast vault within 3 seconds of getting hit

144

Pallet stun the Killer while holding a rare, common, or uncommon item

141

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

125

Escapes crawling (In dying state) through exit gates

12

Escapes through hatch

7

Escapes through hatch crawling (In dying state)

0

Escapes with new item

5

Escapes with somebody else item

3

Escapes being injured with for over half a match

45

Escapes while being downed at most once

71

Escapes after unhooked yourself

5

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

106

Escapes healthy or injured through hatch

7

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

0

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

220

Obsessions sacrificed

46

Kills (Memento mories)

37

Kills (Memento mories) or sacrifices after last generator

36

All survivors sacrificed or killed (Memento Mori) before the last generator

7

Hooks

Hooks

Different survivors hooked in basement

42

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

78

Survivors hooked before single generator was repaired

232

Survivors hooked in endgame

8

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

124

Generators damaged with Undetectable effect

4

Survivors grabbed while repairing a generator

20

Survivors grabbed while cleansing a totem

5

Generators protection

44% Protected

Unprotected 56%

Hit survivors with a basic attack while you are Undetectable

7

Survivors injured while in the basement

14

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

241

Oblivious effect applied

265

Survivors with Exposed effect downed

1

Survivors downed while carrying another survivor

28

Make unique survivors scream

351

Survivors hit with haste effect

129

Injure or down survivors who are Hindered

369

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

506

Survivors downed in Exit Gate

10

Survivors downed withit 30 seconds of breaking pallet or wall

260

Preventing escape

Preventing escape

Survivors grabbed from locker

32

Hatches closed

18

Survivors hit after they drop a pallet during chase

364

Survivors hit while carrying another survivor

57

Survivors detected using killer instinct

563

Killer vaults in chase

330

Survivors grabbed while performing a vault

19

Meters fallen

850

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

28

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

196

Matches finished with one or more Hex totems remaining

28

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

13

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

32

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

1

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

184

Survivors downed after phase walk (The Spirit)

2

Deep wounded survivors downed (The Legion)

198

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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