Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

40,252,681

Max blood points amount spent on one character

4,782,000

Highest prestige level

3

Mystery boxes opened

53

Time played

239h 59m

Time played in last two weeks

0m

Blood points per hour

167,731

Estimated playtime per role

96% Survivor

Killer 4%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

88

Survivor full load-out matches

392

Ultra rare addon warded without a protection ward

18

Survivor rank
Ash II

Ash II

1 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

15

Killer full load-out matches

9

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
102 729 rttn 14 169 355 478 174 897
102 730 [KonkeyDong] 14 168 837 59 132 634
102 731 Vini 14 167 304 2 625 323 991
102 732 yeondeng2 14 164 169 2 145 580
102 733 urito 14 158 290 44 148 768
102 734 ptiszka 14 156 382 188 55 282
102 735 Loaded 14 154 621 372 46 235

Currently at

102 732 place

yeondeng2 needs another

3 135 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

874

Obsessions healed

152

Survivors healed while you are injured

136

Survivors healed while rest are injured

310

Survivors unhooked

918

Survivors saved (from dying state/hook) in endgame

40

Knocked (In dying state) survivors healed

149

Survivors healed that come to you first

79

Protection hits for unhooked survivors

52

Protection hits for carried survivors

7

Survivors saved using pallet

3

Survivors affected with boon totems

650

Survivors affected with speed boost

5

Recovered from dying state

126

Take a hit with the Endurance status effect

60

Survivors healed in the Basement

7

Heals completed after all generators have been completed

124

Safe unhooks while broken

7

Protection hits during End Game

47

Objective actions

Objective actions

Items depleted

101

Repaired generators

1,438

Repaired damaged generators

425

Successful skill checks

16,185

Exit gates opened

140

Hex totems cleansed

36

Hex totems blessed

0

Chests opened

122

Chests opened in basement

4

Escapes when playing without any perk and repaired generator(s)

40

Matches with 300+ seconds of repairing generators

1,200

Matches in that picked up and used special item

46

Great skill checks while injured

348

Swap held Survivor items for new ones from chests (counts once per chest)

12

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

5,677

Finished repairs of generators while injured

119

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

743

Hits dodged by vaults

70

Basic attacks and projectiles dodged

1,443

Escapes after stunning killer using pallet

225

Escapes from killer gasp

31

Hooks sabotaged

28

Chases escaped after being injured in this chase

599

Chases lost by hiding in locker

3

Revealed killer aura

523

Unhooked yourself

10

Amount of screams

3,587

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,520

Blind killer using flashlight

18

Perform a fast vault within 3 seconds of getting hit

190

Pallet stun the Killer while holding a rare, common, or uncommon item

223

Trials where you've revealed or seen the Killer's aura 11+ times

666

Escapes

Escapes

Total escapes

341

Escapes crawling (In dying state) through exit gates

18

Escapes through hatch

23

Escapes through hatch crawling (In dying state)

1

Escapes with new item

54

Escapes with somebody else item

1

Escapes being injured with for over half a match

14

Escapes while being downed at most once

173

Escapes after unhooked yourself

7

Escapes as obsession without getting a hit as last survivor

5

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

300

Escapes healthy or injured through hatch

22

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

7

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

2

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

7

Midwich Elementary School

5

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

3

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

53

Obsessions sacrificed

9

Kills (Memento mories)

2

Kills (Memento mories) or sacrifices after last generator

12

All survivors sacrificed or killed (Memento Mori) before the last generator

5

Hooks

Hooks

Different survivors hooked in basement

1

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

6

Survivors hooked before single generator was repaired

11

Survivors hooked in endgame

12

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

21

Generators damaged with Undetectable effect

27

Survivors grabbed while repairing a generator

1

Survivors grabbed while cleansing a totem

1

Generators protection

63% Protected

Unprotected 38%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

10

Oblivious effect applied

23

Survivors with Exposed effect downed

0

Survivors downed while carrying another survivor

0

Make unique survivors scream

111

Survivors hit with haste effect

10

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

4

Survivors downed next to a raised pallet

74

Survivors downed in Exit Gate

6

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

7

Survivors hit after they drop a pallet during chase

33

Survivors hit while carrying another survivor

1

Survivors detected using killer instinct

2

Killer vaults in chase

18

Survivors grabbed while performing a vault

2

Meters fallen

124

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

241

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

26

Matches finished with one or more Hex totems remaining

2

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

21

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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