Total blood points earned

300,773,762

Max blood points amount spent on one character

24,362,000

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

89% Survivor

Killer 11%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

419

Survivor full load-out matches

3,098

Ultra rare addon warded without a protection ward

655

Survivor rank
Ash III

Ash III

2 / 3 pips
Adept progress 98%

50 / 51

Survivor
Got 50 Left 1
Killer

Killer

Killer perfect matches (5 000 points each category)

172

Killer full load-out matches

211

Ultra rare offering burned

14

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 67%

28 / 42

Killer
Got 28 Left 14

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
50 564 anthracitefield 179 488 500 4 175 226 870
50 565 Big Bingus 179 482 405 4 411 456 2 061
50 566 pizza 179 476 458 2 548 689 2 448
50 567 bunny 179 470 593 751 1 837 6 944
50 568 Rho 179 460 511 1 709 824 2 972
50 569 Hylian 179 458 872 1 319 760 3 486
50 570 MsMischi 179 458 120 368 898 4 527

Currently at

50 567 place

bunny needs another

5 865 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

6,836

Obsessions healed

1,608

Survivors healed while you are injured

1,251

Survivors healed while rest are injured

2,181

Survivors unhooked

9,293

Survivors saved (from dying state/hook) in endgame

231

Knocked (In dying state) survivors healed

968

Survivors healed that come to you first

257

Protection hits for unhooked survivors

952

Protection hits for carried survivors

349

Survivors saved using pallet

37

Survivors affected with boon totems

16,285

Survivors affected with speed boost

78

Recovered from dying state

133

Take a hit with the Endurance status effect

98

Survivors healed in the Basement

40

Heals completed after all generators have been completed

192

Safe unhooks while broken

30

Protection hits during End Game

90

Objective actions

Objective actions

Highest prestige level

28

Mystery boxes opened

1,573

Items depleted

2,287

Repaired generators

9,824

Repaired damaged generators

5,684

Successful skill checks

100,632

Exit gates opened

1,286

Hex totems cleansed

728

Hex totems blessed

49

Chests opened

2,019

Chests opened in basement

354

Escapes when playing without any perk and repaired generator(s)

93

Matches with 300+ seconds of repairing generators

1,829

Matches in that picked up and used special item

206

Great skill checks while injured

624

Swap held Survivor items for new ones from chests (counts once per chest)

86

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

7,619

Finished repairs of generators while injured

179

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

9,904

Hits dodged by vaults

848

Basic attacks and projectiles dodged

14,026

Escapes after stunning killer using pallet

1,301

Escapes from killer gasp

202

Hooks sabotaged

357

Chases escaped after being injured in this chase

3,782

Chases lost by hiding in locker

37

Revealed killer aura

3,059

Unhooked yourself

127

Amount of screams

6,130

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Reveal the Killer's aura for a total of 60 seconds in a single trial

4,560

Blind killer using flashlight

30

Perform a fast vault within 3 seconds of getting hit

532

Pallet stun the Killer while holding a rare, common, or uncommon item

187

Trials where you've revealed or seen the Killer's aura 11+ times

1,432

Escapes

Escapes

Total escapes

2,508

Escapes crawling (In dying state) through exit gates

183

Escapes through hatch

357

Escapes through hatch crawling (In dying state)

47

Escapes with new item

559

Escapes with somebody else item

68

Escapes being injured with for over half a match

181

Escapes while being downed at most once

1,484

Escapes after unhooked yourself

35

Escapes as obsession without getting a hit as last survivor

6

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

5

Escape through hatch using key

41

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

1,968

Escapes healthy or injured through hatch

310

Escaped by

86% Exit Gates

Hatch 14%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

5

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

38

Campbell's Chapel (Upstairs Main Building)

25

Family Residence (Main Building)

24

Sanctum of Wrath (Upstairs on Shrine)

24

Mother's Dwelling (Upstairs Cottage)

30

Temple of Purgation (Main Building Basement)

13

The Pale Rose (Steamboat)

13

The Game (Bathroom)

52

Mount Ormond Resort (Chalet/Main Building)

72

Dead Dawg Saloon (Upstairs Saloon)

38

Treatment Theatre (Operation Theatre)

28

Midwich Elementary School

20

Raccoon City Police Station (1st Floor Main Hall)

39

Eyrie of Crows (Inside Eyrie)

18

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

5

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

33

Killer statistics

Killer statistics

Kills

Kills

Hooks

926

Obsessions sacrificed

236

Kills (Memento mories)

35

Kills (Memento mories) or sacrifices after last generator

162

All survivors sacrificed or killed (Memento Mori) before the last generator

174

Hooks

Hooks

Different survivors hooked in basement

188

Basement trees (3 or 4 survivors hooked in basement in this same time)

13

Survivors hooked while all remaining were injured

89

Survivors hooked before single generator was repaired

531

Survivors hooked in endgame

95

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

587

Generators damaged with Undetectable effect

83

Survivors grabbed while repairing a generator

55

Survivors grabbed while cleansing a totem

13

Generators protection

81% Protected

Unprotected 19%

Hit survivors with a basic attack while you are Undetectable

10

Survivors injured while in the basement

1

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

86

Oblivious effect applied

376

Survivors with Exposed effect downed

170

Survivors downed while carrying another survivor

36

Make unique survivors scream

32

Survivors hit with haste effect

278

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

1,062

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

35

Hatches closed

95

Survivors hit after they drop a pallet during chase

527

Survivors hit while carrying another survivor

103

Survivors detected using killer instinct

1,192

Killer vaults in chase

182

Survivors grabbed while performing a vault

0

Meters fallen

89

Merciless Victories with 3 Universal Perks

5

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

1

Uncloak attacks (The Wraith)

267

Blink attacks (The Nurse)

147

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

32

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

48

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

316

Trials where all survivors suffered from madness 3 (The Doctor)

51

Hatchets thrown (The Huntress)

305

Survivors put to sleep (The Nightmare)

53

Reverse bear-traps put on survivors (The Pig)

72

Survivors sent to Cage of Atonement (The Executioner)

1

Survivors hit with Lethal Rush (The Blight)

18

Max Lacerations dealt (The Trickster)

97

Survivors with Broken effect downed

59

Condemned survivors (The Onryō)

73

Slams of one Survivor into another (The Mastermind)

10

Damage Survivor pursued by a Guard (The Knight)

50

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

12

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

168

Intoxicated survivors downed (The Clown)

1

Survivors downed after phase walk (The Spirit)

33

Deep wounded survivors downed (The Legion)

176

Survivors downed while having max Sickness (The Plague)

78

Marked survivors downed (The Ghostface)

51

Survivors downed with Demon Fury (The Oni)

25

Survivors downed while speared (The Deathslinger)

32

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

31

Survivors downed with Dire Crows (The Artist)

1

Survivors downed during Nightfall (The Dredge)

4

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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