Total blood points earned

142,835,718

Max blood points amount spent on one character

7,915,729

Time played

1364h 30m

Time played in last two weeks

0m

Blood points per hour

104,680

Estimated playtime per role

81% Survivor

Killer 19%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

136

Survivor full load-out matches

1,325

Ultra rare addon warded without a protection ward

178

Survivor rank
Bronze III

Bronze III

1 / 4 pips
Adept progress 37%

19 / 51

Survivor
Got 19 Left 32
Killer

Killer

Killer perfect matches (5 000 points each category)

151

Killer full load-out matches

347

Ultra rare offering burned

73

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 19%

8 / 42

Killer
Got 8 Left 34

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
57 984 Sobras 142 839 966 1 938 364 1 868
57 985 no mercy 142 839 176 1 830 616 2 724
57 986 Yurman :3 142 837 619 2 691 182 919
57 987 SleepySundae 142 835 718 847 1 005 4 581
57 988 heathv2 142 833 248 727 608 2 283
57 989 Darling 142 828 321 604 540 2 140
57 990 Jamaretto 142 816 355 641 984 4 203

Currently at

57 987 place

SleepySundae needs another

1 901 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

4,005

Obsessions healed

977

Survivors healed while you are injured

704

Survivors healed while rest are injured

1,131

Survivors unhooked

4,057

Survivors saved (from dying state/hook) in endgame

145

Knocked (In dying state) survivors healed

467

Survivors healed that come to you first

418

Protection hits for unhooked survivors

379

Protection hits for carried survivors

51

Survivors saved using pallet

16

Survivors affected with boon totems

8,630

Survivors affected with speed boost

101

Recovered from dying state

168

Take a hit with the Endurance status effect

232

Survivors healed in the Basement

27

Heals completed after all generators have been completed

2

Safe unhooks while broken

4

Protection hits during End Game

1

Objective actions

Objective actions

Highest prestige level

27

Mystery boxes opened

927

Items depleted

631

Repaired generators

4,581

Repaired damaged generators

3,610

Successful skill checks

57,147

Exit gates opened

360

Hex totems cleansed

185

Hex totems blessed

5

Chests opened

549

Chests opened in basement

38

Escapes when playing without any perk and repaired generator(s)

33

Matches with 300+ seconds of repairing generators

7

Matches in that picked up and used special item

194

Great skill checks while injured

172

Swap held Survivor items for new ones from chests (counts once per chest)

15

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

208

Finished repairs of generators while injured

3

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

3,426

Hits dodged by vaults

220

Basic attacks and projectiles dodged

5,757

Escapes after stunning killer using pallet

840

Escapes from killer gasp

181

Hooks sabotaged

78

Chases escaped after being injured in this chase

2,350

Chases lost by hiding in locker

23

Revealed killer aura

11,277

Unhooked yourself

27

Amount of screams

7,573

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

4

Reveal the Killer's aura for a total of 60 seconds in a single trial

9,540

Blind killer using flashlight

8

Perform a fast vault within 3 seconds of getting hit

179

Pallet stun the Killer while holding a rare, common, or uncommon item

68

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

1,005

Escapes crawling (In dying state) through exit gates

117

Escapes through hatch

132

Escapes through hatch crawling (In dying state)

31

Escapes with new item

116

Escapes with somebody else item

20

Escapes being injured with for over half a match

54

Escapes while being downed at most once

661

Escapes after unhooked yourself

7

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

756

Escapes healthy or injured through hatch

101

Escaped by

87% Exit Gates

Hatch 13%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

8

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

7

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

7

The Pale Rose (Steamboat)

4

The Game (Bathroom)

10

Mount Ormond Resort (Chalet/Main Building)

11

Dead Dawg Saloon (Upstairs Saloon)

9

Treatment Theatre (Operation Theatre)

11

Midwich Elementary School

11

Raccoon City Police Station (1st Floor Main Hall)

6

Eyrie of Crows (Inside Eyrie)

22

Garden of Joy (Upstairs Main Building)

14

Shattered Square (Upstairs Main Building)

9

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

7

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

22

Killer statistics

Killer statistics

Kills

Kills

Hooks

847

Obsessions sacrificed

201

Kills (Memento mories)

150

Kills (Memento mories) or sacrifices after last generator

288

All survivors sacrificed or killed (Memento Mori) before the last generator

84

Hooks

Hooks

Different survivors hooked in basement

173

Basement trees (3 or 4 survivors hooked in basement in this same time)

25

Survivors hooked while all remaining were injured

75

Survivors hooked before single generator was repaired

759

Survivors hooked in endgame

139

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

434

Generators damaged with Undetectable effect

37

Survivors grabbed while repairing a generator

98

Survivors grabbed while cleansing a totem

4

Generators protection

54% Protected

Unprotected 46%

Hit survivors with a basic attack while you are Undetectable

42

Survivors injured while in the basement

17

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

45

Oblivious effect applied

499

Survivors with Exposed effect downed

253

Survivors downed while carrying another survivor

43

Make unique survivors scream

1,399

Survivors hit with haste effect

292

Injure or down survivors who are Hindered

2

Survivors that holding Special Item hit

121

Survivors downed next to a raised pallet

1,297

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

247

Hatches closed

102

Survivors hit after they drop a pallet during chase

534

Survivors hit while carrying another survivor

107

Survivors detected using killer instinct

764

Killer vaults in chase

548

Survivors grabbed while performing a vault

8

Meters fallen

200

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

19

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

35

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

1,934

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

107

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

9

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

384

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

44

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

37

Deep wounded survivors downed (The Legion)

31

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

34

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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