Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

112,034,225

Max blood points amount spent on one character

6,266,000

Highest prestige level

21

Mystery boxes opened

153

Time played

711h 59m

Time played in last two weeks

4h 16m

Blood points per hour

157,355

Estimated playtime per role

92% Survivor

Killer 8%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

104

Survivor full load-out matches

1,401

Ultra rare addon warded without a protection ward

624

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 47%

24 / 51

Survivor
Got 24 Left 27
Killer

Killer

Killer perfect matches (5 000 points each category)

58

Killer full load-out matches

87

Ultra rare offering burned

24

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
103 165 thief 10 766 353 104 310 971
103 166 drazolan 10 765 095 157 20 122
103 167 kxzy ✘ Marlo 10 762 444 44 96 456
103 168 Nephilim 10 762 100 97 91 491
103 169 LOST SOUL 10 757 982 192 119 473
103 170 Cauliflower Farms 10 754 918 18 33 180
103 171 Jolly GSG 10 752 400 198 42 189

Currently at

103 168 place

Nephilim needs another

344 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,777

Obsessions healed

665

Survivors healed while you are injured

474

Survivors healed while rest are injured

907

Survivors unhooked

2,716

Survivors saved (from dying state/hook) in endgame

93

Knocked (In dying state) survivors healed

261

Survivors healed that come to you first

256

Protection hits for unhooked survivors

250

Protection hits for carried survivors

21

Survivors saved using pallet

2

Survivors affected with boon totems

10,928

Survivors affected with speed boost

58

Recovered from dying state

162

Take a hit with the Endurance status effect

116

Survivors healed in the Basement

50

Heals completed after all generators have been completed

57

Safe unhooks while broken

12

Protection hits during End Game

28

Objective actions

Objective actions

Items depleted

1,110

Repaired generators

3,735

Repaired damaged generators

1,545

Successful skill checks

44,202

Exit gates opened

388

Hex totems cleansed

101

Hex totems blessed

1

Chests opened

419

Chests opened in basement

30

Escapes when playing without any perk and repaired generator(s)

78

Matches with 300+ seconds of repairing generators

3,303

Matches in that picked up and used special item

165

Great skill checks while injured

944

Swap held Survivor items for new ones from chests (counts once per chest)

127

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

5,402

Finished repairs of generators while injured

142

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,479

Hits dodged by vaults

200

Basic attacks and projectiles dodged

3,322

Escapes after stunning killer using pallet

570

Escapes from killer gasp

47

Hooks sabotaged

43

Chases escaped after being injured in this chase

1,643

Chases lost by hiding in locker

2

Revealed killer aura

822

Unhooked yourself

21

Amount of screams

8,989

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,020

Blind killer using flashlight

52

Perform a fast vault within 3 seconds of getting hit

439

Pallet stun the Killer while holding a rare, common, or uncommon item

251

Trials where you've revealed or seen the Killer's aura 11+ times

248

Escapes

Escapes

Total escapes

696

Escapes crawling (In dying state) through exit gates

23

Escapes through hatch

60

Escapes through hatch crawling (In dying state)

6

Escapes with new item

89

Escapes with somebody else item

3

Escapes being injured with for over half a match

45

Escapes while being downed at most once

427

Escapes after unhooked yourself

7

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

613

Escapes healthy or injured through hatch

54

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

3

Escapes while broken

6

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

7

Family Residence (Main Building)

8

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

5

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

9

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

6

Midwich Elementary School

5

Raccoon City Police Station (1st Floor Main Hall)

8

Eyrie of Crows (Inside Eyrie)

10

Garden of Joy (Upstairs Main Building)

9

Shattered Square (Upstairs Main Building)

7

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

8

Nostromo Wreckage (Mess Hall)

6

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

4

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

19

Killer statistics

Killer statistics

Kills

Kills

Hooks

261

Obsessions sacrificed

70

Kills (Memento mories)

25

Kills (Memento mories) or sacrifices after last generator

40

All survivors sacrificed or killed (Memento Mori) before the last generator

35

Hooks

Hooks

Different survivors hooked in basement

27

Basement trees (3 or 4 survivors hooked in basement in this same time)

2

Survivors hooked while all remaining were injured

16

Survivors hooked before single generator was repaired

155

Survivors hooked in endgame

9

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

163

Generators damaged with Undetectable effect

27

Survivors grabbed while repairing a generator

5

Survivors grabbed while cleansing a totem

0

Generators protection

78% Protected

Unprotected 22%

Hit survivors with a basic attack while you are Undetectable

27

Survivors injured while in the basement

3

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

27

Oblivious effect applied

26

Survivors with Exposed effect downed

36

Survivors downed while carrying another survivor

14

Make unique survivors scream

250

Survivors hit with haste effect

59

Injure or down survivors who are Hindered

42

Survivors that holding Special Item hit

7

Survivors downed next to a raised pallet

343

Survivors downed in Exit Gate

7

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

32

Hatches closed

24

Survivors hit after they drop a pallet during chase

206

Survivors hit while carrying another survivor

36

Survivors detected using killer instinct

272

Killer vaults in chase

113

Survivors grabbed while performing a vault

3

Meters fallen

150

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

6

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

8

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

354

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

12

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

99

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

6

Survivors downed after phase walk (The Spirit)

1

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

21

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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