Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

116,598,706

Max blood points amount spent on one character

10,535,163

Highest prestige level

41

Mystery boxes opened

771

Time played

410h 34m

Time played in last two weeks

0m

Blood points per hour

283,995

Estimated playtime per role

96% Survivor

Killer 4%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

96

Survivor full load-out matches

618

Ultra rare addon warded without a protection ward

282

Survivor rank
Ash II

Ash II

3 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

20

Killer full load-out matches

26

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
69 205 招灾 87 363 250 1 623 404 1 685
69 206 TTV/ApocalypticEmpress 87 362 225 226 643 3 127
69 207 Toast 87 362 061 675 269 1 376
69 208 如睦月 87 358 031 82 595 2 311
69 209 oakley 87 357 268 1 351 187 802
69 210 𝔊𝔯𝔦𝔪𝔬𝔦𝔯𝔢 87 354 819 1 808 135 535
69 211 tie 87 351 633 614 977 4 648

Currently at

69 208 place

如睦月 needs another

4 030 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,594

Obsessions healed

325

Survivors healed while you are injured

222

Survivors healed while rest are injured

737

Survivors unhooked

2,034

Survivors saved (from dying state/hook) in endgame

56

Knocked (In dying state) survivors healed

164

Survivors healed that come to you first

202

Protection hits for unhooked survivors

96

Protection hits for carried survivors

8

Survivors saved using pallet

7

Survivors affected with boon totems

9,501

Survivors affected with speed boost

2

Recovered from dying state

115

Take a hit with the Endurance status effect

100

Survivors healed in the Basement

1

Heals completed after all generators have been completed

72

Safe unhooks while broken

3

Protection hits during End Game

36

Objective actions

Objective actions

Items depleted

486

Repaired generators

2,762

Repaired damaged generators

1,466

Successful skill checks

22,610

Exit gates opened

353

Hex totems cleansed

63

Hex totems blessed

0

Chests opened

459

Chests opened in basement

8

Escapes when playing without any perk and repaired generator(s)

245

Matches with 300+ seconds of repairing generators

7

Matches in that picked up and used special item

275

Great skill checks while injured

957

Swap held Survivor items for new ones from chests (counts once per chest)

115

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

318

Finished repairs of generators while injured

6

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,300

Hits dodged by vaults

178

Basic attacks and projectiles dodged

2,526

Escapes after stunning killer using pallet

522

Escapes from killer gasp

26

Hooks sabotaged

28

Chases escaped after being injured in this chase

1,543

Chases lost by hiding in locker

5

Revealed killer aura

2,098

Unhooked yourself

12

Amount of screams

6,074

Reveal the Killer's aura for a total of 60 seconds in a single trial

17,640

Blind killer using flashlight

21

Perform a fast vault within 3 seconds of getting hit

453

Pallet stun the Killer while holding a rare, common, or uncommon item

171

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

733

Escapes crawling (In dying state) through exit gates

38

Escapes through hatch

53

Escapes through hatch crawling (In dying state)

6

Escapes with new item

232

Escapes with somebody else item

9

Escapes being injured with for over half a match

30

Escapes while being downed at most once

424

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

642

Escapes healthy or injured through hatch

47

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

4

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

10

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

8

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

5

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

4

Toba Landing repair (Upstairs Main Building)

5

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

8

Killer statistics

Killer statistics

Kills

Kills

Hooks

82

Obsessions sacrificed

20

Kills (Memento mories)

0

Kills (Memento mories) or sacrifices after last generator

5

All survivors sacrificed or killed (Memento Mori) before the last generator

10

Hooks

Hooks

Different survivors hooked in basement

9

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

17

Survivors hooked before single generator was repaired

58

Survivors hooked in endgame

2

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

60

Generators damaged with Undetectable effect

122

Survivors grabbed while repairing a generator

5

Survivors grabbed while cleansing a totem

0

Generators protection

89% Protected

Unprotected 11%

Hit survivors with a basic attack while you are Undetectable

28

Survivors injured while in the basement

3

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

12

Survivors with Exposed effect downed

4

Survivors downed while carrying another survivor

4

Make unique survivors scream

130

Survivors hit with haste effect

20

Injure or down survivors who are Hindered

7

Survivors that holding Special Item hit

23

Survivors downed next to a raised pallet

126

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

8

Hatches closed

7

Survivors hit after they drop a pallet during chase

27

Survivors hit while carrying another survivor

6

Survivors detected using killer instinct

111

Killer vaults in chase

65

Survivors grabbed while performing a vault

0

Meters fallen

38

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

4

Uncloak attacks (The Wraith)

452

Blink attacks (The Nurse)

6

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

3

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

6

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

2

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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