Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

28,187,799

Max blood points amount spent on one character

2,188,000

Highest prestige level

11

Mystery boxes opened

73

Time played

211h 51m

Time played in last two weeks

0m

Blood points per hour

133,055

Estimated playtime per role

50% Survivor

Killer 50%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

24

Survivor full load-out matches

130

Ultra rare addon warded without a protection ward

15

Survivor rank
Ash II

Ash II

2 / 4 pips
Adept progress 10%

5 / 51

Survivor
Got 5 Left 46
Killer

Killer

Killer perfect matches (5 000 points each category)

99

Killer full load-out matches

115

Ultra rare offering burned

11

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
100 080 bautek 16 965 345 137 53 220
100 081 Remington 16 964 131 507 47 190
100 082 Average Warhammer 3 Enthusiast 16 962 388 364 6 28
100 083 Mahatama 16 961 618 328 60 303
100 084 Punto 16 959 121 474 4 29
100 085 lanie gave me kirk 16 957 296 67 160 643
100 086 Brutal74 16 956 586 14 128 624

Currently at

100 083 place

Mahatama needs another

770 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

338

Obsessions healed

84

Survivors healed while you are injured

81

Survivors healed while rest are injured

113

Survivors unhooked

383

Survivors saved (from dying state/hook) in endgame

13

Knocked (In dying state) survivors healed

43

Survivors healed that come to you first

31

Protection hits for unhooked survivors

25

Protection hits for carried survivors

4

Survivors saved using pallet

0

Survivors affected with boon totems

784

Survivors affected with speed boost

0

Recovered from dying state

33

Take a hit with the Endurance status effect

22

Survivors healed in the Basement

3

Heals completed after all generators have been completed

13

Safe unhooks while broken

1

Protection hits during End Game

2

Objective actions

Objective actions

Items depleted

125

Repaired generators

552

Repaired damaged generators

309

Successful skill checks

3,821

Exit gates opened

43

Hex totems cleansed

12

Hex totems blessed

0

Chests opened

14

Chests opened in basement

3

Escapes when playing without any perk and repaired generator(s)

7

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

67

Great skill checks while injured

94

Swap held Survivor items for new ones from chests (counts once per chest)

1

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

685

Finished repairs of generators while injured

21

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

389

Hits dodged by vaults

34

Basic attacks and projectiles dodged

709

Escapes after stunning killer using pallet

76

Escapes from killer gasp

19

Hooks sabotaged

0

Chases escaped after being injured in this chase

236

Chases lost by hiding in locker

0

Revealed killer aura

162

Unhooked yourself

4

Amount of screams

1,700

Reveal the Killer's aura for a total of 60 seconds in a single trial

300

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

69

Pallet stun the Killer while holding a rare, common, or uncommon item

32

Trials where you've revealed or seen the Killer's aura 11+ times

184

Escapes

Escapes

Total escapes

118

Escapes crawling (In dying state) through exit gates

10

Escapes through hatch

12

Escapes through hatch crawling (In dying state)

1

Escapes with new item

3

Escapes with somebody else item

0

Escapes being injured with for over half a match

14

Escapes while being downed at most once

68

Escapes after unhooked yourself

0

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

96

Escapes healthy or injured through hatch

11

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

1

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

439

Obsessions sacrificed

103

Kills (Memento mories)

25

Kills (Memento mories) or sacrifices after last generator

134

All survivors sacrificed or killed (Memento Mori) before the last generator

51

Hooks

Hooks

Different survivors hooked in basement

61

Basement trees (3 or 4 survivors hooked in basement in this same time)

6

Survivors hooked while all remaining were injured

61

Survivors hooked before single generator was repaired

210

Survivors hooked in endgame

71

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

231

Generators damaged with Undetectable effect

20

Survivors grabbed while repairing a generator

31

Survivors grabbed while cleansing a totem

1

Generators protection

60% Protected

Unprotected 40%

Hit survivors with a basic attack while you are Undetectable

88

Survivors injured while in the basement

6

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

21

Oblivious effect applied

129

Survivors with Exposed effect downed

81

Survivors downed while carrying another survivor

32

Make unique survivors scream

703

Survivors hit with haste effect

266

Injure or down survivors who are Hindered

219

Survivors that holding Special Item hit

530

Survivors downed next to a raised pallet

688

Survivors downed in Exit Gate

17

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

37

Hatches closed

44

Survivors hit after they drop a pallet during chase

296

Survivors hit while carrying another survivor

86

Survivors detected using killer instinct

654

Killer vaults in chase

424

Survivors grabbed while performing a vault

4

Meters fallen

396

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

7

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

112

Matches finished with one or more Hex totems remaining

3

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

18

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

45

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

6

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

8

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

20

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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