Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

42,269,286

Max blood points amount spent on one character

1,994,000

Highest prestige level

3

Mystery boxes opened

179

Time played

249h 54m

Time played in last two weeks

0m

Blood points per hour

169,145

Estimated playtime per role

25% Survivor

Killer 75%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

6

Survivor full load-out matches

130

Ultra rare addon warded without a protection ward

3

Survivor rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 6%

3 / 51

Survivor
Got 3 Left 48
Killer

Killer

Killer perfect matches (5 000 points each category)

173

Killer full load-out matches

286

Ultra rare offering burned

2

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 36%

15 / 42

Killer
Got 15 Left 27

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 996 James 30 632 536 875 39 179
94 997 Destin 30 632 245 42 212 827
94 998 BepsiBunni 30 627 618 1 000 100 512
94 999 Asbury Park 30 626 944 896 48 260
95 000 bogero 30 624 862 277 136 687
95 001 adelta 30 621 069 497 71 355
95 002 Yoshiki 30 620 755 131 201 1 002

Currently at

94 999 place

Asbury Park needs another

674 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

291

Obsessions healed

62

Survivors healed while you are injured

37

Survivors healed while rest are injured

128

Survivors unhooked

355

Survivors saved (from dying state/hook) in endgame

4

Knocked (In dying state) survivors healed

21

Survivors healed that come to you first

29

Protection hits for unhooked survivors

37

Protection hits for carried survivors

1

Survivors saved using pallet

0

Survivors affected with boon totems

1,614

Survivors affected with speed boost

42

Recovered from dying state

25

Take a hit with the Endurance status effect

10

Survivors healed in the Basement

8

Heals completed after all generators have been completed

12

Safe unhooks while broken

4

Protection hits during End Game

3

Objective actions

Objective actions

Items depleted

79

Repaired generators

430

Repaired damaged generators

145

Successful skill checks

6,342

Exit gates opened

36

Hex totems cleansed

4

Hex totems blessed

5

Chests opened

57

Chests opened in basement

5

Escapes when playing without any perk and repaired generator(s)

7

Matches with 300+ seconds of repairing generators

302

Matches in that picked up and used special item

15

Great skill checks while injured

34

Swap held Survivor items for new ones from chests (counts once per chest)

13

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

623

Finished repairs of generators while injured

19

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

286

Hits dodged by vaults

25

Basic attacks and projectiles dodged

404

Escapes after stunning killer using pallet

22

Escapes from killer gasp

24

Hooks sabotaged

8

Chases escaped after being injured in this chase

195

Chases lost by hiding in locker

0

Revealed killer aura

182

Unhooked yourself

2

Amount of screams

1,045

Reveal the Killer's aura for a total of 60 seconds in a single trial

300

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

31

Pallet stun the Killer while holding a rare, common, or uncommon item

14

Trials where you've revealed or seen the Killer's aura 11+ times

259

Escapes

Escapes

Total escapes

78

Escapes crawling (In dying state) through exit gates

3

Escapes through hatch

4

Escapes through hatch crawling (In dying state)

2

Escapes with new item

15

Escapes with somebody else item

1

Escapes being injured with for over half a match

4

Escapes while being downed at most once

51

Escapes after unhooked yourself

0

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

71

Escapes healthy or injured through hatch

2

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

3

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,018

Obsessions sacrificed

228

Kills (Memento mories)

23

Kills (Memento mories) or sacrifices after last generator

110

All survivors sacrificed or killed (Memento Mori) before the last generator

73

Hooks

Hooks

Different survivors hooked in basement

110

Basement trees (3 or 4 survivors hooked in basement in this same time)

31

Survivors hooked while all remaining were injured

103

Survivors hooked before single generator was repaired

707

Survivors hooked in endgame

104

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

549

Generators damaged with Undetectable effect

86

Survivors grabbed while repairing a generator

24

Survivors grabbed while cleansing a totem

5

Generators protection

73% Protected

Unprotected 27%

Hit survivors with a basic attack while you are Undetectable

41

Survivors injured while in the basement

6

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

111

Oblivious effect applied

346

Survivors with Exposed effect downed

181

Survivors downed while carrying another survivor

72

Make unique survivors scream

543

Survivors hit with haste effect

213

Injure or down survivors who are Hindered

62

Survivors that holding Special Item hit

54

Survivors downed next to a raised pallet

1,239

Survivors downed in Exit Gate

5

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

67

Hatches closed

86

Survivors hit after they drop a pallet during chase

554

Survivors hit while carrying another survivor

173

Survivors detected using killer instinct

846

Killer vaults in chase

355

Survivors grabbed while performing a vault

3

Meters fallen

169

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

181

Blink attacks (The Nurse)

56

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

63

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

126

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

60

Trials where all survivors suffered from madness 3 (The Doctor)

4

Hatchets thrown (The Huntress)

541

Survivors put to sleep (The Nightmare)

18

Reverse bear-traps put on survivors (The Pig)

27

Survivors sent to Cage of Atonement (The Executioner)

7

Survivors hit with Lethal Rush (The Blight)

236

Max Lacerations dealt (The Trickster)

24

Survivors with Broken effect downed

169

Condemned survivors (The Onryō)

36

Slams of one Survivor into another (The Mastermind)

7

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

40

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

17

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

12

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

43

Intoxicated survivors downed (The Clown)

43

Survivors downed after phase walk (The Spirit)

5

Deep wounded survivors downed (The Legion)

46

Survivors downed while having max Sickness (The Plague)

7

Marked survivors downed (The Ghostface)

74

Survivors downed with Demon Fury (The Oni)

31

Survivors downed while speared (The Deathslinger)

16

Survivors downed with Victor clinging (The Twins)

1

Survivors downed while contaminated (The Nemesis)

54

Survivors downed with Dire Crows (The Artist)

3

Survivors downed during Nightfall (The Dredge)

10

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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