Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

54,899,450

Max blood points amount spent on one character

4,206,000

Highest prestige level

50

Mystery boxes opened

81

Time played

354h 22m

Time played in last two weeks

49m

Blood points per hour

154,923

Estimated playtime per role

87% Survivor

Killer 13%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

89

Survivor full load-out matches

230

Ultra rare addon warded without a protection ward

16

Survivor rank
Ash III

Ash III

2 / 3 pips
Adept progress 8%

4 / 51

Survivor
Got 4 Left 47
Killer

Killer

Killer perfect matches (5 000 points each category)

29

Killer full load-out matches

3

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
93 899 tatuno 24 931 746 263 69 185
93 900 Seawolf1981 24 926 788 602 48 235
93 901 Prody 24 925 606 227 154 898
93 902 fishe 24 919 566 106 185 829
93 903 Kürbi 24 919 288 131 343 1 648
93 904 THE DRINK 24 918 917 50 134 698
93 905 Antimate2000 24 917 719 444 137 691

Currently at

93 902 place

fishe needs another

6 040 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,061

Obsessions healed

222

Survivors healed while you are injured

236

Survivors healed while rest are injured

395

Survivors unhooked

1,244

Survivors saved (from dying state/hook) in endgame

44

Knocked (In dying state) survivors healed

145

Survivors healed that come to you first

100

Protection hits for unhooked survivors

106

Protection hits for carried survivors

26

Survivors saved using pallet

7

Survivors affected with boon totems

3,872

Survivors affected with speed boost

20

Recovered from dying state

66

Take a hit with the Endurance status effect

73

Survivors healed in the Basement

5

Heals completed after all generators have been completed

53

Safe unhooks while broken

8

Protection hits during End Game

17

Objective actions

Objective actions

Items depleted

242

Repaired generators

1,636

Repaired damaged generators

817

Successful skill checks

21,472

Exit gates opened

144

Hex totems cleansed

53

Hex totems blessed

0

Chests opened

155

Chests opened in basement

18

Escapes when playing without any perk and repaired generator(s)

59

Matches with 300+ seconds of repairing generators

2

Matches in that picked up and used special item

122

Great skill checks while injured

661

Swap held Survivor items for new ones from chests (counts once per chest)

19

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,632

Finished repairs of generators while injured

90

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,759

Hits dodged by vaults

149

Basic attacks and projectiles dodged

2,605

Escapes after stunning killer using pallet

511

Escapes from killer gasp

15

Hooks sabotaged

21

Chases escaped after being injured in this chase

822

Chases lost by hiding in locker

5

Revealed killer aura

356

Unhooked yourself

18

Amount of screams

3,986

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,380

Blind killer using flashlight

108

Perform a fast vault within 3 seconds of getting hit

284

Pallet stun the Killer while holding a rare, common, or uncommon item

250

Trials where you've revealed or seen the Killer's aura 11+ times

260

Escapes

Escapes

Total escapes

351

Escapes crawling (In dying state) through exit gates

47

Escapes through hatch

19

Escapes through hatch crawling (In dying state)

4

Escapes with new item

54

Escapes with somebody else item

2

Escapes being injured with for over half a match

36

Escapes while being downed at most once

220

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

285

Escapes healthy or injured through hatch

15

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

4

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

6

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

204

Obsessions sacrificed

29

Kills (Memento mories)

5

Kills (Memento mories) or sacrifices after last generator

44

All survivors sacrificed or killed (Memento Mori) before the last generator

15

Hooks

Hooks

Different survivors hooked in basement

14

Basement trees (3 or 4 survivors hooked in basement in this same time)

3

Survivors hooked while all remaining were injured

25

Survivors hooked before single generator was repaired

58

Survivors hooked in endgame

22

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

63

Generators damaged with Undetectable effect

30

Survivors grabbed while repairing a generator

4

Survivors grabbed while cleansing a totem

0

Generators protection

58% Protected

Unprotected 42%

Hit survivors with a basic attack while you are Undetectable

15

Survivors injured while in the basement

2

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

1

Survivors downed while carrying another survivor

1

Make unique survivors scream

329

Survivors hit with haste effect

193

Injure or down survivors who are Hindered

35

Survivors that holding Special Item hit

22

Survivors downed next to a raised pallet

256

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

18

Hatches closed

15

Survivors hit after they drop a pallet during chase

83

Survivors hit while carrying another survivor

5

Survivors detected using killer instinct

17

Killer vaults in chase

79

Survivors grabbed while performing a vault

5

Meters fallen

90

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

96

Blink attacks (The Nurse)

20

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

1

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

494

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

18

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

20

Survivors downed after phase walk (The Spirit)

4

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

34

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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