Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

97,185,419

Max blood points amount spent on one character

8,638,000

Highest prestige level

35

Mystery boxes opened

37

Time played

463h 10m

Time played in last two weeks

10h 19m

Blood points per hour

209,828

Estimated playtime per role

63% Survivor

Killer 37%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

106

Survivor full load-out matches

193

Ultra rare addon warded without a protection ward

3

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

188

Killer full load-out matches

193

Ultra rare offering burned

0

Killer rank
Ash I

Ash I

4 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
98 557 ray.hawking 21 341 811 508 47 169
98 558 iceman 21 337 116 207 105 459
98 559 Wolf 21 337 068 54 228 900
98 560 호준 21 336 034 158 47 208
98 561 Boingus 21 335 877 463 87 337
98 562 peepo 21 332 488 890 514 1 502
98 563 Zaphkiel 21 331 044 1 315 378 1 157

Currently at

98 560 place

호준 needs another

1 034 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,288

Obsessions healed

222

Survivors healed while you are injured

223

Survivors healed while rest are injured

613

Survivors unhooked

1,044

Survivors saved (from dying state/hook) in endgame

34

Knocked (In dying state) survivors healed

104

Survivors healed that come to you first

149

Protection hits for unhooked survivors

58

Protection hits for carried survivors

12

Survivors saved using pallet

5

Survivors affected with boon totems

1,946

Survivors affected with speed boost

0

Recovered from dying state

109

Take a hit with the Endurance status effect

111

Survivors healed in the Basement

5

Heals completed after all generators have been completed

160

Safe unhooks while broken

4

Protection hits during End Game

53

Objective actions

Objective actions

Items depleted

419

Repaired generators

1,675

Repaired damaged generators

426

Successful skill checks

15,406

Exit gates opened

151

Hex totems cleansed

48

Hex totems blessed

5

Chests opened

220

Chests opened in basement

12

Escapes when playing without any perk and repaired generator(s)

120

Matches with 300+ seconds of repairing generators

604

Matches in that picked up and used special item

97

Great skill checks while injured

441

Swap held Survivor items for new ones from chests (counts once per chest)

97

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

491

Finished repairs of generators while injured

16

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,170

Hits dodged by vaults

131

Basic attacks and projectiles dodged

1,529

Escapes after stunning killer using pallet

425

Escapes from killer gasp

23

Hooks sabotaged

36

Chases escaped after being injured in this chase

768

Chases lost by hiding in locker

1

Revealed killer aura

546

Unhooked yourself

4

Amount of screams

3,358

Reveal the Killer's aura for a total of 60 seconds in a single trial

8,040

Blind killer using flashlight

167

Perform a fast vault within 3 seconds of getting hit

406

Pallet stun the Killer while holding a rare, common, or uncommon item

271

Trials where you've revealed or seen the Killer's aura 11+ times

308

Escapes

Escapes

Total escapes

395

Escapes crawling (In dying state) through exit gates

15

Escapes through hatch

20

Escapes through hatch crawling (In dying state)

3

Escapes with new item

115

Escapes with somebody else item

4

Escapes being injured with for over half a match

21

Escapes while being downed at most once

210

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

4

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

360

Escapes healthy or injured through hatch

17

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

5

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

1

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

7

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

4

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

2

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

780

Obsessions sacrificed

146

Kills (Memento mories)

92

Kills (Memento mories) or sacrifices after last generator

216

All survivors sacrificed or killed (Memento Mori) before the last generator

33

Hooks

Hooks

Different survivors hooked in basement

65

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

181

Survivors hooked before single generator was repaired

297

Survivors hooked in endgame

114

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

413

Generators damaged with Undetectable effect

190

Survivors grabbed while repairing a generator

16

Survivors grabbed while cleansing a totem

1

Generators protection

38% Protected

Unprotected 62%

Hit survivors with a basic attack while you are Undetectable

449

Survivors injured while in the basement

15

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

104

Oblivious effect applied

354

Survivors with Exposed effect downed

60

Survivors downed while carrying another survivor

17

Make unique survivors scream

1,383

Survivors hit with haste effect

89

Injure or down survivors who are Hindered

22

Survivors that holding Special Item hit

162

Survivors downed next to a raised pallet

1,197

Survivors downed in Exit Gate

36

Survivors downed withit 30 seconds of breaking pallet or wall

23

Preventing escape

Preventing escape

Survivors grabbed from locker

52

Hatches closed

62

Survivors hit after they drop a pallet during chase

681

Survivors hit while carrying another survivor

46

Survivors detected using killer instinct

1,742

Killer vaults in chase

592

Survivors grabbed while performing a vault

11

Meters fallen

2,531

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

1

Uncloak attacks (The Wraith)

15

Blink attacks (The Nurse)

5

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

41

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

50

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

185

Trials where all survivors suffered from madness 3 (The Doctor)

15

Hatchets thrown (The Huntress)

157

Survivors put to sleep (The Nightmare)

16

Reverse bear-traps put on survivors (The Pig)

10

Survivors sent to Cage of Atonement (The Executioner)

4

Survivors hit with Lethal Rush (The Blight)

700

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

107

Condemned survivors (The Onryō)

441

Slams of one Survivor into another (The Mastermind)

3

Damage Survivor pursued by a Guard (The Knight)

2

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

7

Survivors hit during Tail attack (The Xenomorph)

134

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

1

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

30

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

8

Perfectly times grab attacks (The Ghoul)

2

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

9

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

10

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

239

Survivors downed while having max Sickness (The Plague)

64

Marked survivors downed (The Ghostface)

28

Survivors downed with Demon Fury (The Oni)

148

Survivors downed while speared (The Deathslinger)

16

Survivors downed with Victor clinging (The Twins)

2

Survivors downed while contaminated (The Nemesis)

39

Survivors downed with Dire Crows (The Artist)

14

Survivors downed during Nightfall (The Dredge)

35

Down survivor you recently teleported to (The Singularity)

24

Down survivor using UVX (The Unknown)

7

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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