Total blood points earned

107,810,151

Max blood points amount spent on one character

14,389,216

Time played

606h 46m

Time played in last two weeks

4h 39m

Blood points per hour

177,680

Estimated playtime per role

82% Survivor

Killer 18%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

281

Survivor full load-out matches

679

Ultra rare addon warded without a protection ward

321

Survivor rank
Ash I

Ash I

1 / 4 pips
Adept progress 71%

36 / 51

Survivor
Got 36 Left 15
Killer

Killer

Killer perfect matches (5 000 points each category)

116

Killer full load-out matches

48

Ultra rare offering burned

2

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
101 531 Hdave 23 192 588 382 112 547
101 532 Hush 23 190 311 661 76 359
101 533 GTI C. Consigliere [AI] 23 188 194 340 11 39
101 534 Sweasy 23 183 449 36 173 793
101 535 Stark 23 182 078 238 38 157
101 536 Izak 23 180 497 70 327 1 396
101 537 MGM mohamed 23 178 145 252 43 334

Currently at

101 534 place

Sweasy needs another

4 745 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,650

Obsessions healed

576

Survivors healed while you are injured

466

Survivors healed while rest are injured

1,109

Survivors unhooked

2,337

Survivors saved (from dying state/hook) in endgame

48

Knocked (In dying state) survivors healed

228

Survivors healed that come to you first

267

Protection hits for unhooked survivors

128

Protection hits for carried survivors

99

Survivors saved using pallet

19

Survivors affected with boon totems

7,065

Survivors affected with speed boost

13

Recovered from dying state

158

Take a hit with the Endurance status effect

141

Survivors healed in the Basement

30

Heals completed after all generators have been completed

205

Safe unhooks while broken

6

Protection hits during End Game

104

Objective actions

Objective actions

Highest prestige level

100

Mystery boxes opened

182

Items depleted

1,062

Repaired generators

2,595

Repaired damaged generators

1,246

Successful skill checks

33,611

Exit gates opened

284

Hex totems cleansed

81

Hex totems blessed

1

Chests opened

735

Chests opened in basement

63

Escapes when playing without any perk and repaired generator(s)

148

Matches with 300+ seconds of repairing generators

901

Matches in that picked up and used special item

205

Great skill checks while injured

1,291

Swap held Survivor items for new ones from chests (counts once per chest)

320

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

4,450

Finished repairs of generators while injured

90

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,735

Hits dodged by vaults

207

Basic attacks and projectiles dodged

3,843

Escapes after stunning killer using pallet

804

Escapes from killer gasp

34

Hooks sabotaged

18

Chases escaped after being injured in this chase

1,731

Chases lost by hiding in locker

4

Revealed killer aura

1,577

Unhooked yourself

13

Amount of screams

8,147

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

6,540

Blind killer using flashlight

896

Perform a fast vault within 3 seconds of getting hit

526

Pallet stun the Killer while holding a rare, common, or uncommon item

599

Trials where you've revealed or seen the Killer's aura 11+ times

1,177

Escapes

Escapes

Total escapes

575

Escapes crawling (In dying state) through exit gates

85

Escapes through hatch

60

Escapes through hatch crawling (In dying state)

2

Escapes with new item

218

Escapes with somebody else item

9

Escapes being injured with for over half a match

50

Escapes while being downed at most once

403

Escapes after unhooked yourself

7

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

430

Escapes healthy or injured through hatch

58

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

3

Escapes while broken

7

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

2

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

6

Raccoon City Police Station (1st Floor Main Hall)

5

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

6

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

5

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

10

Killer statistics

Killer statistics

Kills

Kills

Hooks

446

Obsessions sacrificed

75

Kills (Memento mories)

17

Kills (Memento mories) or sacrifices after last generator

90

All survivors sacrificed or killed (Memento Mori) before the last generator

26

Hooks

Hooks

Different survivors hooked in basement

17

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

118

Survivors hooked before single generator was repaired

126

Survivors hooked in endgame

41

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

136

Generators damaged with Undetectable effect

697

Survivors grabbed while repairing a generator

11

Survivors grabbed while cleansing a totem

0

Generators protection

54% Protected

Unprotected 46%

Hit survivors with a basic attack while you are Undetectable

15

Survivors injured while in the basement

6

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

10

Survivors downed while carrying another survivor

15

Make unique survivors scream

690

Survivors hit with haste effect

249

Injure or down survivors who are Hindered

7

Survivors that holding Special Item hit

47

Survivors downed next to a raised pallet

599

Survivors downed in Exit Gate

19

Survivors downed withit 30 seconds of breaking pallet or wall

19

Preventing escape

Preventing escape

Survivors grabbed from locker

42

Hatches closed

47

Survivors hit after they drop a pallet during chase

117

Survivors hit while carrying another survivor

45

Survivors detected using killer instinct

207

Killer vaults in chase

195

Survivors grabbed while performing a vault

28

Meters fallen

704

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

2,317

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

97

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

47

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

1

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

6

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

2

Deep wounded survivors downed (The Legion)

3

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

5

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

24

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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