Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

33,872,435

Max blood points amount spent on one character

2,572,000

Highest prestige level

10

Mystery boxes opened

174

Time played

356h 13m

Time played in last two weeks

0m

Blood points per hour

95,089

Estimated playtime per role

40% Survivor

Killer 60%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

23

Survivor full load-out matches

154

Ultra rare addon warded without a protection ward

11

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

128

Killer full load-out matches

226

Ultra rare offering burned

7

Killer rank
Ash III

Ash III

1 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
95 355 Hex'n Wytch 25 394 373 296 100 455
95 356 Slippy 25 391 701 100 190 888
95 357 NemZeu 25 390 749 287 155 649
95 358 Engineer Gaming 25 390 518 800 156 627
95 359 NicoTha変態 25 389 905 400 217 899
95 360 scarcezombie124 25 388 649 64 120 513
95 361 MonkeyRP 25 386 564 269 138 596

Currently at

95 358 place

Engineer Gaming needs another

231 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

648

Obsessions healed

84

Survivors healed while you are injured

104

Survivors healed while rest are injured

98

Survivors unhooked

779

Survivors saved (from dying state/hook) in endgame

34

Knocked (In dying state) survivors healed

49

Survivors healed that come to you first

29

Protection hits for unhooked survivors

58

Protection hits for carried survivors

8

Survivors saved using pallet

2

Survivors affected with boon totems

540

Survivors affected with speed boost

0

Recovered from dying state

26

Take a hit with the Endurance status effect

15

Survivors healed in the Basement

0

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

54

Repaired generators

810

Repaired damaged generators

268

Successful skill checks

6,663

Exit gates opened

98

Hex totems cleansed

44

Hex totems blessed

0

Chests opened

105

Chests opened in basement

12

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

2

Matches in that picked up and used special item

16

Great skill checks while injured

102

Swap held Survivor items for new ones from chests (counts once per chest)

0

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

716

Hits dodged by vaults

83

Basic attacks and projectiles dodged

348

Escapes after stunning killer using pallet

46

Escapes from killer gasp

21

Hooks sabotaged

39

Chases escaped after being injured in this chase

157

Chases lost by hiding in locker

0

Revealed killer aura

34

Unhooked yourself

11

Amount of screams

814

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

17

Perform a fast vault within 3 seconds of getting hit

0

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

211

Escapes crawling (In dying state) through exit gates

12

Escapes through hatch

23

Escapes through hatch crawling (In dying state)

2

Escapes with new item

50

Escapes with somebody else item

4

Escapes being injured with for over half a match

15

Escapes while being downed at most once

78

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

176

Escapes healthy or injured through hatch

21

Escaped by

89% Exit Gates

Hatch 11%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

2

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

976

Obsessions sacrificed

199

Kills (Memento mories)

22

Kills (Memento mories) or sacrifices after last generator

170

All survivors sacrificed or killed (Memento Mori) before the last generator

110

Hooks

Hooks

Different survivors hooked in basement

210

Basement trees (3 or 4 survivors hooked in basement in this same time)

23

Survivors hooked while all remaining were injured

48

Survivors hooked before single generator was repaired

311

Survivors hooked in endgame

34

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

586

Generators damaged with Undetectable effect

28

Survivors grabbed while repairing a generator

27

Survivors grabbed while cleansing a totem

0

Generators protection

72% Protected

Unprotected 28%

Hit survivors with a basic attack while you are Undetectable

90

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

177

Survivors downed while carrying another survivor

30

Make unique survivors scream

495

Survivors hit with haste effect

87

Injure or down survivors who are Hindered

60

Survivors that holding Special Item hit

17

Survivors downed next to a raised pallet

478

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

64

Hatches closed

30

Survivors hit after they drop a pallet during chase

454

Survivors hit while carrying another survivor

113

Survivors detected using killer instinct

262

Killer vaults in chase

135

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

66

Blink attacks (The Nurse)

12

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

607

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

776

Survivors put to sleep (The Nightmare)

8

Reverse bear-traps put on survivors (The Pig)

178

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

483

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

288

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

41,795

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

63

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

152

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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