Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

37,898,138

Max blood points amount spent on one character

2,327,132

Highest prestige level

6

Mystery boxes opened

119

Time played

332h 22m

Time played in last two weeks

0m

Blood points per hour

114,025

Estimated playtime per role

91% Survivor

Killer 9%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

16

Survivor full load-out matches

165

Ultra rare addon warded without a protection ward

45

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

18

Killer full load-out matches

21

Ultra rare offering burned

3

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 538 Celistry 37 898 138 109 280 1 367
94 539 PsychoPatrick 26 771 338 228 85 424
94 540 gizmomur 26 769 024 197 61 253
94 541 YoungSpe42 26 768 602 855 15 70
94 542 Jayfeather 26 767 784 687 124 438
94 543 waffle shmaffle 26 767 666 128 157 635
94 544 twitch.tv/etholia 26 767 585 181 126 585

Currently at

94 541 place

YoungSpe42 needs another

422 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

848

Obsessions healed

197

Survivors healed while you are injured

108

Survivors healed while rest are injured

237

Survivors unhooked

979

Survivors saved (from dying state/hook) in endgame

23

Knocked (In dying state) survivors healed

96

Survivors healed that come to you first

84

Protection hits for unhooked survivors

68

Protection hits for carried survivors

8

Survivors saved using pallet

1

Survivors affected with boon totems

2,935

Survivors affected with speed boost

0

Recovered from dying state

91

Take a hit with the Endurance status effect

52

Survivors healed in the Basement

13

Heals completed after all generators have been completed

2

Safe unhooks while broken

1

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

312

Repaired generators

1,367

Repaired damaged generators

670

Successful skill checks

11,590

Exit gates opened

115

Hex totems cleansed

33

Hex totems blessed

0

Chests opened

57

Chests opened in basement

12

Escapes when playing without any perk and repaired generator(s)

12

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

44

Great skill checks while injured

106

Swap held Survivor items for new ones from chests (counts once per chest)

3

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

51

Finished repairs of generators while injured

1

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,195

Hits dodged by vaults

92

Basic attacks and projectiles dodged

1,463

Escapes after stunning killer using pallet

154

Escapes from killer gasp

21

Hooks sabotaged

19

Chases escaped after being injured in this chase

519

Chases lost by hiding in locker

0

Revealed killer aura

3,319

Unhooked yourself

34

Amount of screams

4,071

Reveal the Killer's aura for a total of 60 seconds in a single trial

4,200

Blind killer using flashlight

2

Perform a fast vault within 3 seconds of getting hit

143

Pallet stun the Killer while holding a rare, common, or uncommon item

48

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

280

Escapes crawling (In dying state) through exit gates

16

Escapes through hatch

34

Escapes through hatch crawling (In dying state)

3

Escapes with new item

29

Escapes with somebody else item

10

Escapes being injured with for over half a match

8

Escapes while being downed at most once

145

Escapes after unhooked yourself

7

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

230

Escapes healthy or injured through hatch

31

Escaped by

88% Exit Gates

Hatch 12%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

6

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

3

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

6

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

109

Obsessions sacrificed

23

Kills (Memento mories)

7

Kills (Memento mories) or sacrifices after last generator

23

All survivors sacrificed or killed (Memento Mori) before the last generator

5

Hooks

Hooks

Different survivors hooked in basement

21

Basement trees (3 or 4 survivors hooked in basement in this same time)

3

Survivors hooked while all remaining were injured

26

Survivors hooked before single generator was repaired

34

Survivors hooked in endgame

15

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

62

Generators damaged with Undetectable effect

4

Survivors grabbed while repairing a generator

10

Survivors grabbed while cleansing a totem

0

Generators protection

47% Protected

Unprotected 53%

Hit survivors with a basic attack while you are Undetectable

12

Survivors injured while in the basement

6

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

19

Survivors downed while carrying another survivor

2

Make unique survivors scream

212

Survivors hit with haste effect

89

Injure or down survivors who are Hindered

2

Survivors that holding Special Item hit

20

Survivors downed next to a raised pallet

172

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

16

Hatches closed

7

Survivors hit after they drop a pallet during chase

61

Survivors hit while carrying another survivor

8

Survivors detected using killer instinct

1

Killer vaults in chase

61

Survivors grabbed while performing a vault

5

Meters fallen

366

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

3

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

61

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

1

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

70

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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