Total blood points earned

99,156,586

Max blood points amount spent on one character

7,600,513

Time played

572h 26m

Time played in last two weeks

0m

Blood points per hour

173,219

Estimated playtime per role

76% Survivor

Killer 24%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

119

Survivor full load-out matches

530

Ultra rare addon warded without a protection ward

10

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 69%

35 / 51

Survivor
Got 35 Left 16
Killer

Killer

Killer perfect matches (5 000 points each category)

97

Killer full load-out matches

163

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
69 678 sloth 99 163 255 305 684 1 951
69 679 Nik 99 162 922 2 978 105 393
69 680 KUSHKRONKILLA 99 157 443 491 446 1 790
69 681 Splogante 99 156 586 479 475 1 891
69 682 Lård Våldimort 99 152 973 468 435 1 968
69 683 sataNOIR 99 150 110 240 958 4 708
69 684 // 99 147 046 3 192 254 1 124

Currently at

69 681 place

Splogante needs another

857 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,435

Obsessions healed

556

Survivors healed while you are injured

449

Survivors healed while rest are injured

816

Survivors unhooked

2,169

Survivors saved (from dying state/hook) in endgame

69

Knocked (In dying state) survivors healed

211

Survivors healed that come to you first

199

Protection hits for unhooked survivors

138

Protection hits for carried survivors

52

Survivors saved using pallet

5

Survivors affected with boon totems

6,304

Survivors affected with speed boost

60

Recovered from dying state

170

Take a hit with the Endurance status effect

69

Survivors healed in the Basement

60

Heals completed after all generators have been completed

52

Safe unhooks while broken

20

Protection hits during End Game

27

Objective actions

Objective actions

Highest prestige level

4

Mystery boxes opened

655

Items depleted

460

Repaired generators

1,891

Repaired damaged generators

871

Successful skill checks

25,291

Exit gates opened

202

Hex totems cleansed

60

Hex totems blessed

0

Chests opened

252

Chests opened in basement

12

Escapes when playing without any perk and repaired generator(s)

48

Matches with 300+ seconds of repairing generators

301

Matches in that picked up and used special item

337

Great skill checks while injured

871

Swap held Survivor items for new ones from chests (counts once per chest)

71

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,228

Finished repairs of generators while injured

49

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,895

Hits dodged by vaults

144

Basic attacks and projectiles dodged

3,550

Escapes after stunning killer using pallet

407

Escapes from killer gasp

45

Hooks sabotaged

34

Chases escaped after being injured in this chase

1,392

Chases lost by hiding in locker

8

Revealed killer aura

1,445

Unhooked yourself

14

Amount of screams

6,958

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Reveal the Killer's aura for a total of 60 seconds in a single trial

8,940

Blind killer using flashlight

94

Perform a fast vault within 3 seconds of getting hit

263

Pallet stun the Killer while holding a rare, common, or uncommon item

235

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

475

Escapes crawling (In dying state) through exit gates

94

Escapes through hatch

57

Escapes through hatch crawling (In dying state)

12

Escapes with new item

64

Escapes with somebody else item

7

Escapes being injured with for over half a match

42

Escapes while being downed at most once

342

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

5

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

324

Escapes healthy or injured through hatch

45

Escaped by

88% Exit Gates

Hatch 12%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

10

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

6

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

4

The Pale Rose (Steamboat)

2

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

6

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

10

Midwich Elementary School

5

Raccoon City Police Station (1st Floor Main Hall)

5

Eyrie of Crows (Inside Eyrie)

6

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

7

Nostromo Wreckage (Mess Hall)

5

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

6

Killer statistics

Killer statistics

Kills

Kills

Hooks

479

Obsessions sacrificed

107

Kills (Memento mories)

10

Kills (Memento mories) or sacrifices after last generator

103

All survivors sacrificed or killed (Memento Mori) before the last generator

28

Hooks

Hooks

Different survivors hooked in basement

70

Basement trees (3 or 4 survivors hooked in basement in this same time)

9

Survivors hooked while all remaining were injured

121

Survivors hooked before single generator was repaired

242

Survivors hooked in endgame

57

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

379

Generators damaged with Undetectable effect

26

Survivors grabbed while repairing a generator

24

Survivors grabbed while cleansing a totem

2

Generators protection

52% Protected

Unprotected 48%

Hit survivors with a basic attack while you are Undetectable

173

Survivors injured while in the basement

10

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

11

Oblivious effect applied

64

Survivors with Exposed effect downed

9

Survivors downed while carrying another survivor

26

Make unique survivors scream

768

Survivors hit with haste effect

202

Injure or down survivors who are Hindered

9

Survivors that holding Special Item hit

106

Survivors downed next to a raised pallet

673

Survivors downed in Exit Gate

4

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

35

Hatches closed

35

Survivors hit after they drop a pallet during chase

354

Survivors hit while carrying another survivor

80

Survivors detected using killer instinct

949

Killer vaults in chase

302

Survivors grabbed while performing a vault

6

Meters fallen

378

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

13

Blink attacks (The Nurse)

71

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

30

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

1,444

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

4

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

1

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

48

Survivors downed by 24m+ hatchet throw (The Huntress)

5

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

1

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

91

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

2

Survivors downed with Demon Fury (The Oni)

314

Survivors downed while speared (The Deathslinger)

19

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

10

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

117

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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