Total blood points earned

253,495,474

Max blood points amount spent on one character

12,534,908

Time played

1353h 47m

Time played in last two weeks

0m

Blood points per hour

187,250

Estimated playtime per role

91% Survivor

Killer 9%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

172

Survivor full load-out matches

1,268

Ultra rare addon warded without a protection ward

44

Survivor rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 4%

2 / 51

Survivor
Got 2 Left 49
Killer

Killer

Killer perfect matches (5 000 points each category)

176

Killer full load-out matches

271

Ultra rare offering burned

5

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
38 725 toad 253 545 624 1 426 598 2 282
38 726 高启逛 253 544 466 3 054 2 807 9 767
38 727 兔大毛 253 508 380 850 756 3 733
38 728 CERBER 253 495 474 623 1 595 7 710
38 729 kevender59 253 481 274 6 440 464 1 812
38 730 Squidman 253 471 938 7 285 393 1 582
38 731 虚浮太白 253 471 365 2 517 1 062 4 298

Currently at

38 728 place

CERBER needs another

12 906 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

4,030

Obsessions healed

992

Survivors healed while you are injured

746

Survivors healed while rest are injured

1,325

Survivors unhooked

4,967

Survivors saved (from dying state/hook) in endgame

140

Knocked (In dying state) survivors healed

432

Survivors healed that come to you first

401

Protection hits for unhooked survivors

429

Protection hits for carried survivors

106

Survivors saved using pallet

10

Survivors affected with boon totems

6,221

Survivors affected with speed boost

16

Recovered from dying state

448

Take a hit with the Endurance status effect

131

Survivors healed in the Basement

7

Heals completed after all generators have been completed

7

Safe unhooks while broken

6

Protection hits during End Game

3

Objective actions

Objective actions

Highest prestige level

87

Mystery boxes opened

1,440

Items depleted

483

Repaired generators

7,710

Repaired damaged generators

6,806

Successful skill checks

98,841

Exit gates opened

770

Hex totems cleansed

262

Hex totems blessed

0

Chests opened

379

Chests opened in basement

20

Escapes when playing without any perk and repaired generator(s)

52

Matches with 300+ seconds of repairing generators

16

Matches in that picked up and used special item

234

Great skill checks while injured

1,877

Swap held Survivor items for new ones from chests (counts once per chest)

21

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

105

Finished repairs of generators while injured

6

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

6,276

Hits dodged by vaults

556

Basic attacks and projectiles dodged

9,253

Escapes after stunning killer using pallet

995

Escapes from killer gasp

173

Hooks sabotaged

59

Chases escaped after being injured in this chase

3,278

Chases lost by hiding in locker

4

Revealed killer aura

11,872

Unhooked yourself

90

Amount of screams

11,663

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

5

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,340

Blind killer using flashlight

522

Perform a fast vault within 3 seconds of getting hit

201

Pallet stun the Killer while holding a rare, common, or uncommon item

71

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

1,595

Escapes crawling (In dying state) through exit gates

108

Escapes through hatch

180

Escapes through hatch crawling (In dying state)

23

Escapes with new item

137

Escapes with somebody else item

15

Escapes being injured with for over half a match

171

Escapes while being downed at most once

965

Escapes after unhooked yourself

28

Escapes as obsession without getting a hit as last survivor

11

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

1,307

Escapes healthy or injured through hatch

157

Escaped by

89% Exit Gates

Hatch 11%

Find and use the Hand or Eye of Vecna and escape a Trial

7

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

13

Campbell's Chapel (Upstairs Main Building)

23

Family Residence (Main Building)

19

Sanctum of Wrath (Upstairs on Shrine)

12

Mother's Dwelling (Upstairs Cottage)

16

Temple of Purgation (Main Building Basement)

11

The Pale Rose (Steamboat)

9

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

24

Dead Dawg Saloon (Upstairs Saloon)

12

Treatment Theatre (Operation Theatre)

20

Midwich Elementary School

24

Raccoon City Police Station (1st Floor Main Hall)

15

Eyrie of Crows (Inside Eyrie)

37

Garden of Joy (Upstairs Main Building)

15

Shattered Square (Upstairs Main Building)

8

Shelter Woods (by Command Centre)

7

Toba Landing repair (Upstairs Main Building)

8

Nostromo Wreckage (Mess Hall)

5

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

4

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

28

Killer statistics

Killer statistics

Kills

Kills

Hooks

623

Obsessions sacrificed

145

Kills (Memento mories)

113

Kills (Memento mories) or sacrifices after last generator

176

All survivors sacrificed or killed (Memento Mori) before the last generator

71

Hooks

Hooks

Different survivors hooked in basement

83

Basement trees (3 or 4 survivors hooked in basement in this same time)

8

Survivors hooked while all remaining were injured

41

Survivors hooked before single generator was repaired

198

Survivors hooked in endgame

87

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

577

Generators damaged with Undetectable effect

47

Survivors grabbed while repairing a generator

18

Survivors grabbed while cleansing a totem

1

Generators protection

62% Protected

Unprotected 38%

Hit survivors with a basic attack while you are Undetectable

29

Survivors injured while in the basement

3

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

5

Oblivious effect applied

277

Survivors with Exposed effect downed

42

Survivors downed while carrying another survivor

18

Make unique survivors scream

378

Survivors hit with haste effect

238

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

5

Survivors downed next to a raised pallet

1,033

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

38

Hatches closed

79

Survivors hit after they drop a pallet during chase

342

Survivors hit while carrying another survivor

77

Survivors detected using killer instinct

1,390

Killer vaults in chase

154

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

396

Blink attacks (The Nurse)

3

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

22

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

451

Trials where all survivors suffered from madness 3 (The Doctor)

62

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

177

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

33

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

12

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

86

Survivors downed after phase walk (The Spirit)

12

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

14

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

37

Survivors downed with Dire Crows (The Artist)

9

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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