Overall statistics
Account overall
Total blood points earned
1,023,200,108
Max blood points amount spent on one character
78,090,000
Highest prestige level
100
Mystery boxes opened
590
Time played
2890h 6m
Time played in last two weeks
127h 52m
Blood points per hour
354,036
Estimated playtime per role
97% Survivor
Killer 3%
Discovered hidden guardian ath the Yamaoka Estate (Tanuki)
5
Highest bloodweb level
50
Survivor
Survivor perfect matches (5 000 points each category)
1,273
Survivor full load-out matches
10,943
Ultra rare addon warded without a protection ward
3,316
Iridescent I
35 / 51
SurvivorKiller
Killer perfect matches (5 000 points each category)
104
Killer full load-out matches
95
Ultra rare offering burned
4
Silver II
2 / 42
KillerLeaderboards
Currently at
21 985 place
F . . . ME GOOD needs another
3 989 bloodpoints
to level up
Estimated time
1h
Survivor statistics
Altruism actions
Health states healed
6,941
Obsessions healed
1,688
Survivors healed while you are injured
1,226
Survivors healed while rest are injured
2,063
Survivors unhooked
11,697
Survivors saved (from dying state/hook) in endgame
731
Knocked (In dying state) survivors healed
1,409
Survivors healed that come to you first
790
Protection hits for unhooked survivors
1,208
Protection hits for carried survivors
1,378
Survivors saved using pallet
216
Survivors affected with boon totems
30,569
Survivors affected with speed boost
285
Recovered from dying state
2,301
Take a hit with the Endurance status effect
1,661
Survivors healed in the Basement
387
Heals completed after all generators have been completed
1,552
Safe unhooks while broken
123
Protection hits during End Game
1,431
Objective actions
Items depleted
5,739
Repaired generators
17,629
Repaired damaged generators
9,335
Successful skill checks
277,125
Exit gates opened
2,038
Hex totems cleansed
895
Hex totems blessed
43
Chests opened
3,764
Chests opened in basement
1,038
Escapes when playing without any perk and repaired generator(s)
23
Matches with 300+ seconds of repairing generators
12,016
Matches in that picked up and used special item
1,642
Great skill checks while injured
21,024
Swap held Survivor items for new ones from chests (counts once per chest)
2,307
Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped
8
Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped
9
Healing or repairing skill checks
50,470
Finished repairs of generators while injured
2,624
Chests opened with a key
17
Boldness actions
Vaults in chase
21,878
Hits dodged by vaults
1,299
Basic attacks and projectiles dodged
21,812
Escapes after stunning killer using pallet
3,577
Escapes from killer gasp
354
Hooks sabotaged
2,203
Chases escaped after being injured in this chase
11,394
Chases lost by hiding in locker
218
Revealed killer aura
40,295
Unhooked yourself
253
Amount of screams
72,568
Reveal the Killer's aura for a total of 60 seconds in a single trial
121,740
Blind killer using flashlight
432
Perform a fast vault within 3 seconds of getting hit
3,529
Pallet stun the Killer while holding a rare, common, or uncommon item
3,478
Trials where you've revealed or seen the Killer's aura 11+ times
893
Escapes
Total escapes
4,654
Escapes crawling (In dying state) through exit gates
1,089
Escapes through hatch
221
Escapes through hatch crawling (In dying state)
51
Escapes with new item
1,178
Escapes with somebody else item
166
Escapes being injured with for over half a match
763
Escapes while being downed at most once
2,685
Escapes after unhooked yourself
100
Escapes as obsession without getting a hit as last survivor
9
Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit
5
Escape through hatch using key
16
Escapes after fixing last generator as lone survivor
2
Escapes through exit gates
3,344
Escapes healthy or injured through hatch
170
Escaped by
95% Exit Gates
Hatch 5%
Find and use the Hand or Eye of Vecna and escape a Trial
37
Escapes while broken
54
Escapes from maps
Disturbed Ward (Upstairs Main Building)
25
Campbell's Chapel (Upstairs Main Building)
52
Family Residence (Main Building)
18
Sanctum of Wrath (Upstairs on Shrine)
35
Mother's Dwelling (Upstairs Cottage)
30
Temple of Purgation (Main Building Basement)
23
The Pale Rose (Steamboat)
18
The Game (Bathroom)
37
Mount Ormond Resort (Chalet/Main Building)
32
Dead Dawg Saloon (Upstairs Saloon)
29
Treatment Theatre (Operation Theatre)
94
Midwich Elementary School
65
Raccoon City Police Station (1st Floor Main Hall)
80
Eyrie of Crows (Inside Eyrie)
18
Garden of Joy (Upstairs Main Building)
15
Shattered Square (Upstairs Main Building)
7
Shelter Woods (by Command Centre)
23
Toba Landing repair (Upstairs Main Building)
56
Nostromo Wreckage (Mess Hall)
45
Greenville Square (Movie theatre)
8
Forgotten Ruins (Torture Room)
17
Fallen Refuge
12
Raccoon City Police Exit Opened and Escaped
83
Killer statistics
Kills
Hooks
383
Obsessions sacrificed
93
Kills (Memento mories)
21
Kills (Memento mories) or sacrifices after last generator
67
All survivors sacrificed or killed (Memento Mori) before the last generator
56
Hooks
Different survivors hooked in basement
86
Basement trees (3 or 4 survivors hooked in basement in this same time)
0
Survivors hooked while all remaining were injured
101
Survivors hooked before single generator was repaired
248
Survivors hooked in endgame
29
Territory protection
Generators damaged with at least one survivor hooked
237
Generators damaged with Undetectable effect
14
Survivors grabbed while repairing a generator
10
Survivors grabbed while cleansing a totem
6
Generators protection
77% Protected
Unprotected 23%
Hit survivors with a basic attack while you are Undetectable
76
Survivors injured while in the basement
47
Downs and effects
Survivors with Oblivious effect downed
225
Oblivious effect applied
246
Survivors with Exposed effect downed
54
Survivors downed while carrying another survivor
33
Make unique survivors scream
612
Survivors hit with haste effect
108
Injure or down survivors who are Hindered
5
Survivors that holding Special Item hit
14
Survivors downed next to a raised pallet
924
Survivors downed in Exit Gate
5
Survivors downed withit 30 seconds of breaking pallet or wall
56
Preventing escape
Survivors grabbed from locker
38
Hatches closed
30
Survivors hit after they drop a pallet during chase
344
Survivors hit while carrying another survivor
66
Survivors detected using killer instinct
12
Killer vaults in chase
79
Survivors grabbed while performing a vault
15
Meters fallen
1,565
Merciless Victories with 3 Universal Perks
0
Killer abilities
Killer abilities actions
Survivors trapped and picked up (The Trapper)
107
Uncloak attacks (The Wraith)
0
Blink attacks (The Nurse)
20
Survivors grabbed after triple blink (The Nurse)
0
Obsessions hooked
158
Matches finished with one or more Hex totems remaining
35
Traps triggered (The Hag)
0
Trials where each survivor was hit after teleport (The Hag)
0
Shocks (The Doctor)
0
Trials where all survivors suffered from madness 3 (The Doctor)
0
Hatchets thrown (The Huntress)
3
Survivors put to sleep (The Nightmare)
23
Reverse bear-traps put on survivors (The Pig)
0
Survivors sent to Cage of Atonement (The Executioner)
0
Survivors hit with Lethal Rush (The Blight)
0
Max Lacerations dealt (The Trickster)
0
Survivors with Broken effect downed
40
Condemned survivors (The Onryō)
0
Slams of one Survivor into another (The Mastermind)
0
Damage Survivor pursued by a Guard (The Knight)
0
Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)
0
Survivors hit during Tail attack (The Xenomorph)
0
Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)
0
Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)
0
Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)
0
Hit a Survivor using Hellfire (The Dark Lord)
0
Damage Survivor pursued by a Guard (The First)
0
Perfectly times grab attacks (The Ghoul)
0
Survivors immobilized to a wall (The Slasher)
0
Survivors interrupted in Security Office (The Animatronic)
0
Killer abilities downs
Survivors downed with chainsaw (The Hillbilly)
0
Survivors downed by 24m+ hatchet throw (The Huntress)
0
Survivors downed with chainsaw (The Cannibal)
0
Intoxicated survivors downed (The Clown)
0
Survivors downed after phase walk (The Spirit)
0
Deep wounded survivors downed (The Legion)
0
Survivors downed while having max Sickness (The Plague)
8
Marked survivors downed (The Ghostface)
0
Survivors downed with Demon Fury (The Oni)
0
Survivors downed while speared (The Deathslinger)
0
Survivors downed with Victor clinging (The Twins)
0
Survivors downed while contaminated (The Nemesis)
3
Survivors downed with Dire Crows (The Artist)
0
Survivors downed during Nightfall (The Dredge)
0
Down survivor you recently teleported to (The Singularity)
0
Down survivor using UVX (The Unknown)
0
Whip downs (The Krause)
0
Killer abilities chart
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