Total blood points earned

31,153,425

Max blood points amount spent on one character

5,170,000

Time played

221h 19m

Time played in last two weeks

1h 40m

Blood points per hour

140,764

Estimated playtime per role

69% Survivor

Killer 31%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

41

Survivor full load-out matches

1

Ultra rare addon warded without a protection ward

0

Survivor rank
Gold I

Gold I

1 / 5 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

87

Killer full load-out matches

91

Ultra rare offering burned

3

Killer rank
Ash III

Ash III

3 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
96 711 Jolly GSG 31 155 666 379 137 652
96 712 Stimpyukk 31 155 061 234 168 574
96 713 kevj716 31 154 225 41 110 534
96 714 kobitnhe 31 153 425 286 259 787
96 715 lurking 31 152 867 47 170 853
96 716 NOM_NOM 31 146 392 323 55 301
96 717 pendragon 31 144 707 660 300 1 223

Currently at

96 714 place

kobitnhe needs another

800 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

699

Obsessions healed

132

Survivors healed while you are injured

182

Survivors healed while rest are injured

273

Survivors unhooked

707

Survivors saved (from dying state/hook) in endgame

17

Knocked (In dying state) survivors healed

103

Survivors healed that come to you first

87

Protection hits for unhooked survivors

58

Protection hits for carried survivors

10

Survivors saved using pallet

0

Survivors affected with boon totems

2,081

Survivors affected with speed boost

0

Recovered from dying state

81

Take a hit with the Endurance status effect

52

Survivors healed in the Basement

78

Heals completed after all generators have been completed

87

Safe unhooks while broken

78

Protection hits during End Game

41

Objective actions

Objective actions

Highest prestige level

5

Mystery boxes opened

13

Items depleted

288

Repaired generators

787

Repaired damaged generators

193

Successful skill checks

10,592

Exit gates opened

118

Hex totems cleansed

32

Hex totems blessed

4

Chests opened

634

Chests opened in basement

164

Escapes when playing without any perk and repaired generator(s)

22

Matches with 300+ seconds of repairing generators

900

Matches in that picked up and used special item

62

Great skill checks while injured

376

Swap held Survivor items for new ones from chests (counts once per chest)

62

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

3,880

Finished repairs of generators while injured

140

Chests opened with a key

33

Boldness actions

Boldness actions

Vaults in chase

461

Hits dodged by vaults

36

Basic attacks and projectiles dodged

906

Escapes after stunning killer using pallet

86

Escapes from killer gasp

23

Hooks sabotaged

54

Chases escaped after being injured in this chase

330

Chases lost by hiding in locker

24

Revealed killer aura

305

Unhooked yourself

7

Amount of screams

2,427

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,500

Blind killer using flashlight

54

Perform a fast vault within 3 seconds of getting hit

89

Pallet stun the Killer while holding a rare, common, or uncommon item

52

Trials where you've revealed or seen the Killer's aura 11+ times

876

Escapes

Escapes

Total escapes

259

Escapes crawling (In dying state) through exit gates

20

Escapes through hatch

20

Escapes through hatch crawling (In dying state)

2

Escapes with new item

196

Escapes with somebody else item

11

Escapes being injured with for over half a match

48

Escapes while being downed at most once

135

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

4

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

219

Escapes healthy or injured through hatch

18

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

37

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

7

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

2

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

4

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

6

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

1

Fallen Refuge

4

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

286

Obsessions sacrificed

63

Kills (Memento mories)

45

Kills (Memento mories) or sacrifices after last generator

77

All survivors sacrificed or killed (Memento Mori) before the last generator

10

Hooks

Hooks

Different survivors hooked in basement

73

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

38

Survivors hooked before single generator was repaired

124

Survivors hooked in endgame

40

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

304

Generators damaged with Undetectable effect

95

Survivors grabbed while repairing a generator

10

Survivors grabbed while cleansing a totem

0

Generators protection

34% Protected

Unprotected 66%

Hit survivors with a basic attack while you are Undetectable

95

Survivors injured while in the basement

17

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

49

Oblivious effect applied

216

Survivors with Exposed effect downed

35

Survivors downed while carrying another survivor

18

Make unique survivors scream

625

Survivors hit with haste effect

71

Injure or down survivors who are Hindered

33

Survivors that holding Special Item hit

55

Survivors downed next to a raised pallet

530

Survivors downed in Exit Gate

17

Survivors downed withit 30 seconds of breaking pallet or wall

35

Preventing escape

Preventing escape

Survivors grabbed from locker

60

Hatches closed

16

Survivors hit after they drop a pallet during chase

260

Survivors hit while carrying another survivor

34

Survivors detected using killer instinct

910

Killer vaults in chase

207

Survivors grabbed while performing a vault

6

Meters fallen

1,296

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

18

Blink attacks (The Nurse)

7

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

218

Matches finished with one or more Hex totems remaining

10

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

276

Survivors with Broken effect downed

56

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

5

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

8

Survivors interrupted in Security Office (The Animatronic)

14

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

7

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

1

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

166

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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