Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

27,868,826

Max blood points amount spent on one character

1,427,144

Highest prestige level

3

Mystery boxes opened

181

Time played

160h 47m

Time played in last two weeks

0m

Blood points per hour

173,332

Estimated playtime per role

69% Survivor

Killer 31%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

16

Survivor full load-out matches

25

Ultra rare addon warded without a protection ward

3

Survivor rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

51

Killer full load-out matches

33

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
96 980 Cool it. 24 735 798 183 175 991
96 981 Carneirim 24 735 614 445 33 155
96 982 TropicEntree 24 732 179 197 168 753
96 983 Just fleeting 24 731 610 254 168 639
96 984 franco maggio 24 731 291 775 148 675
96 985 black pencil 24 729 389 182 93 462
96 986 ramb 24 728 430 0 98 590

Currently at

96 983 place

Just fleeting needs another

569 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

513

Obsessions healed

111

Survivors healed while you are injured

91

Survivors healed while rest are injured

210

Survivors unhooked

535

Survivors saved (from dying state/hook) in endgame

33

Knocked (In dying state) survivors healed

94

Survivors healed that come to you first

56

Protection hits for unhooked survivors

32

Protection hits for carried survivors

5

Survivors saved using pallet

0

Survivors affected with boon totems

1,593

Survivors affected with speed boost

2

Recovered from dying state

57

Take a hit with the Endurance status effect

45

Survivors healed in the Basement

1

Heals completed after all generators have been completed

6

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

213

Repaired generators

702

Repaired damaged generators

231

Successful skill checks

7,943

Exit gates opened

79

Hex totems cleansed

16

Hex totems blessed

0

Chests opened

105

Chests opened in basement

2

Escapes when playing without any perk and repaired generator(s)

42

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

50

Great skill checks while injured

142

Swap held Survivor items for new ones from chests (counts once per chest)

34

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

86

Finished repairs of generators while injured

2

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

346

Hits dodged by vaults

25

Basic attacks and projectiles dodged

733

Escapes after stunning killer using pallet

60

Escapes from killer gasp

33

Hooks sabotaged

20

Chases escaped after being injured in this chase

318

Chases lost by hiding in locker

0

Revealed killer aura

277

Unhooked yourself

4

Amount of screams

1,850

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,640

Blind killer using flashlight

3

Perform a fast vault within 3 seconds of getting hit

79

Pallet stun the Killer while holding a rare, common, or uncommon item

41

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

180

Escapes crawling (In dying state) through exit gates

21

Escapes through hatch

17

Escapes through hatch crawling (In dying state)

4

Escapes with new item

53

Escapes with somebody else item

2

Escapes being injured with for over half a match

18

Escapes while being downed at most once

104

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

142

Escapes healthy or injured through hatch

13

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

6

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

1

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

6

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

254

Obsessions sacrificed

60

Kills (Memento mories)

43

Kills (Memento mories) or sacrifices after last generator

62

All survivors sacrificed or killed (Memento Mori) before the last generator

7

Hooks

Hooks

Different survivors hooked in basement

36

Basement trees (3 or 4 survivors hooked in basement in this same time)

6

Survivors hooked while all remaining were injured

27

Survivors hooked before single generator was repaired

88

Survivors hooked in endgame

25

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

238

Generators damaged with Undetectable effect

49

Survivors grabbed while repairing a generator

7

Survivors grabbed while cleansing a totem

0

Generators protection

31% Protected

Unprotected 69%

Hit survivors with a basic attack while you are Undetectable

170

Survivors injured while in the basement

18

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

2

Oblivious effect applied

368

Survivors with Exposed effect downed

19

Survivors downed while carrying another survivor

7

Make unique survivors scream

471

Survivors hit with haste effect

81

Injure or down survivors who are Hindered

47

Survivors that holding Special Item hit

129

Survivors downed next to a raised pallet

439

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

38

Hatches closed

15

Survivors hit after they drop a pallet during chase

218

Survivors hit while carrying another survivor

19

Survivors detected using killer instinct

129

Killer vaults in chase

154

Survivors grabbed while performing a vault

6

Meters fallen

740

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

59

Blink attacks (The Nurse)

4

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

12

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

16

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

139

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

30

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

9

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

10

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

8

Intoxicated survivors downed (The Clown)

29

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

2

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

2

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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