Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

81,276,908

Max blood points amount spent on one character

4,030,000

Highest prestige level

4

Mystery boxes opened

16

Time played

240h 52m

Time played in last two weeks

0m

Blood points per hour

337,435

Estimated playtime per role

48% Survivor

Killer 52%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

47

Survivor full load-out matches

97

Ultra rare addon warded without a protection ward

7

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

135

Killer full load-out matches

124

Ultra rare offering burned

0

Killer rank
Bronze I

Bronze I

4 / 4 pips
Adept progress 33%

14 / 42

Killer
Got 14 Left 28

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
107 561 gorifico 6 037 179 100 19 85
107 562 YGetch 6 036 736 53 54 211
107 563 Jefferest 6 035 637 155 98 350
107 564 Wanderlarst 6 034 223 117 49 213
107 565 salvoter's 6 030 592 62 0 3
107 566 InPhase 6 028 434 26 14 24
107 567 RedGomes 6 023 549 234 12 70

Currently at

107 564 place

Wanderlarst needs another

1 414 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

712

Obsessions healed

159

Survivors healed while you are injured

159

Survivors healed while rest are injured

214

Survivors unhooked

666

Survivors saved (from dying state/hook) in endgame

25

Knocked (In dying state) survivors healed

75

Survivors healed that come to you first

54

Protection hits for unhooked survivors

30

Protection hits for carried survivors

6

Survivors saved using pallet

0

Survivors affected with boon totems

2,064

Survivors affected with speed boost

6

Recovered from dying state

41

Take a hit with the Endurance status effect

17

Survivors healed in the Basement

17

Heals completed after all generators have been completed

56

Safe unhooks while broken

8

Protection hits during End Game

20

Objective actions

Objective actions

Items depleted

177

Repaired generators

741

Repaired damaged generators

266

Successful skill checks

10,723

Exit gates opened

84

Hex totems cleansed

18

Hex totems blessed

0

Chests opened

124

Chests opened in basement

10

Escapes when playing without any perk and repaired generator(s)

4

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

38

Great skill checks while injured

275

Swap held Survivor items for new ones from chests (counts once per chest)

46

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

213

Finished repairs of generators while injured

11

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

410

Hits dodged by vaults

26

Basic attacks and projectiles dodged

767

Escapes after stunning killer using pallet

91

Escapes from killer gasp

14

Hooks sabotaged

7

Chases escaped after being injured in this chase

406

Chases lost by hiding in locker

4

Revealed killer aura

940

Unhooked yourself

8

Amount of screams

2,355

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,700

Blind killer using flashlight

4

Perform a fast vault within 3 seconds of getting hit

83

Pallet stun the Killer while holding a rare, common, or uncommon item

99

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

168

Escapes crawling (In dying state) through exit gates

7

Escapes through hatch

15

Escapes through hatch crawling (In dying state)

0

Escapes with new item

38

Escapes with somebody else item

5

Escapes being injured with for over half a match

16

Escapes while being downed at most once

114

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

146

Escapes healthy or injured through hatch

15

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

1

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

5

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

644

Obsessions sacrificed

155

Kills (Memento mories)

57

Kills (Memento mories) or sacrifices after last generator

106

All survivors sacrificed or killed (Memento Mori) before the last generator

63

Hooks

Hooks

Different survivors hooked in basement

153

Basement trees (3 or 4 survivors hooked in basement in this same time)

48

Survivors hooked while all remaining were injured

124

Survivors hooked before single generator was repaired

471

Survivors hooked in endgame

53

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

685

Generators damaged with Undetectable effect

184

Survivors grabbed while repairing a generator

57

Survivors grabbed while cleansing a totem

3

Generators protection

70% Protected

Unprotected 30%

Hit survivors with a basic attack while you are Undetectable

263

Survivors injured while in the basement

61

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

92

Oblivious effect applied

318

Survivors with Exposed effect downed

65

Survivors downed while carrying another survivor

72

Make unique survivors scream

1,038

Survivors hit with haste effect

37

Injure or down survivors who are Hindered

25

Survivors that holding Special Item hit

61

Survivors downed next to a raised pallet

1,203

Survivors downed in Exit Gate

23

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

98

Hatches closed

37

Survivors hit after they drop a pallet during chase

398

Survivors hit while carrying another survivor

137

Survivors detected using killer instinct

610

Killer vaults in chase

195

Survivors grabbed while performing a vault

21

Meters fallen

3,005

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

43

Uncloak attacks (The Wraith)

310

Blink attacks (The Nurse)

123

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

68

Matches finished with one or more Hex totems remaining

4

Traps triggered (The Hag)

25

Trials where each survivor was hit after teleport (The Hag)

2

Shocks (The Doctor)

127

Trials where all survivors suffered from madness 3 (The Doctor)

45

Hatchets thrown (The Huntress)

617

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

14

Max Lacerations dealt (The Trickster)

15

Survivors with Broken effect downed

110

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

50

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

4

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

10

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

1

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

19

Survivors downed after phase walk (The Spirit)

27

Deep wounded survivors downed (The Legion)

63

Survivors downed while having max Sickness (The Plague)

38

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

10

Survivors downed while speared (The Deathslinger)

35

Survivors downed with Victor clinging (The Twins)

1

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

3

Survivors downed during Nightfall (The Dredge)

4

Down survivor you recently teleported to (The Singularity)

2

Down survivor using UVX (The Unknown)

1

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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