Total blood points earned

49,833,357

Max blood points amount spent on one character

5,790,000

Time played

189h 36m

Time played in last two weeks

10h 39m

Blood points per hour

262,834

Estimated playtime per role

45% Survivor

Killer 55%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

58

Survivor full load-out matches

224

Ultra rare addon warded without a protection ward

2

Survivor rank
Ash I

Ash I

3 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

138

Killer full load-out matches

199

Ultra rare offering burned

8

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
89 273 ✟crystal✝castles 46 540 792 391 179 783
89 274 SaltyIdeas 46 540 765 610 157 727
89 275 BrokenTrick 46 537 100 1 551 175 613
89 276 Arnold 46 536 860 463 126 475
89 277 UnclePk 46 535 228 1 106 112 472
89 278 Drozder 46 534 404 255 208 1 127
89 279 Drooly 46 530 560 943 262 1 069

Currently at

89 276 place

Arnold needs another

240 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

488

Obsessions healed

132

Survivors healed while you are injured

80

Survivors healed while rest are injured

135

Survivors unhooked

559

Survivors saved (from dying state/hook) in endgame

11

Knocked (In dying state) survivors healed

75

Survivors healed that come to you first

43

Protection hits for unhooked survivors

51

Protection hits for carried survivors

25

Survivors saved using pallet

13

Survivors affected with boon totems

907

Survivors affected with speed boost

0

Recovered from dying state

53

Take a hit with the Endurance status effect

81

Survivors healed in the Basement

7

Heals completed after all generators have been completed

30

Safe unhooks while broken

3

Protection hits during End Game

25

Objective actions

Objective actions

Highest prestige level

10

Mystery boxes opened

37

Items depleted

94

Repaired generators

494

Repaired damaged generators

183

Successful skill checks

8,356

Exit gates opened

64

Hex totems cleansed

38

Hex totems blessed

1

Chests opened

19

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

901

Matches in that picked up and used special item

32

Great skill checks while injured

205

Swap held Survivor items for new ones from chests (counts once per chest)

2

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,944

Finished repairs of generators while injured

55

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

595

Hits dodged by vaults

50

Basic attacks and projectiles dodged

702

Escapes after stunning killer using pallet

221

Escapes from killer gasp

30

Hooks sabotaged

29

Chases escaped after being injured in this chase

381

Chases lost by hiding in locker

11

Revealed killer aura

128

Unhooked yourself

6

Amount of screams

2,259

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,800

Blind killer using flashlight

169

Perform a fast vault within 3 seconds of getting hit

99

Pallet stun the Killer while holding a rare, common, or uncommon item

251

Trials where you've revealed or seen the Killer's aura 11+ times

65

Escapes

Escapes

Total escapes

131

Escapes crawling (In dying state) through exit gates

16

Escapes through hatch

6

Escapes through hatch crawling (In dying state)

1

Escapes with new item

6

Escapes with somebody else item

3

Escapes being injured with for over half a match

12

Escapes while being downed at most once

92

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

109

Escapes healthy or injured through hatch

5

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

6

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

3

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

486

Obsessions sacrificed

122

Kills (Memento mories)

154

Kills (Memento mories) or sacrifices after last generator

152

All survivors sacrificed or killed (Memento Mori) before the last generator

41

Hooks

Hooks

Different survivors hooked in basement

55

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

41

Survivors hooked before single generator was repaired

316

Survivors hooked in endgame

90

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

284

Generators damaged with Undetectable effect

60

Survivors grabbed while repairing a generator

16

Survivors grabbed while cleansing a totem

4

Generators protection

52% Protected

Unprotected 48%

Hit survivors with a basic attack while you are Undetectable

115

Survivors injured while in the basement

10

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

134

Oblivious effect applied

417

Survivors with Exposed effect downed

73

Survivors downed while carrying another survivor

47

Make unique survivors scream

865

Survivors hit with haste effect

129

Injure or down survivors who are Hindered

142

Survivors that holding Special Item hit

83

Survivors downed next to a raised pallet

1,008

Survivors downed in Exit Gate

36

Survivors downed withit 30 seconds of breaking pallet or wall

212

Preventing escape

Preventing escape

Survivors grabbed from locker

58

Hatches closed

33

Survivors hit after they drop a pallet during chase

409

Survivors hit while carrying another survivor

129

Survivors detected using killer instinct

696

Killer vaults in chase

323

Survivors grabbed while performing a vault

21

Meters fallen

1,675

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

59

Blink attacks (The Nurse)

52

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

399

Matches finished with one or more Hex totems remaining

26

Traps triggered (The Hag)

17

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

51

Trials where all survivors suffered from madness 3 (The Doctor)

4

Hatchets thrown (The Huntress)

36

Survivors put to sleep (The Nightmare)

83

Reverse bear-traps put on survivors (The Pig)

4

Survivors sent to Cage of Atonement (The Executioner)

4

Survivors hit with Lethal Rush (The Blight)

148

Max Lacerations dealt (The Trickster)

6

Survivors with Broken effect downed

46

Condemned survivors (The Onryō)

117

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

7

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

2

Survivors hit during Tail attack (The Xenomorph)

2

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

82

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

17

Damage Survivor pursued by a Guard (The First)

79

Perfectly times grab attacks (The Ghoul)

18

Survivors immobilized to a wall (The Slasher)

9

Survivors interrupted in Security Office (The Animatronic)

2

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

334

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

21

Intoxicated survivors downed (The Clown)

9

Survivors downed after phase walk (The Spirit)

33

Deep wounded survivors downed (The Legion)

13

Survivors downed while having max Sickness (The Plague)

6

Marked survivors downed (The Ghostface)

7

Survivors downed with Demon Fury (The Oni)

59

Survivors downed while speared (The Deathslinger)

19

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

15

Survivors downed with Dire Crows (The Artist)

10

Survivors downed during Nightfall (The Dredge)

2

Down survivor you recently teleported to (The Singularity)

26

Down survivor using UVX (The Unknown)

7

Whip downs (The Krause)

4

Killer abilities chart

Killer abilities chart

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