Total blood points earned

52,075,528

Max blood points amount spent on one character

2,930,000

Time played

319h 15m

Time played in last two weeks

71h 5m

Blood points per hour

163,118

Estimated playtime per role

74% Survivor

Killer 26%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

65

Survivor full load-out matches

417

Ultra rare addon warded without a protection ward

24

Survivor rank
Silver II

Silver II

5 / 5 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

37

Killer full load-out matches

43

Ultra rare offering burned

5

Killer rank
Ash III

Ash III

1 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
87 489 Jubs 50 154 024 58 485 1 971
87 490 MunsterMuch 50 152 752 1 257 184 866
87 491 tartaruga niggles 50 151 675 495 228 1 171
87 492 salut ca va 50 151 093 248 230 898
87 493 Metamphet 50 149 386 347 578 3 210
87 494 lkczy 50 148 672 44 118 410
87 495 Xavier 50 147 555 385 113 536

Currently at

87 492 place

salut ca va needs another

582 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

704

Obsessions healed

166

Survivors healed while you are injured

157

Survivors healed while rest are injured

234

Survivors unhooked

910

Survivors saved (from dying state/hook) in endgame

36

Knocked (In dying state) survivors healed

102

Survivors healed that come to you first

63

Protection hits for unhooked survivors

53

Protection hits for carried survivors

35

Survivors saved using pallet

31

Survivors affected with boon totems

1,136

Survivors affected with speed boost

0

Recovered from dying state

112

Take a hit with the Endurance status effect

130

Survivors healed in the Basement

4

Heals completed after all generators have been completed

23

Safe unhooks while broken

2

Protection hits during End Game

8

Objective actions

Objective actions

Highest prestige level

54

Mystery boxes opened

45

Items depleted

175

Repaired generators

912

Repaired damaged generators

666

Successful skill checks

8,782

Exit gates opened

106

Hex totems cleansed

53

Hex totems blessed

0

Chests opened

156

Chests opened in basement

10

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

300

Matches in that picked up and used special item

70

Great skill checks while injured

225

Swap held Survivor items for new ones from chests (counts once per chest)

5

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

650

Finished repairs of generators while injured

33

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

962

Hits dodged by vaults

56

Basic attacks and projectiles dodged

1,642

Escapes after stunning killer using pallet

416

Escapes from killer gasp

29

Hooks sabotaged

8

Chases escaped after being injured in this chase

662

Chases lost by hiding in locker

4

Revealed killer aura

253

Unhooked yourself

5

Amount of screams

4,207

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

120

Blind killer using flashlight

363

Perform a fast vault within 3 seconds of getting hit

51

Pallet stun the Killer while holding a rare, common, or uncommon item

161

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

234

Escapes crawling (In dying state) through exit gates

27

Escapes through hatch

15

Escapes through hatch crawling (In dying state)

4

Escapes with new item

21

Escapes with somebody else item

4

Escapes being injured with for over half a match

23

Escapes while being downed at most once

141

Escapes after unhooked yourself

3

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

192

Escapes healthy or injured through hatch

11

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

1

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

8

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

4

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

4

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

252

Obsessions sacrificed

65

Kills (Memento mories)

30

Kills (Memento mories) or sacrifices after last generator

51

All survivors sacrificed or killed (Memento Mori) before the last generator

36

Hooks

Hooks

Different survivors hooked in basement

53

Basement trees (3 or 4 survivors hooked in basement in this same time)

14

Survivors hooked while all remaining were injured

23

Survivors hooked before single generator was repaired

130

Survivors hooked in endgame

42

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

144

Generators damaged with Undetectable effect

33

Survivors grabbed while repairing a generator

26

Survivors grabbed while cleansing a totem

0

Generators protection

74% Protected

Unprotected 26%

Hit survivors with a basic attack while you are Undetectable

142

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

5

Oblivious effect applied

21

Survivors with Exposed effect downed

167

Survivors downed while carrying another survivor

16

Make unique survivors scream

367

Survivors hit with haste effect

75

Injure or down survivors who are Hindered

1

Survivors that holding Special Item hit

29

Survivors downed next to a raised pallet

358

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

14

Preventing escape

Preventing escape

Survivors grabbed from locker

32

Hatches closed

21

Survivors hit after they drop a pallet during chase

173

Survivors hit while carrying another survivor

43

Survivors detected using killer instinct

337

Killer vaults in chase

154

Survivors grabbed while performing a vault

0

Meters fallen

31

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

23

Blink attacks (The Nurse)

88

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

55

Matches finished with one or more Hex totems remaining

2

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

48

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

3

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

2

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

6,396

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

41

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

68

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

20

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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