Total blood points earned

76,988,215

Max blood points amount spent on one character

4,542,000

Time played

310h 26m

Time played in last two weeks

45m

Blood points per hour

248,002

Estimated playtime per role

74% Survivor

Killer 26%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

38

Survivor full load-out matches

356

Ultra rare addon warded without a protection ward

44

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 57%

29 / 51

Survivor
Got 29 Left 22
Killer

Killer

Killer perfect matches (5 000 points each category)

79

Killer full load-out matches

130

Ultra rare offering burned

12

Killer rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 45%

19 / 42

Killer
Got 19 Left 23

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
77 250 Risinglord 76 852 602 549 598 2 354
77 251 True... 76 850 302 1 613 191 826
77 252 REAL WESKER 76 849 968 427 370 1 232
77 253 Quasar 76 849 386 397 276 1 452
77 254 KryrenaTTV 76 847 556 608 367 1 647
77 255 Dsgmtv 76 837 751 1 750 3 887
77 256 i have autism 76 837 692 2 049 206 889

Currently at

77 253 place

Quasar needs another

582 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

657

Obsessions healed

179

Survivors healed while you are injured

140

Survivors healed while rest are injured

228

Survivors unhooked

1,006

Survivors saved (from dying state/hook) in endgame

29

Knocked (In dying state) survivors healed

108

Survivors healed that come to you first

61

Protection hits for unhooked survivors

130

Protection hits for carried survivors

37

Survivors saved using pallet

3

Survivors affected with boon totems

1,799

Survivors affected with speed boost

7

Recovered from dying state

72

Take a hit with the Endurance status effect

63

Survivors healed in the Basement

10

Heals completed after all generators have been completed

18

Safe unhooks while broken

4

Protection hits during End Game

8

Objective actions

Objective actions

Highest prestige level

13

Mystery boxes opened

201

Items depleted

495

Repaired generators

1,452

Repaired damaged generators

993

Successful skill checks

22,288

Exit gates opened

146

Hex totems cleansed

37

Hex totems blessed

0

Chests opened

282

Chests opened in basement

40

Escapes when playing without any perk and repaired generator(s)

8

Matches with 300+ seconds of repairing generators

1,500

Matches in that picked up and used special item

33

Great skill checks while injured

314

Swap held Survivor items for new ones from chests (counts once per chest)

60

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

2,157

Finished repairs of generators while injured

115

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

836

Hits dodged by vaults

55

Basic attacks and projectiles dodged

1,541

Escapes after stunning killer using pallet

149

Escapes from killer gasp

56

Hooks sabotaged

51

Chases escaped after being injured in this chase

702

Chases lost by hiding in locker

2

Revealed killer aura

27

Unhooked yourself

50

Amount of screams

2,943

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Reveal the Killer's aura for a total of 60 seconds in a single trial

660

Blind killer using flashlight

52

Perform a fast vault within 3 seconds of getting hit

87

Pallet stun the Killer while holding a rare, common, or uncommon item

98

Trials where you've revealed or seen the Killer's aura 11+ times

1

Escapes

Escapes

Total escapes

276

Escapes crawling (In dying state) through exit gates

26

Escapes through hatch

27

Escapes through hatch crawling (In dying state)

8

Escapes with new item

39

Escapes with somebody else item

5

Escapes being injured with for over half a match

41

Escapes while being downed at most once

161

Escapes after unhooked yourself

16

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

223

Escapes healthy or injured through hatch

19

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

4

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

6

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

4

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

6

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

4

Eyrie of Crows (Inside Eyrie)

4

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

8

Killer statistics

Killer statistics

Kills

Kills

Hooks

398

Obsessions sacrificed

100

Kills (Memento mories)

58

Kills (Memento mories) or sacrifices after last generator

77

All survivors sacrificed or killed (Memento Mori) before the last generator

42

Hooks

Hooks

Different survivors hooked in basement

94

Basement trees (3 or 4 survivors hooked in basement in this same time)

6

Survivors hooked while all remaining were injured

34

Survivors hooked before single generator was repaired

218

Survivors hooked in endgame

52

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

299

Generators damaged with Undetectable effect

55

Survivors grabbed while repairing a generator

21

Survivors grabbed while cleansing a totem

1

Generators protection

69% Protected

Unprotected 31%

Hit survivors with a basic attack while you are Undetectable

55

Survivors injured while in the basement

18

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

15

Oblivious effect applied

10

Survivors with Exposed effect downed

16

Survivors downed while carrying another survivor

31

Make unique survivors scream

638

Survivors hit with haste effect

164

Injure or down survivors who are Hindered

50

Survivors that holding Special Item hit

69

Survivors downed next to a raised pallet

677

Survivors downed in Exit Gate

20

Survivors downed withit 30 seconds of breaking pallet or wall

220

Preventing escape

Preventing escape

Survivors grabbed from locker

57

Hatches closed

33

Survivors hit after they drop a pallet during chase

264

Survivors hit while carrying another survivor

72

Survivors detected using killer instinct

81

Killer vaults in chase

124

Survivors grabbed while performing a vault

13

Meters fallen

969

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

103

Uncloak attacks (The Wraith)

100

Blink attacks (The Nurse)

504

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

240

Matches finished with one or more Hex totems remaining

11

Traps triggered (The Hag)

162

Trials where each survivor was hit after teleport (The Hag)

3

Shocks (The Doctor)

19

Trials where all survivors suffered from madness 3 (The Doctor)

10

Hatchets thrown (The Huntress)

1,388

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

1

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

11

Condemned survivors (The Onryō)

103

Slams of one Survivor into another (The Mastermind)

5

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

2

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

105

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

7

Intoxicated survivors downed (The Clown)

1

Survivors downed after phase walk (The Spirit)

1

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

4

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

4

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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