Total blood points earned

247,519,687

Max blood points amount spent on one character

15,989,212

Time played

1091h 29m

Time played in last two weeks

1h 26m

Blood points per hour

226,774

Estimated playtime per role

64% Survivor

Killer 36%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

200

Survivor full load-out matches

442

Ultra rare addon warded without a protection ward

56

Survivor rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 98%

50 / 51

Survivor
Got 50 Left 1
Killer

Killer

Killer perfect matches (5 000 points each category)

308

Killer full load-out matches

392

Ultra rare offering burned

61

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 98%

41 / 42

Killer
Got 41 Left 1

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
51 747 树皇 172 427 745 1 117 972 3 841
51 748 Vanguard Policy 172 424 730 2 641 1 440 5 124
51 749 Baggy 172 424 585 1 480 490 2 292
51 750 Blerr 172 423 378 1 178 604 2 815
51 751 cocopoets 172 421 129 1 197 588 2 110
51 752 CNxnide 172 419 923 3 603 497 2 578
51 753 • Vol × 172 419 919 13 804 3 412 16 507

Currently at

51 750 place

Blerr needs another

1 207 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,970

Obsessions healed

605

Survivors healed while you are injured

500

Survivors healed while rest are injured

977

Survivors unhooked

3,309

Survivors saved (from dying state/hook) in endgame

50

Knocked (In dying state) survivors healed

310

Survivors healed that come to you first

245

Protection hits for unhooked survivors

270

Protection hits for carried survivors

94

Survivors saved using pallet

6

Survivors affected with boon totems

15,012

Survivors affected with speed boost

53

Recovered from dying state

244

Take a hit with the Endurance status effect

405

Survivors healed in the Basement

62

Heals completed after all generators have been completed

26

Safe unhooks while broken

7

Protection hits during End Game

9

Objective actions

Objective actions

Highest prestige level

100

Mystery boxes opened

1,786

Items depleted

669

Repaired generators

3,764

Repaired damaged generators

3,830

Successful skill checks

51,245

Exit gates opened

435

Hex totems cleansed

153

Hex totems blessed

8

Chests opened

443

Chests opened in basement

45

Escapes when playing without any perk and repaired generator(s)

47

Matches with 300+ seconds of repairing generators

8

Matches in that picked up and used special item

202

Great skill checks while injured

944

Swap held Survivor items for new ones from chests (counts once per chest)

51

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

8

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

8

Healing or repairing skill checks

809

Finished repairs of generators while injured

36

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

3,149

Hits dodged by vaults

196

Basic attacks and projectiles dodged

5,006

Escapes after stunning killer using pallet

719

Escapes from killer gasp

121

Hooks sabotaged

104

Chases escaped after being injured in this chase

2,212

Chases lost by hiding in locker

16

Revealed killer aura

802

Unhooked yourself

51

Amount of screams

8,930

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Reveal the Killer's aura for a total of 60 seconds in a single trial

540

Blind killer using flashlight

38

Perform a fast vault within 3 seconds of getting hit

321

Pallet stun the Killer while holding a rare, common, or uncommon item

175

Trials where you've revealed or seen the Killer's aura 11+ times

18

Escapes

Escapes

Total escapes

823

Escapes crawling (In dying state) through exit gates

72

Escapes through hatch

80

Escapes through hatch crawling (In dying state)

6

Escapes with new item

116

Escapes with somebody else item

26

Escapes being injured with for over half a match

54

Escapes while being downed at most once

527

Escapes after unhooked yourself

21

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

671

Escapes healthy or injured through hatch

74

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

3

Escapes while broken

4

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

9

Campbell's Chapel (Upstairs Main Building)

9

Family Residence (Main Building)

6

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

10

The Pale Rose (Steamboat)

8

The Game (Bathroom)

16

Mount Ormond Resort (Chalet/Main Building)

14

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

16

Midwich Elementary School

7

Raccoon City Police Station (1st Floor Main Hall)

24

Eyrie of Crows (Inside Eyrie)

13

Garden of Joy (Upstairs Main Building)

6

Shattered Square (Upstairs Main Building)

6

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

4

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

4

Forgotten Ruins (Torture Room)

2

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

29

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,661

Obsessions sacrificed

390

Kills (Memento mories)

122

Kills (Memento mories) or sacrifices after last generator

414

All survivors sacrificed or killed (Memento Mori) before the last generator

211

Hooks

Hooks

Different survivors hooked in basement

127

Basement trees (3 or 4 survivors hooked in basement in this same time)

9

Survivors hooked while all remaining were injured

153

Survivors hooked before single generator was repaired

889

Survivors hooked in endgame

262

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

873

Generators damaged with Undetectable effect

101

Survivors grabbed while repairing a generator

53

Survivors grabbed while cleansing a totem

0

Generators protection

67% Protected

Unprotected 33%

Hit survivors with a basic attack while you are Undetectable

53

Survivors injured while in the basement

14

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

186

Oblivious effect applied

608

Survivors with Exposed effect downed

183

Survivors downed while carrying another survivor

59

Make unique survivors scream

1,628

Survivors hit with haste effect

780

Injure or down survivors who are Hindered

244

Survivors that holding Special Item hit

135

Survivors downed next to a raised pallet

1,995

Survivors downed in Exit Gate

11

Survivors downed withit 30 seconds of breaking pallet or wall

7

Preventing escape

Preventing escape

Survivors grabbed from locker

165

Hatches closed

155

Survivors hit after they drop a pallet during chase

1,122

Survivors hit while carrying another survivor

185

Survivors detected using killer instinct

942

Killer vaults in chase

1,028

Survivors grabbed while performing a vault

9

Meters fallen

1,230

Merciless Victories with 3 Universal Perks

5

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

100

Blink attacks (The Nurse)

42

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

98

Matches finished with one or more Hex totems remaining

5

Traps triggered (The Hag)

121

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

502

Trials where all survivors suffered from madness 3 (The Doctor)

83

Hatchets thrown (The Huntress)

1,561

Survivors put to sleep (The Nightmare)

224

Reverse bear-traps put on survivors (The Pig)

133

Survivors sent to Cage of Atonement (The Executioner)

5

Survivors hit with Lethal Rush (The Blight)

23

Max Lacerations dealt (The Trickster)

51

Survivors with Broken effect downed

61

Condemned survivors (The Onryō)

238

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

7

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

72

Survivors hit during Tail attack (The Xenomorph)

30

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

11

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

39

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

21

Damage Survivor pursued by a Guard (The First)

13

Perfectly times grab attacks (The Ghoul)

3

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

63

Survivors downed by 24m+ hatchet throw (The Huntress)

2

Survivors downed with chainsaw (The Cannibal)

100

Intoxicated survivors downed (The Clown)

202

Survivors downed after phase walk (The Spirit)

82

Deep wounded survivors downed (The Legion)

29

Survivors downed while having max Sickness (The Plague)

62

Marked survivors downed (The Ghostface)

53

Survivors downed with Demon Fury (The Oni)

39

Survivors downed while speared (The Deathslinger)

33

Survivors downed with Victor clinging (The Twins)

13

Survivors downed while contaminated (The Nemesis)

55

Survivors downed with Dire Crows (The Artist)

64

Survivors downed during Nightfall (The Dredge)

58

Down survivor you recently teleported to (The Singularity)

4

Down survivor using UVX (The Unknown)

22

Whip downs (The Krause)

49

Killer abilities chart

Killer abilities chart

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