Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

52,329,668

Max blood points amount spent on one character

3,089,310

Highest prestige level

6

Mystery boxes opened

198

Time played

630h 44m

Time played in last two weeks

12h 15m

Blood points per hour

82,966

Estimated playtime per role

46% Survivor

Killer 54%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

42

Survivor full load-out matches

112

Ultra rare addon warded without a protection ward

45

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

169

Killer full load-out matches

86

Ultra rare offering burned

3

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 76%

32 / 42

Killer
Got 32 Left 10

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
99 619 CSFBear✔ 15 496 144 375 70 234
99 620 Jeozi 15 495 708 388 20 81
99 621 Lokke 15 484 784 299 144 655
99 622 CharChar 15 483 251 206 103 449
99 623 No BP Offering = Bad at the Game 15 483 145 868 402 1 366
99 624 rottd 15 481 856 55 81 504
99 625 Biss3n 15 480 291 0 112 476

Currently at

99 622 place

CharChar needs another

1 533 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

868

Obsessions healed

203

Survivors healed while you are injured

242

Survivors healed while rest are injured

304

Survivors unhooked

938

Survivors saved (from dying state/hook) in endgame

24

Knocked (In dying state) survivors healed

113

Survivors healed that come to you first

69

Protection hits for unhooked survivors

91

Protection hits for carried survivors

36

Survivors saved using pallet

6

Survivors affected with boon totems

1,850

Survivors affected with speed boost

5

Recovered from dying state

141

Take a hit with the Endurance status effect

170

Survivors healed in the Basement

7

Heals completed after all generators have been completed

3

Safe unhooks while broken

0

Protection hits during End Game

2

Objective actions

Objective actions

Items depleted

287

Repaired generators

958

Repaired damaged generators

434

Successful skill checks

18,172

Exit gates opened

65

Hex totems cleansed

28

Hex totems blessed

0

Chests opened

104

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

4

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

248

Great skill checks while injured

247

Swap held Survivor items for new ones from chests (counts once per chest)

13

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

173

Finished repairs of generators while injured

7

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,693

Hits dodged by vaults

186

Basic attacks and projectiles dodged

2,787

Escapes after stunning killer using pallet

334

Escapes from killer gasp

62

Hooks sabotaged

11

Chases escaped after being injured in this chase

694

Chases lost by hiding in locker

7

Revealed killer aura

377

Unhooked yourself

17

Amount of screams

4,685

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,260

Blind killer using flashlight

261

Perform a fast vault within 3 seconds of getting hit

282

Pallet stun the Killer while holding a rare, common, or uncommon item

190

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

229

Escapes crawling (In dying state) through exit gates

43

Escapes through hatch

15

Escapes through hatch crawling (In dying state)

4

Escapes with new item

25

Escapes with somebody else item

4

Escapes being injured with for over half a match

29

Escapes while being downed at most once

130

Escapes after unhooked yourself

3

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

171

Escapes healthy or injured through hatch

11

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

2

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

6

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

898

Obsessions sacrificed

223

Kills (Memento mories)

72

Kills (Memento mories) or sacrifices after last generator

173

All survivors sacrificed or killed (Memento Mori) before the last generator

91

Hooks

Hooks

Different survivors hooked in basement

159

Basement trees (3 or 4 survivors hooked in basement in this same time)

21

Survivors hooked while all remaining were injured

119

Survivors hooked before single generator was repaired

591

Survivors hooked in endgame

103

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

263

Generators damaged with Undetectable effect

21

Survivors grabbed while repairing a generator

36

Survivors grabbed while cleansing a totem

4

Generators protection

68% Protected

Unprotected 32%

Hit survivors with a basic attack while you are Undetectable

221

Survivors injured while in the basement

30

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

57

Oblivious effect applied

201

Survivors with Exposed effect downed

144

Survivors downed while carrying another survivor

38

Make unique survivors scream

1,330

Survivors hit with haste effect

229

Injure or down survivors who are Hindered

38

Survivors that holding Special Item hit

181

Survivors downed next to a raised pallet

1,245

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

20

Preventing escape

Preventing escape

Survivors grabbed from locker

116

Hatches closed

68

Survivors hit after they drop a pallet during chase

618

Survivors hit while carrying another survivor

95

Survivors detected using killer instinct

528

Killer vaults in chase

405

Survivors grabbed while performing a vault

33

Meters fallen

1,446

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

96

Blink attacks (The Nurse)

134

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

77

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

46

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

55

Trials where all survivors suffered from madness 3 (The Doctor)

7

Hatchets thrown (The Huntress)

487

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

5

Survivors sent to Cage of Atonement (The Executioner)

13

Survivors hit with Lethal Rush (The Blight)

391

Max Lacerations dealt (The Trickster)

49

Survivors with Broken effect downed

25

Condemned survivors (The Onryō)

223

Slams of one Survivor into another (The Mastermind)

1

Damage Survivor pursued by a Guard (The Knight)

11

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

1

Survivors hit during Tail attack (The Xenomorph)

26

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

3

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

24

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

3

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

32

Survivors immobilized to a wall (The Slasher)

4

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

39

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

52

Intoxicated survivors downed (The Clown)

6

Survivors downed after phase walk (The Spirit)

32

Deep wounded survivors downed (The Legion)

12

Survivors downed while having max Sickness (The Plague)

14

Marked survivors downed (The Ghostface)

33

Survivors downed with Demon Fury (The Oni)

383

Survivors downed while speared (The Deathslinger)

21

Survivors downed with Victor clinging (The Twins)

1

Survivors downed while contaminated (The Nemesis)

23

Survivors downed with Dire Crows (The Artist)

4

Survivors downed during Nightfall (The Dredge)

36

Down survivor you recently teleported to (The Singularity)

26

Down survivor using UVX (The Unknown)

2

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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