Total blood points earned

77,481,113

Max blood points amount spent on one character

5,550,000

Time played

318h 17m

Time played in last two weeks

0m

Blood points per hour

243,434

Estimated playtime per role

54% Survivor

Killer 46%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

109

Survivor full load-out matches

360

Ultra rare addon warded without a protection ward

59

Survivor rank
Ash I

Ash I

3 / 4 pips
Adept progress 31%

16 / 51

Survivor
Got 16 Left 35
Killer

Killer

Killer perfect matches (5 000 points each category)

155

Killer full load-out matches

144

Ultra rare offering burned

4

Killer rank
Ash II

Ash II

4 / 4 pips
Adept progress 86%

36 / 42

Killer
Got 36 Left 6

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
76 872 Pirate Clark 77 487 121 2 533 141 339
76 873 0/15/2 77 483 231 474 352 1 995
76 874 Sautifero 77 482 608 63 778 3 982
76 875 pepsiman 77 481 113 709 233 1 061
76 876 Astral 77 473 471 1 609 528 1 943
76 877 Lunert1c 77 470 200 738 507 1 589
76 878 Arcthorn 77 468 401 688 426 1 949

Currently at

76 875 place

pepsiman needs another

1 495 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

985

Obsessions healed

218

Survivors healed while you are injured

226

Survivors healed while rest are injured

443

Survivors unhooked

913

Survivors saved (from dying state/hook) in endgame

27

Knocked (In dying state) survivors healed

110

Survivors healed that come to you first

111

Protection hits for unhooked survivors

66

Protection hits for carried survivors

22

Survivors saved using pallet

11

Survivors affected with boon totems

1,419

Survivors affected with speed boost

18

Recovered from dying state

111

Take a hit with the Endurance status effect

101

Survivors healed in the Basement

3

Heals completed after all generators have been completed

76

Safe unhooks while broken

5

Protection hits during End Game

34

Objective actions

Objective actions

Highest prestige level

6

Mystery boxes opened

278

Items depleted

313

Repaired generators

1,061

Repaired damaged generators

742

Successful skill checks

10,435

Exit gates opened

109

Hex totems cleansed

27

Hex totems blessed

0

Chests opened

205

Chests opened in basement

2

Escapes when playing without any perk and repaired generator(s)

47

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

103

Great skill checks while injured

209

Swap held Survivor items for new ones from chests (counts once per chest)

103

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,116

Finished repairs of generators while injured

40

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,327

Hits dodged by vaults

97

Basic attacks and projectiles dodged

1,625

Escapes after stunning killer using pallet

306

Escapes from killer gasp

12

Hooks sabotaged

24

Chases escaped after being injured in this chase

686

Chases lost by hiding in locker

1

Revealed killer aura

256

Unhooked yourself

5

Amount of screams

3,069

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,400

Blind killer using flashlight

103

Perform a fast vault within 3 seconds of getting hit

226

Pallet stun the Killer while holding a rare, common, or uncommon item

201

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

233

Escapes crawling (In dying state) through exit gates

43

Escapes through hatch

15

Escapes through hatch crawling (In dying state)

1

Escapes with new item

67

Escapes with somebody else item

2

Escapes being injured with for over half a match

22

Escapes while being downed at most once

156

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

175

Escapes healthy or injured through hatch

14

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

2

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

4

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

4

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

709

Obsessions sacrificed

165

Kills (Memento mories)

96

Kills (Memento mories) or sacrifices after last generator

166

All survivors sacrificed or killed (Memento Mori) before the last generator

84

Hooks

Hooks

Different survivors hooked in basement

131

Basement trees (3 or 4 survivors hooked in basement in this same time)

49

Survivors hooked while all remaining were injured

94

Survivors hooked before single generator was repaired

354

Survivors hooked in endgame

82

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

446

Generators damaged with Undetectable effect

103

Survivors grabbed while repairing a generator

19

Survivors grabbed while cleansing a totem

2

Generators protection

67% Protected

Unprotected 33%

Hit survivors with a basic attack while you are Undetectable

130

Survivors injured while in the basement

32

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

84

Oblivious effect applied

224

Survivors with Exposed effect downed

140

Survivors downed while carrying another survivor

38

Make unique survivors scream

1,019

Survivors hit with haste effect

193

Injure or down survivors who are Hindered

27

Survivors that holding Special Item hit

68

Survivors downed next to a raised pallet

999

Survivors downed in Exit Gate

26

Survivors downed withit 30 seconds of breaking pallet or wall

17

Preventing escape

Preventing escape

Survivors grabbed from locker

73

Hatches closed

55

Survivors hit after they drop a pallet during chase

512

Survivors hit while carrying another survivor

108

Survivors detected using killer instinct

864

Killer vaults in chase

398

Survivors grabbed while performing a vault

26

Meters fallen

1,275

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

1

Uncloak attacks (The Wraith)

20

Blink attacks (The Nurse)

82

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

70

Matches finished with one or more Hex totems remaining

2

Traps triggered (The Hag)

42

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

314

Trials where all survivors suffered from madness 3 (The Doctor)

58

Hatchets thrown (The Huntress)

471

Survivors put to sleep (The Nightmare)

37

Reverse bear-traps put on survivors (The Pig)

5

Survivors sent to Cage of Atonement (The Executioner)

8

Survivors hit with Lethal Rush (The Blight)

17

Max Lacerations dealt (The Trickster)

49

Survivors with Broken effect downed

74

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

54

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

45

Survivors hit during Tail attack (The Xenomorph)

18

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

73

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

6

Damage Survivor pursued by a Guard (The First)

60

Perfectly times grab attacks (The Ghoul)

7

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

2

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

49

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

19

Intoxicated survivors downed (The Clown)

12

Survivors downed after phase walk (The Spirit)

20

Deep wounded survivors downed (The Legion)

51

Survivors downed while having max Sickness (The Plague)

37

Marked survivors downed (The Ghostface)

24

Survivors downed with Demon Fury (The Oni)

23

Survivors downed while speared (The Deathslinger)

52

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

12

Survivors downed with Dire Crows (The Artist)

3

Survivors downed during Nightfall (The Dredge)

27

Down survivor you recently teleported to (The Singularity)

51

Down survivor using UVX (The Unknown)

5

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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