Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

38,549,539

Max blood points amount spent on one character

2,832,000

Highest prestige level

10

Mystery boxes opened

18

Time played

157h 39m

Time played in last two weeks

0m

Blood points per hour

244,526

Estimated playtime per role

53% Survivor

Killer 47%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

33

Survivor full load-out matches

126

Ultra rare addon warded without a protection ward

13

Survivor rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 10%

5 / 51

Survivor
Got 5 Left 46
Killer

Killer

Killer perfect matches (5 000 points each category)

74

Killer full load-out matches

81

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
113 215 Seprent 1 212 756 33 1 0
113 216 DrBo42 1 211 211 46 14 64
113 217 Nicolas 1 210 155 86 2 14
113 218 Kosuke Kurumizawa 1 209 042 7 15 83
113 219 neko4ft 1 208 337 3 8 31
113 220 Deast 1 208 144 3 17 83
113 221 dummy.tedd 1 206 524 16 10 39

Currently at

113 218 place

Kosuke Kurumizawa needs another

1 113 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

457

Obsessions healed

96

Survivors healed while you are injured

96

Survivors healed while rest are injured

196

Survivors unhooked

534

Survivors saved (from dying state/hook) in endgame

11

Knocked (In dying state) survivors healed

37

Survivors healed that come to you first

52

Protection hits for unhooked survivors

36

Protection hits for carried survivors

9

Survivors saved using pallet

2

Survivors affected with boon totems

874

Survivors affected with speed boost

22

Recovered from dying state

43

Take a hit with the Endurance status effect

36

Survivors healed in the Basement

7

Heals completed after all generators have been completed

41

Safe unhooks while broken

0

Protection hits during End Game

24

Objective actions

Objective actions

Items depleted

94

Repaired generators

523

Repaired damaged generators

195

Successful skill checks

7,523

Exit gates opened

39

Hex totems cleansed

10

Hex totems blessed

0

Chests opened

79

Chests opened in basement

6

Escapes when playing without any perk and repaired generator(s)

20

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

23

Great skill checks while injured

194

Swap held Survivor items for new ones from chests (counts once per chest)

13

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

19

Finished repairs of generators while injured

1

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

466

Hits dodged by vaults

50

Basic attacks and projectiles dodged

691

Escapes after stunning killer using pallet

88

Escapes from killer gasp

14

Hooks sabotaged

6

Chases escaped after being injured in this chase

288

Chases lost by hiding in locker

1

Revealed killer aura

454

Unhooked yourself

3

Amount of screams

1,917

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,700

Blind killer using flashlight

63

Perform a fast vault within 3 seconds of getting hit

106

Pallet stun the Killer while holding a rare, common, or uncommon item

88

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

105

Escapes crawling (In dying state) through exit gates

12

Escapes through hatch

7

Escapes through hatch crawling (In dying state)

2

Escapes with new item

25

Escapes with somebody else item

1

Escapes being injured with for over half a match

9

Escapes while being downed at most once

70

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

86

Escapes healthy or injured through hatch

5

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

0

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

367

Obsessions sacrificed

74

Kills (Memento mories)

75

Kills (Memento mories) or sacrifices after last generator

81

All survivors sacrificed or killed (Memento Mori) before the last generator

27

Hooks

Hooks

Different survivors hooked in basement

30

Basement trees (3 or 4 survivors hooked in basement in this same time)

6

Survivors hooked while all remaining were injured

37

Survivors hooked before single generator was repaired

174

Survivors hooked in endgame

40

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

242

Generators damaged with Undetectable effect

102

Survivors grabbed while repairing a generator

15

Survivors grabbed while cleansing a totem

0

Generators protection

57% Protected

Unprotected 43%

Hit survivors with a basic attack while you are Undetectable

235

Survivors injured while in the basement

11

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

78

Oblivious effect applied

211

Survivors with Exposed effect downed

32

Survivors downed while carrying another survivor

10

Make unique survivors scream

603

Survivors hit with haste effect

24

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

65

Survivors downed next to a raised pallet

656

Survivors downed in Exit Gate

6

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

42

Hatches closed

36

Survivors hit after they drop a pallet during chase

213

Survivors hit while carrying another survivor

30

Survivors detected using killer instinct

743

Killer vaults in chase

80

Survivors grabbed while performing a vault

9

Meters fallen

889

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

101

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

94

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

69

Condemned survivors (The Onryō)

267

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

134

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

2

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

3

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

20

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

23

Survivors downed with Demon Fury (The Oni)

5

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

80

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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