Total blood points earned

154,669,998

Max blood points amount spent on one character

47,313,097

Time played

2395h 41m

Time played in last two weeks

27h 5m

Blood points per hour

64,562

Estimated playtime per role

50% Survivor

Killer 50%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

254

Survivor full load-out matches

427

Ultra rare addon warded without a protection ward

132

Survivor rank
Iridescent III

Iridescent III

5 / 5 pips
Adept progress 8%

4 / 51

Survivor
Got 4 Left 47
Killer

Killer

Killer perfect matches (5 000 points each category)

1,300

Killer full load-out matches

825

Ultra rare offering burned

25

Killer rank
Ash I

Ash I

2 / 4 pips
Adept progress 62%

26 / 42

Killer
Got 26 Left 16

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
57 378 Rafikxix 149 832 189 109 837 4 061
57 379 Maura Nizzi 149 831 552 0 827 5 462
57 380 leneen 149 821 718 168 810 3 320
57 381 Holdr 149 817 212 2 992 1 040 3 640
57 382 MVRT 149 809 980 1 757 787 2 781
57 383 Zymon 149 809 143 471 781 4 318
57 384 mel 149 806 475 289 487 2 376

Currently at

57 381 place

Holdr needs another

4 506 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,291

Obsessions healed

431

Survivors healed while you are injured

648

Survivors healed while rest are injured

864

Survivors unhooked

3,625

Survivors saved (from dying state/hook) in endgame

130

Knocked (In dying state) survivors healed

607

Survivors healed that come to you first

173

Protection hits for unhooked survivors

345

Protection hits for carried survivors

142

Survivors saved using pallet

35

Survivors affected with boon totems

2,693

Survivors affected with speed boost

5

Recovered from dying state

272

Take a hit with the Endurance status effect

115

Survivors healed in the Basement

1

Heals completed after all generators have been completed

112

Safe unhooks while broken

17

Protection hits during End Game

55

Objective actions

Objective actions

Highest prestige level

98

Mystery boxes opened

1,953

Items depleted

542

Repaired generators

3,710

Repaired damaged generators

2,498

Successful skill checks

42,532

Exit gates opened

328

Hex totems cleansed

212

Hex totems blessed

0

Chests opened

250

Chests opened in basement

10

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

607

Matches in that picked up and used special item

144

Great skill checks while injured

881

Swap held Survivor items for new ones from chests (counts once per chest)

6

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

3,615

Finished repairs of generators while injured

160

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

6,774

Hits dodged by vaults

615

Basic attacks and projectiles dodged

10,877

Escapes after stunning killer using pallet

1,594

Escapes from killer gasp

102

Hooks sabotaged

47

Chases escaped after being injured in this chase

2,401

Chases lost by hiding in locker

21

Revealed killer aura

2,130

Unhooked yourself

54

Amount of screams

7,057

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

480

Blind killer using flashlight

69

Perform a fast vault within 3 seconds of getting hit

212

Pallet stun the Killer while holding a rare, common, or uncommon item

345

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

1,063

Escapes crawling (In dying state) through exit gates

209

Escapes through hatch

90

Escapes through hatch crawling (In dying state)

27

Escapes with new item

78

Escapes with somebody else item

33

Escapes being injured with for over half a match

203

Escapes while being downed at most once

659

Escapes after unhooked yourself

23

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

764

Escapes healthy or injured through hatch

63

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

10

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

10

Family Residence (Main Building)

6

Sanctum of Wrath (Upstairs on Shrine)

6

Mother's Dwelling (Upstairs Cottage)

7

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

9

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

10

Dead Dawg Saloon (Upstairs Saloon)

12

Treatment Theatre (Operation Theatre)

18

Midwich Elementary School

13

Raccoon City Police Station (1st Floor Main Hall)

11

Eyrie of Crows (Inside Eyrie)

11

Garden of Joy (Upstairs Main Building)

7

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

6

Toba Landing repair (Upstairs Main Building)

4

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

2,996

Obsessions sacrificed

764

Kills (Memento mories)

208

Kills (Memento mories) or sacrifices after last generator

1,564

All survivors sacrificed or killed (Memento Mori) before the last generator

385

Hooks

Hooks

Different survivors hooked in basement

232

Basement trees (3 or 4 survivors hooked in basement in this same time)

42

Survivors hooked while all remaining were injured

606

Survivors hooked before single generator was repaired

2,544

Survivors hooked in endgame

668

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

3,607

Generators damaged with Undetectable effect

61

Survivors grabbed while repairing a generator

79

Survivors grabbed while cleansing a totem

21

Generators protection

50% Protected

Unprotected 50%

Hit survivors with a basic attack while you are Undetectable

49

Survivors injured while in the basement

22

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

273

Oblivious effect applied

704

Survivors with Exposed effect downed

572

Survivors downed while carrying another survivor

192

Make unique survivors scream

3,974

Survivors hit with haste effect

656

Injure or down survivors who are Hindered

131

Survivors that holding Special Item hit

233

Survivors downed next to a raised pallet

4,839

Survivors downed in Exit Gate

29

Survivors downed withit 30 seconds of breaking pallet or wall

131

Preventing escape

Preventing escape

Survivors grabbed from locker

245

Hatches closed

454

Survivors hit after they drop a pallet during chase

5,104

Survivors hit while carrying another survivor

656

Survivors detected using killer instinct

1,134

Killer vaults in chase

1,871

Survivors grabbed while performing a vault

26

Meters fallen

3,193

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

57

Uncloak attacks (The Wraith)

926

Blink attacks (The Nurse)

1,386

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

392

Matches finished with one or more Hex totems remaining

28

Traps triggered (The Hag)

16

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

152

Trials where all survivors suffered from madness 3 (The Doctor)

20

Hatchets thrown (The Huntress)

8,192

Survivors put to sleep (The Nightmare)

572

Reverse bear-traps put on survivors (The Pig)

155

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

2,523

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

152

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

3

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

1

Survivors hit during Tail attack (The Xenomorph)

134

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

25

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

2,202,578

Survivors downed by 24m+ hatchet throw (The Huntress)

26

Survivors downed with chainsaw (The Cannibal)

112

Intoxicated survivors downed (The Clown)

3

Survivors downed after phase walk (The Spirit)

23

Deep wounded survivors downed (The Legion)

61

Survivors downed while having max Sickness (The Plague)

78

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

277

Survivors downed while speared (The Deathslinger)

59

Survivors downed with Victor clinging (The Twins)

5

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

40

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

102

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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