Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

141,337,532

Max blood points amount spent on one character

7,812,669

Highest prestige level

92

Mystery boxes opened

871

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

89% Survivor

Killer 11%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

71

Survivor full load-out matches

1,373

Ultra rare addon warded without a protection ward

154

Survivor rank
Ash II

Ash II

3 / 4 pips
Adept progress 31%

16 / 51

Survivor
Got 16 Left 35
Killer

Killer

Killer perfect matches (5 000 points each category)

82

Killer full load-out matches

133

Ultra rare offering burned

4

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 10%

4 / 42

Killer
Got 4 Left 38

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
57 899 chase me 100 951 836 2 252 386 1 059
57 900 Arladaar 100 951 072 869 1 015 4 080
57 901 Ashy 100 948 503 1 130 999 4 470
57 902 Yanic MLG 100 943 480 194 385 2 525
57 903 JonesBBQ&FootMassage 100 943 129 474 765 3 735
57 904 AgentDuck47 100 939 664 1 424 925 4 186
57 905 Glad Eagle 100 939 134 3 114 109 434

Currently at

57 902 place

Yanic MLG needs another

5 023 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,706

Obsessions healed

628

Survivors healed while you are injured

607

Survivors healed while rest are injured

984

Survivors unhooked

2,556

Survivors saved (from dying state/hook) in endgame

74

Knocked (In dying state) survivors healed

243

Survivors healed that come to you first

304

Protection hits for unhooked survivors

248

Protection hits for carried survivors

45

Survivors saved using pallet

20

Survivors affected with boon totems

9,762

Survivors affected with speed boost

174

Recovered from dying state

362

Take a hit with the Endurance status effect

301

Survivors healed in the Basement

82

Heals completed after all generators have been completed

24

Safe unhooks while broken

6

Protection hits during End Game

12

Objective actions

Objective actions

Items depleted

1,869

Repaired generators

3,592

Repaired damaged generators

1,423

Successful skill checks

59,623

Exit gates opened

306

Hex totems cleansed

116

Hex totems blessed

8

Chests opened

282

Chests opened in basement

41

Escapes when playing without any perk and repaired generator(s)

57

Matches with 300+ seconds of repairing generators

303

Matches in that picked up and used special item

580

Great skill checks while injured

2,781

Swap held Survivor items for new ones from chests (counts once per chest)

51

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

763

Finished repairs of generators while injured

44

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,472

Hits dodged by vaults

203

Basic attacks and projectiles dodged

4,478

Escapes after stunning killer using pallet

454

Escapes from killer gasp

95

Hooks sabotaged

38

Chases escaped after being injured in this chase

1,773

Chases lost by hiding in locker

123

Revealed killer aura

1,988

Unhooked yourself

43

Amount of screams

15,575

Reveal the Killer's aura for a total of 60 seconds in a single trial

4,560

Blind killer using flashlight

79

Perform a fast vault within 3 seconds of getting hit

485

Pallet stun the Killer while holding a rare, common, or uncommon item

240

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

557

Escapes crawling (In dying state) through exit gates

50

Escapes through hatch

41

Escapes through hatch crawling (In dying state)

7

Escapes with new item

80

Escapes with somebody else item

5

Escapes being injured with for over half a match

53

Escapes while being downed at most once

344

Escapes after unhooked yourself

5

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

466

Escapes healthy or injured through hatch

34

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

5

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

2

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

12

Dead Dawg Saloon (Upstairs Saloon)

8

Treatment Theatre (Operation Theatre)

8

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

4

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

6

Nostromo Wreckage (Mess Hall)

6

Greenville Square (Movie theatre)

7

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

10

Killer statistics

Killer statistics

Kills

Kills

Hooks

348

Obsessions sacrificed

67

Kills (Memento mories)

78

Kills (Memento mories) or sacrifices after last generator

85

All survivors sacrificed or killed (Memento Mori) before the last generator

24

Hooks

Hooks

Different survivors hooked in basement

66

Basement trees (3 or 4 survivors hooked in basement in this same time)

17

Survivors hooked while all remaining were injured

33

Survivors hooked before single generator was repaired

225

Survivors hooked in endgame

20

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

219

Generators damaged with Undetectable effect

11

Survivors grabbed while repairing a generator

45

Survivors grabbed while cleansing a totem

6

Generators protection

53% Protected

Unprotected 47%

Hit survivors with a basic attack while you are Undetectable

24

Survivors injured while in the basement

15

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

36

Oblivious effect applied

412

Survivors with Exposed effect downed

123

Survivors downed while carrying another survivor

20

Make unique survivors scream

726

Survivors hit with haste effect

144

Injure or down survivors who are Hindered

69

Survivors that holding Special Item hit

81

Survivors downed next to a raised pallet

649

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

68

Hatches closed

50

Survivors hit after they drop a pallet during chase

149

Survivors hit while carrying another survivor

37

Survivors detected using killer instinct

143

Killer vaults in chase

83

Survivors grabbed while performing a vault

19

Meters fallen

53

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

5

Blink attacks (The Nurse)

3

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

5

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

2

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

42

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

21

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

248

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

2

Survivors downed with Dire Crows (The Artist)

3

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

55

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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