Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

94,924,197

Max blood points amount spent on one character

4,977,620

Highest prestige level

18

Mystery boxes opened

378

Time played

522h 39m

Time played in last two weeks

0m

Blood points per hour

181,621

Estimated playtime per role

33% Survivor

Killer 67%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

5

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

45

Survivor full load-out matches

330

Ultra rare addon warded without a protection ward

8

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 84%

43 / 51

Survivor
Got 43 Left 8
Killer

Killer

Killer perfect matches (5 000 points each category)

369

Killer full load-out matches

567

Ultra rare offering burned

3

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 88%

37 / 42

Killer
Got 37 Left 5

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
108 156 Kushida 6 461 041 58 10 72
108 157 rayder 6 460 667 97 42 158
108 158 Nesnakomets 6 459 696 82 33 146
108 159 Jesse Pinkman 6 459 660 240 5 24
108 160 CCC 6 459 533 159 27 95
108 161 georgeyy970 6 458 320 175 108 146
108 162 21 6 454 726 32 104 561

Currently at

108 159 place

Jesse Pinkman needs another

36 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,043

Obsessions healed

248

Survivors healed while you are injured

234

Survivors healed while rest are injured

339

Survivors unhooked

1,110

Survivors saved (from dying state/hook) in endgame

36

Knocked (In dying state) survivors healed

155

Survivors healed that come to you first

95

Protection hits for unhooked survivors

250

Protection hits for carried survivors

41

Survivors saved using pallet

7

Survivors affected with boon totems

2,570

Survivors affected with speed boost

50

Recovered from dying state

110

Take a hit with the Endurance status effect

90

Survivors healed in the Basement

25

Heals completed after all generators have been completed

0

Safe unhooks while broken

10

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

510

Repaired generators

1,132

Repaired damaged generators

356

Successful skill checks

16,287

Exit gates opened

107

Hex totems cleansed

100

Hex totems blessed

20

Chests opened

100

Chests opened in basement

30

Escapes when playing without any perk and repaired generator(s)

8

Matches with 300+ seconds of repairing generators

6

Matches in that picked up and used special item

196

Great skill checks while injured

242

Swap held Survivor items for new ones from chests (counts once per chest)

36

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

8

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

8

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

878

Hits dodged by vaults

99

Basic attacks and projectiles dodged

2,274

Escapes after stunning killer using pallet

187

Escapes from killer gasp

45

Hooks sabotaged

50

Chases escaped after being injured in this chase

588

Chases lost by hiding in locker

35

Revealed killer aura

2,161

Unhooked yourself

56

Amount of screams

3,809

Reveal the Killer's aura for a total of 60 seconds in a single trial

17,400

Blind killer using flashlight

204

Perform a fast vault within 3 seconds of getting hit

145

Pallet stun the Killer while holding a rare, common, or uncommon item

150

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

315

Escapes crawling (In dying state) through exit gates

37

Escapes through hatch

25

Escapes through hatch crawling (In dying state)

5

Escapes with new item

34

Escapes with somebody else item

8

Escapes being injured with for over half a match

14

Escapes while being downed at most once

164

Escapes after unhooked yourself

23

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

253

Escapes healthy or injured through hatch

20

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

2

Escapes while broken

5

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

1

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

6

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

20

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,812

Obsessions sacrificed

435

Kills (Memento mories)

25

Kills (Memento mories) or sacrifices after last generator

293

All survivors sacrificed or killed (Memento Mori) before the last generator

191

Hooks

Hooks

Different survivors hooked in basement

271

Basement trees (3 or 4 survivors hooked in basement in this same time)

48

Survivors hooked while all remaining were injured

165

Survivors hooked before single generator was repaired

1,297

Survivors hooked in endgame

184

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

726

Generators damaged with Undetectable effect

90

Survivors grabbed while repairing a generator

63

Survivors grabbed while cleansing a totem

10

Generators protection

72% Protected

Unprotected 28%

Hit survivors with a basic attack while you are Undetectable

276

Survivors injured while in the basement

66

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

40

Oblivious effect applied

291

Survivors with Exposed effect downed

112

Survivors downed while carrying another survivor

67

Make unique survivors scream

2,468

Survivors hit with haste effect

549

Injure or down survivors who are Hindered

42

Survivors that holding Special Item hit

454

Survivors downed next to a raised pallet

2,358

Survivors downed in Exit Gate

4

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

111

Hatches closed

100

Survivors hit after they drop a pallet during chase

909

Survivors hit while carrying another survivor

211

Survivors detected using killer instinct

1,167

Killer vaults in chase

453

Survivors grabbed while performing a vault

33

Meters fallen

1,000

Merciless Victories with 3 Universal Perks

5

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

100

Uncloak attacks (The Wraith)

271

Blink attacks (The Nurse)

1,550

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

300

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

300

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

500

Trials where all survivors suffered from madness 3 (The Doctor)

12

Hatchets thrown (The Huntress)

4,486

Survivors put to sleep (The Nightmare)

200

Reverse bear-traps put on survivors (The Pig)

125

Survivors sent to Cage of Atonement (The Executioner)

30

Survivors hit with Lethal Rush (The Blight)

1,769

Max Lacerations dealt (The Trickster)

50

Survivors with Broken effect downed

50

Condemned survivors (The Onryō)

30

Slams of one Survivor into another (The Mastermind)

10

Damage Survivor pursued by a Guard (The Knight)

50

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

10

Survivors hit during Tail attack (The Xenomorph)

30

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

10

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

875

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

1

Hit a Survivor using Hellfire (The Dark Lord)

20

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

100

Survivors downed by 24m+ hatchet throw (The Huntress)

20

Survivors downed with chainsaw (The Cannibal)

100

Intoxicated survivors downed (The Clown)

100

Survivors downed after phase walk (The Spirit)

30

Deep wounded survivors downed (The Legion)

25

Survivors downed while having max Sickness (The Plague)

50

Marked survivors downed (The Ghostface)

64

Survivors downed with Demon Fury (The Oni)

75

Survivors downed while speared (The Deathslinger)

30

Survivors downed with Victor clinging (The Twins)

10

Survivors downed while contaminated (The Nemesis)

194

Survivors downed with Dire Crows (The Artist)

50

Survivors downed during Nightfall (The Dredge)

50

Down survivor you recently teleported to (The Singularity)

30

Down survivor using UVX (The Unknown)

20

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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