Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

70,639,829

Max blood points amount spent on one character

6,480,000

Highest prestige level

67

Mystery boxes opened

3

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

56% Survivor

Killer 44%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

90

Survivor full load-out matches

490

Ultra rare addon warded without a protection ward

118

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 4%

2 / 51

Survivor
Got 2 Left 49
Killer

Killer

Killer perfect matches (5 000 points each category)

151

Killer full load-out matches

49

Ultra rare offering burned

16

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 7%

3 / 42

Killer
Got 3 Left 39

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
112 709 what’s upppppp ублюдки 70 639 829 877 347 1 422
112 710 xBizkits 2 884 759 1 62 392
112 711 Bawxxy 2 880 432 5 13 61
112 712 The Rat King 2 879 365 53 5 18
112 713 outlaw3 2 874 468 3 10 83
112 714 beansncheese7 2 872 338 76 2 14
112 715 Fredster 2 869 341 0 45 215

Currently at

112 712 place

The Rat King needs another

1 067 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,047

Obsessions healed

289

Survivors healed while you are injured

222

Survivors healed while rest are injured

494

Survivors unhooked

757

Survivors saved (from dying state/hook) in endgame

26

Knocked (In dying state) survivors healed

61

Survivors healed that come to you first

130

Protection hits for unhooked survivors

53

Protection hits for carried survivors

14

Survivors saved using pallet

1

Survivors affected with boon totems

1,862

Survivors affected with speed boost

206

Recovered from dying state

85

Take a hit with the Endurance status effect

71

Survivors healed in the Basement

6

Heals completed after all generators have been completed

119

Safe unhooks while broken

1

Protection hits during End Game

34

Objective actions

Objective actions

Items depleted

408

Repaired generators

1,422

Repaired damaged generators

351

Successful skill checks

16,131

Exit gates opened

137

Hex totems cleansed

7

Hex totems blessed

0

Chests opened

297

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

86

Matches with 300+ seconds of repairing generators

5

Matches in that picked up and used special item

78

Great skill checks while injured

464

Swap held Survivor items for new ones from chests (counts once per chest)

92

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

999

Finished repairs of generators while injured

24

Chests opened with a key

4

Boldness actions

Boldness actions

Vaults in chase

1,140

Hits dodged by vaults

130

Basic attacks and projectiles dodged

1,728

Escapes after stunning killer using pallet

292

Escapes from killer gasp

28

Hooks sabotaged

16

Chases escaped after being injured in this chase

718

Chases lost by hiding in locker

31

Revealed killer aura

43

Unhooked yourself

29

Amount of screams

3,781

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,420

Blind killer using flashlight

349

Perform a fast vault within 3 seconds of getting hit

334

Pallet stun the Killer while holding a rare, common, or uncommon item

171

Trials where you've revealed or seen the Killer's aura 11+ times

388

Escapes

Escapes

Total escapes

347

Escapes crawling (In dying state) through exit gates

24

Escapes through hatch

18

Escapes through hatch crawling (In dying state)

0

Escapes with new item

77

Escapes with somebody else item

2

Escapes being injured with for over half a match

20

Escapes while being downed at most once

206

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

305

Escapes healthy or injured through hatch

18

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

7

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

3

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

7

Midwich Elementary School

5

Raccoon City Police Station (1st Floor Main Hall)

8

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

5

Nostromo Wreckage (Mess Hall)

8

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

1

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

9

Killer statistics

Killer statistics

Kills

Kills

Hooks

877

Obsessions sacrificed

126

Kills (Memento mories)

74

Kills (Memento mories) or sacrifices after last generator

284

All survivors sacrificed or killed (Memento Mori) before the last generator

18

Hooks

Hooks

Different survivors hooked in basement

21

Basement trees (3 or 4 survivors hooked in basement in this same time)

7

Survivors hooked while all remaining were injured

130

Survivors hooked before single generator was repaired

155

Survivors hooked in endgame

106

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

108

Generators damaged with Undetectable effect

188

Survivors grabbed while repairing a generator

19

Survivors grabbed while cleansing a totem

2

Generators protection

20% Protected

Unprotected 80%

Hit survivors with a basic attack while you are Undetectable

192

Survivors injured while in the basement

8

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

2

Oblivious effect applied

23

Survivors with Exposed effect downed

9

Survivors downed while carrying another survivor

4

Make unique survivors scream

1,566

Survivors hit with haste effect

77

Injure or down survivors who are Hindered

7

Survivors that holding Special Item hit

164

Survivors downed next to a raised pallet

952

Survivors downed in Exit Gate

25

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

46

Hatches closed

75

Survivors hit after they drop a pallet during chase

398

Survivors hit while carrying another survivor

19

Survivors detected using killer instinct

1,062

Killer vaults in chase

232

Survivors grabbed while performing a vault

22

Meters fallen

1,402

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

879

Blink attacks (The Nurse)

11

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

27

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

36

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

28

Survivors sent to Cage of Atonement (The Executioner)

36

Survivors hit with Lethal Rush (The Blight)

1,011

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

11

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

13

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

35

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

5

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

55

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

5

Survivors downed with Demon Fury (The Oni)

20

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

7

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

1

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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