Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

56,665,029

Max blood points amount spent on one character

4,256,616

Highest prestige level

22

Mystery boxes opened

287

Time played

594h 51m

Time played in last two weeks

5m

Blood points per hour

95,259

Estimated playtime per role

97% Survivor

Killer 3%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

69

Survivor full load-out matches

706

Ultra rare addon warded without a protection ward

63

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 12%

6 / 51

Survivor
Got 6 Left 45
Killer

Killer

Killer perfect matches (5 000 points each category)

8

Killer full load-out matches

0

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
91 124 stinkbutt 56 665 029 53 515 2 341
91 125 Volk 30 443 122 707 119 481
91 126 JJ One 30 442 437 647 73 318
91 127 The Yuri Furry 30 441 286 300 158 715
91 128 Katagiri Yutchi 30 437 469 453 72 430
91 129 BaZ 30 436 584 252 139 677
91 130 AmaZing 30 435 532 1 106 216 593

Currently at

91 127 place

The Yuri Furry needs another

1 151 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,653

Obsessions healed

352

Survivors healed while you are injured

305

Survivors healed while rest are injured

627

Survivors unhooked

1,784

Survivors saved (from dying state/hook) in endgame

32

Knocked (In dying state) survivors healed

172

Survivors healed that come to you first

132

Protection hits for unhooked survivors

164

Protection hits for carried survivors

16

Survivors saved using pallet

5

Survivors affected with boon totems

5,255

Survivors affected with speed boost

26

Recovered from dying state

144

Take a hit with the Endurance status effect

83

Survivors healed in the Basement

25

Heals completed after all generators have been completed

25

Safe unhooks while broken

3

Protection hits during End Game

9

Objective actions

Objective actions

Items depleted

521

Repaired generators

2,341

Repaired damaged generators

703

Successful skill checks

23,153

Exit gates opened

266

Hex totems cleansed

56

Hex totems blessed

0

Chests opened

241

Chests opened in basement

36

Escapes when playing without any perk and repaired generator(s)

64

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

176

Great skill checks while injured

416

Swap held Survivor items for new ones from chests (counts once per chest)

64

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,132

Finished repairs of generators while injured

48

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

473

Hits dodged by vaults

48

Basic attacks and projectiles dodged

2,983

Escapes after stunning killer using pallet

173

Escapes from killer gasp

90

Hooks sabotaged

11

Chases escaped after being injured in this chase

770

Chases lost by hiding in locker

1

Revealed killer aura

363

Unhooked yourself

61

Amount of screams

6,103

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,600

Blind killer using flashlight

2

Perform a fast vault within 3 seconds of getting hit

84

Pallet stun the Killer while holding a rare, common, or uncommon item

72

Trials where you've revealed or seen the Killer's aura 11+ times

279

Escapes

Escapes

Total escapes

515

Escapes crawling (In dying state) through exit gates

39

Escapes through hatch

44

Escapes through hatch crawling (In dying state)

9

Escapes with new item

72

Escapes with somebody else item

6

Escapes being injured with for over half a match

37

Escapes while being downed at most once

295

Escapes after unhooked yourself

22

Escapes as obsession without getting a hit as last survivor

7

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

5

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

432

Escapes healthy or injured through hatch

35

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

4

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

6

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

3

The Game (Bathroom)

5

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

10

Midwich Elementary School

5

Raccoon City Police Station (1st Floor Main Hall)

5

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

8

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

3

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

3

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

13

Killer statistics

Killer statistics

Kills

Kills

Hooks

53

Obsessions sacrificed

8

Kills (Memento mories)

6

Kills (Memento mories) or sacrifices after last generator

23

All survivors sacrificed or killed (Memento Mori) before the last generator

4

Hooks

Hooks

Different survivors hooked in basement

5

Basement trees (3 or 4 survivors hooked in basement in this same time)

3

Survivors hooked while all remaining were injured

10

Survivors hooked before single generator was repaired

5

Survivors hooked in endgame

11

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

0

Generators damaged with Undetectable effect

30

Survivors grabbed while repairing a generator

6

Survivors grabbed while cleansing a totem

0

Generators protection

41% Protected

Unprotected 59%

Hit survivors with a basic attack while you are Undetectable

35

Survivors injured while in the basement

7

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

11

Survivors downed while carrying another survivor

1

Make unique survivors scream

110

Survivors hit with haste effect

18

Injure or down survivors who are Hindered

9

Survivors that holding Special Item hit

29

Survivors downed next to a raised pallet

53

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

21

Hatches closed

8

Survivors hit after they drop a pallet during chase

29

Survivors hit while carrying another survivor

3

Survivors detected using killer instinct

125

Killer vaults in chase

27

Survivors grabbed while performing a vault

2

Meters fallen

27

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

12

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

10

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

5

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

12

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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