Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

472,938,207

Max blood points amount spent on one character

42,311,867

Highest prestige level

100

Mystery boxes opened

1,872

Time played

2166h 13m

Time played in last two weeks

16h 18m

Blood points per hour

218,325

Estimated playtime per role

99% Survivor

Killer 1%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

3

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

838

Survivor full load-out matches

4,130

Ultra rare addon warded without a protection ward

1,239

Survivor rank
Iridescent I

Iridescent I

Adept progress 69%

35 / 51

Survivor
Got 35 Left 16
Killer

Killer

Killer perfect matches (5 000 points each category)

27

Killer full load-out matches

38

Ultra rare offering burned

14

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
14 523 Wiskas 473 081 388 6 489 1 018 4 393
14 524 PHLEGETHON ♭ 473 056 801 6 080 1 079 4 134
14 525 Rainars 472 993 601 9 021 664 2 797
14 526 CERM$LINGER 472 938 207 139 2 731 13 122
14 527 ZeppelinLuder 472 893 193 997 1 571 6 513
14 528 nocturne 472 891 716 9 256 655 2 685
14 529 WhiteRusid 472 877 267 6 963 1 446 5 596

Currently at

14 526 place

CERM$LINGER needs another

55 394 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

11,025

Obsessions healed

2,514

Survivors healed while you are injured

2,857

Survivors healed while rest are injured

4,180

Survivors unhooked

10,404

Survivors saved (from dying state/hook) in endgame

240

Knocked (In dying state) survivors healed

1,333

Survivors healed that come to you first

894

Protection hits for unhooked survivors

1,164

Protection hits for carried survivors

299

Survivors saved using pallet

53

Survivors affected with boon totems

48,076

Survivors affected with speed boost

62

Recovered from dying state

783

Take a hit with the Endurance status effect

425

Survivors healed in the Basement

19

Heals completed after all generators have been completed

234

Safe unhooks while broken

18

Protection hits during End Game

77

Objective actions

Objective actions

Items depleted

5,661

Repaired generators

13,122

Repaired damaged generators

6,566

Successful skill checks

140,140

Exit gates opened

1,314

Hex totems cleansed

777

Hex totems blessed

9

Chests opened

3,928

Chests opened in basement

207

Escapes when playing without any perk and repaired generator(s)

270

Matches with 300+ seconds of repairing generators

315

Matches in that picked up and used special item

548

Great skill checks while injured

2,865

Swap held Survivor items for new ones from chests (counts once per chest)

545

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

2

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

5,001

Finished repairs of generators while injured

180

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

11,451

Hits dodged by vaults

879

Basic attacks and projectiles dodged

14,692

Escapes after stunning killer using pallet

2,407

Escapes from killer gasp

350

Hooks sabotaged

550

Chases escaped after being injured in this chase

4,656

Chases lost by hiding in locker

28

Revealed killer aura

1,129

Unhooked yourself

150

Amount of screams

21,972

Reveal the Killer's aura for a total of 60 seconds in a single trial

8,280

Blind killer using flashlight

649

Perform a fast vault within 3 seconds of getting hit

1,396

Pallet stun the Killer while holding a rare, common, or uncommon item

475

Trials where you've revealed or seen the Killer's aura 11+ times

929

Escapes

Escapes

Total escapes

2,731

Escapes crawling (In dying state) through exit gates

319

Escapes through hatch

322

Escapes through hatch crawling (In dying state)

113

Escapes with new item

912

Escapes with somebody else item

87

Escapes being injured with for over half a match

241

Escapes while being downed at most once

1,774

Escapes after unhooked yourself

52

Escapes as obsession without getting a hit as last survivor

5

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

5

Escape through hatch using key

19

Escapes after fixing last generator as lone survivor

4

Escapes through exit gates

2,090

Escapes healthy or injured through hatch

209

Escaped by

88% Exit Gates

Hatch 12%

Find and use the Hand or Eye of Vecna and escape a Trial

3

Escapes while broken

7

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

28

Campbell's Chapel (Upstairs Main Building)

23

Family Residence (Main Building)

26

Sanctum of Wrath (Upstairs on Shrine)

27

Mother's Dwelling (Upstairs Cottage)

31

Temple of Purgation (Main Building Basement)

20

The Pale Rose (Steamboat)

27

The Game (Bathroom)

29

Mount Ormond Resort (Chalet/Main Building)

37

Dead Dawg Saloon (Upstairs Saloon)

36

Treatment Theatre (Operation Theatre)

35

Midwich Elementary School

47

Raccoon City Police Station (1st Floor Main Hall)

24

Eyrie of Crows (Inside Eyrie)

28

Garden of Joy (Upstairs Main Building)

19

Shattered Square (Upstairs Main Building)

7

Shelter Woods (by Command Centre)

8

Toba Landing repair (Upstairs Main Building)

12

Nostromo Wreckage (Mess Hall)

13

Greenville Square (Movie theatre)

4

Forgotten Ruins (Torture Room)

3

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

34

Killer statistics

Killer statistics

Kills

Kills

Hooks

139

Obsessions sacrificed

28

Kills (Memento mories)

10

Kills (Memento mories) or sacrifices after last generator

34

All survivors sacrificed or killed (Memento Mori) before the last generator

16

Hooks

Hooks

Different survivors hooked in basement

46

Basement trees (3 or 4 survivors hooked in basement in this same time)

6

Survivors hooked while all remaining were injured

11

Survivors hooked before single generator was repaired

56

Survivors hooked in endgame

28

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

153

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

11

Survivors grabbed while cleansing a totem

0

Generators protection

65% Protected

Unprotected 35%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

54

Survivors downed while carrying another survivor

6

Make unique survivors scream

68

Survivors hit with haste effect

8

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

4

Survivors downed next to a raised pallet

128

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

6

Hatches closed

15

Survivors hit after they drop a pallet during chase

57

Survivors hit while carrying another survivor

15

Survivors detected using killer instinct

149

Killer vaults in chase

6

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

1

Uncloak attacks (The Wraith)

18

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

57

Deep wounded survivors downed (The Legion)

19

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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