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Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

73,384,367

Max blood points amount spent on one character

3,427,420

Highest prestige level

6

Mystery boxes opened

259

Time played

508h 22m

Time played in last two weeks

2h 44m

Blood points per hour

144,353

Estimated playtime per role

78% Survivor

Killer 22%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

49

Survivor full load-out matches

512

Ultra rare addon warded without a protection ward

45

Survivor rank
Ash II

Ash II

1 / 4 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

77

Killer full load-out matches

50

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
99 850 Robik 16 767 708 99 134 529
99 851 Douke 16 762 433 460 130 619
99 852 Pingu 16 760 171 163 75 392
99 853 Saeracaro 16 759 504 58 170 758
99 854 sean 16 758 577 2 94 575
99 855 amon 16 757 682 272 88 498
99 856 nicole 16 757 326 8 128 464

Currently at

99 853 place

Saeracaro needs another

667 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,322

Obsessions healed

296

Survivors healed while you are injured

283

Survivors healed while rest are injured

445

Survivors unhooked

1,827

Survivors saved (from dying state/hook) in endgame

76

Knocked (In dying state) survivors healed

254

Survivors healed that come to you first

110

Protection hits for unhooked survivors

204

Protection hits for carried survivors

103

Survivors saved using pallet

8

Survivors affected with boon totems

5,623

Survivors affected with speed boost

4

Recovered from dying state

166

Take a hit with the Endurance status effect

274

Survivors healed in the Basement

39

Heals completed after all generators have been completed

2

Safe unhooks while broken

2

Protection hits during End Game

2

Objective actions

Objective actions

Items depleted

509

Repaired generators

1,987

Repaired damaged generators

798

Successful skill checks

31,003

Exit gates opened

199

Hex totems cleansed

57

Hex totems blessed

0

Chests opened

79

Chests opened in basement

5

Escapes when playing without any perk and repaired generator(s)

73

Matches with 300+ seconds of repairing generators

5

Matches in that picked up and used special item

293

Great skill checks while injured

377

Swap held Survivor items for new ones from chests (counts once per chest)

1

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

128

Finished repairs of generators while injured

3

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,618

Hits dodged by vaults

240

Basic attacks and projectiles dodged

4,147

Escapes after stunning killer using pallet

487

Escapes from killer gasp

112

Hooks sabotaged

37

Chases escaped after being injured in this chase

1,117

Chases lost by hiding in locker

8

Revealed killer aura

2,943

Unhooked yourself

147

Amount of screams

7,260

Reveal the Killer's aura for a total of 60 seconds in a single trial

6,900

Blind killer using flashlight

111

Perform a fast vault within 3 seconds of getting hit

223

Pallet stun the Killer while holding a rare, common, or uncommon item

81

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

479

Escapes crawling (In dying state) through exit gates

50

Escapes through hatch

45

Escapes through hatch crawling (In dying state)

8

Escapes with new item

35

Escapes with somebody else item

11

Escapes being injured with for over half a match

57

Escapes while being downed at most once

266

Escapes after unhooked yourself

41

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

5

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

384

Escapes healthy or injured through hatch

37

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

5

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

4

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

7

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

7

Eyrie of Crows (Inside Eyrie)

5

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

8

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

8

Killer statistics

Killer statistics

Kills

Kills

Hooks

458

Obsessions sacrificed

107

Kills (Memento mories)

7

Kills (Memento mories) or sacrifices after last generator

87

All survivors sacrificed or killed (Memento Mori) before the last generator

33

Hooks

Hooks

Different survivors hooked in basement

42

Basement trees (3 or 4 survivors hooked in basement in this same time)

5

Survivors hooked while all remaining were injured

40

Survivors hooked before single generator was repaired

257

Survivors hooked in endgame

62

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

280

Generators damaged with Undetectable effect

5

Survivors grabbed while repairing a generator

25

Survivors grabbed while cleansing a totem

5

Generators protection

60% Protected

Unprotected 40%

Hit survivors with a basic attack while you are Undetectable

5

Survivors injured while in the basement

7

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

22

Oblivious effect applied

427

Survivors with Exposed effect downed

62

Survivors downed while carrying another survivor

23

Make unique survivors scream

767

Survivors hit with haste effect

122

Injure or down survivors who are Hindered

111

Survivors that holding Special Item hit

67

Survivors downed next to a raised pallet

705

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

2

Preventing escape

Preventing escape

Survivors grabbed from locker

64

Hatches closed

42

Survivors hit after they drop a pallet during chase

324

Survivors hit while carrying another survivor

58

Survivors detected using killer instinct

147

Killer vaults in chase

156

Survivors grabbed while performing a vault

6

Meters fallen

70

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

18

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

2

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

122

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

24

Survivors sent to Cage of Atonement (The Executioner)

6

Survivors hit with Lethal Rush (The Blight)

447

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

2

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

5

Intoxicated survivors downed (The Clown)

9

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

1

Survivors downed while having max Sickness (The Plague)

10

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

38

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

2

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

118

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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