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Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

115,999,027

Max blood points amount spent on one character

8,322,000

Highest prestige level

24

Mystery boxes opened

655

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

47% Survivor

Killer 53%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

117

Survivor full load-out matches

266

Ultra rare addon warded without a protection ward

0

Survivor rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

292

Killer full load-out matches

236

Ultra rare offering burned

3

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
87 283 hehe 115 999 027 1 269 376 1 432
87 284 shawtybae 38 085 652 331 140 531
87 285 ThotSlayer 38 080 089 673 90 369
87 286 DuckHead 38 078 693 48 569 2 441
87 287 Bandskall 38 073 985 108 100 387
87 288 Videogamma 38 072 000 241 161 514
87 289 kowalski 38 071 881 1 576 263 1 031

Currently at

87 286 place

DuckHead needs another

1 396 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,096

Obsessions healed

245

Survivors healed while you are injured

280

Survivors healed while rest are injured

371

Survivors unhooked

1,316

Survivors saved (from dying state/hook) in endgame

52

Knocked (In dying state) survivors healed

188

Survivors healed that come to you first

108

Protection hits for unhooked survivors

118

Protection hits for carried survivors

83

Survivors saved using pallet

41

Survivors affected with boon totems

1,748

Survivors affected with speed boost

0

Recovered from dying state

189

Take a hit with the Endurance status effect

232

Survivors healed in the Basement

21

Heals completed after all generators have been completed

9

Safe unhooks while broken

2

Protection hits during End Game

7

Objective actions

Objective actions

Items depleted

277

Repaired generators

1,432

Repaired damaged generators

576

Successful skill checks

24,432

Exit gates opened

146

Hex totems cleansed

57

Hex totems blessed

0

Chests opened

275

Chests opened in basement

13

Escapes when playing without any perk and repaired generator(s)

3

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

149

Great skill checks while injured

966

Swap held Survivor items for new ones from chests (counts once per chest)

33

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

421

Finished repairs of generators while injured

22

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,854

Hits dodged by vaults

241

Basic attacks and projectiles dodged

4,041

Escapes after stunning killer using pallet

942

Escapes from killer gasp

69

Hooks sabotaged

23

Chases escaped after being injured in this chase

1,212

Chases lost by hiding in locker

3

Revealed killer aura

481

Unhooked yourself

56

Amount of screams

7,164

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,920

Blind killer using flashlight

501

Perform a fast vault within 3 seconds of getting hit

323

Pallet stun the Killer while holding a rare, common, or uncommon item

199

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

376

Escapes crawling (In dying state) through exit gates

53

Escapes through hatch

21

Escapes through hatch crawling (In dying state)

4

Escapes with new item

89

Escapes with somebody else item

13

Escapes being injured with for over half a match

43

Escapes while being downed at most once

224

Escapes after unhooked yourself

17

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

302

Escapes healthy or injured through hatch

17

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

3

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

4

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

4

Treatment Theatre (Operation Theatre)

8

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

10

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

4

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

5

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

10

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,269

Obsessions sacrificed

326

Kills (Memento mories)

81

Kills (Memento mories) or sacrifices after last generator

244

All survivors sacrificed or killed (Memento Mori) before the last generator

120

Hooks

Hooks

Different survivors hooked in basement

110

Basement trees (3 or 4 survivors hooked in basement in this same time)

11

Survivors hooked while all remaining were injured

114

Survivors hooked before single generator was repaired

714

Survivors hooked in endgame

107

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

854

Generators damaged with Undetectable effect

43

Survivors grabbed while repairing a generator

26

Survivors grabbed while cleansing a totem

1

Generators protection

66% Protected

Unprotected 34%

Hit survivors with a basic attack while you are Undetectable

41

Survivors injured while in the basement

22

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

39

Oblivious effect applied

287

Survivors with Exposed effect downed

116

Survivors downed while carrying another survivor

52

Make unique survivors scream

1,805

Survivors hit with haste effect

343

Injure or down survivors who are Hindered

242

Survivors that holding Special Item hit

647

Survivors downed next to a raised pallet

1,791

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

14

Preventing escape

Preventing escape

Survivors grabbed from locker

146

Hatches closed

73

Survivors hit after they drop a pallet during chase

714

Survivors hit while carrying another survivor

156

Survivors detected using killer instinct

1,397

Killer vaults in chase

963

Survivors grabbed while performing a vault

21

Meters fallen

416

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

101

Blink attacks (The Nurse)

220

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

37

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

15

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

56

Trials where all survivors suffered from madness 3 (The Doctor)

13

Hatchets thrown (The Huntress)

271

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

70

Max Lacerations dealt (The Trickster)

57

Survivors with Broken effect downed

300

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

38

Damage Survivor pursued by a Guard (The Knight)

10

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

103

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

4

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

67

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

21

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

21

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

235

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

72

Intoxicated survivors downed (The Clown)

3

Survivors downed after phase walk (The Spirit)

94

Deep wounded survivors downed (The Legion)

41

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

43

Survivors downed with Demon Fury (The Oni)

271

Survivors downed while speared (The Deathslinger)

16

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

35

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

26

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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