Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

46,092,486

Max blood points amount spent on one character

6,212,000

Highest prestige level

43

Mystery boxes opened

281

Time played

782h 0m

Time played in last two weeks

0m

Blood points per hour

58,942

Estimated playtime per role

97% Survivor

Killer 3%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

97

Survivor full load-out matches

121

Ultra rare addon warded without a protection ward

7

Survivor rank
Ash II

Ash II

3 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

12

Killer full load-out matches

0

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
86 187 Broken Fate 33 797 690 925 61 315
86 188 S 33 795 393 96 338 1 377
86 189 Flo 33 794 822 113 300 1 346
86 190 cowboy 69 33 793 821 59 710 3 226
86 191 Space Mango 33 785 381 334 319 1 041
86 192 Rint 33 785 064 21 315 4 430 15 840
86 193 You can't milk those 33 784 829 437 398 1 555

Currently at

86 190 place

cowboy 69 needs another

1 001 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,811

Obsessions healed

456

Survivors healed while you are injured

358

Survivors healed while rest are injured

563

Survivors unhooked

2,566

Survivors saved (from dying state/hook) in endgame

49

Knocked (In dying state) survivors healed

271

Survivors healed that come to you first

69

Protection hits for unhooked survivors

170

Protection hits for carried survivors

36

Survivors saved using pallet

8

Survivors affected with boon totems

940

Survivors affected with speed boost

0

Recovered from dying state

29

Take a hit with the Endurance status effect

25

Survivors healed in the Basement

5

Heals completed after all generators have been completed

8

Safe unhooks while broken

0

Protection hits during End Game

1

Objective actions

Objective actions

Items depleted

328

Repaired generators

3,465

Repaired damaged generators

1,080

Successful skill checks

30,368

Exit gates opened

316

Hex totems cleansed

96

Hex totems blessed

0

Chests opened

392

Chests opened in basement

45

Escapes when playing without any perk and repaired generator(s)

3

Matches with 300+ seconds of repairing generators

5

Matches in that picked up and used special item

41

Great skill checks while injured

225

Swap held Survivor items for new ones from chests (counts once per chest)

16

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

402

Finished repairs of generators while injured

12

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

3,947

Hits dodged by vaults

461

Basic attacks and projectiles dodged

6,091

Escapes after stunning killer using pallet

825

Escapes from killer gasp

65

Hooks sabotaged

19

Chases escaped after being injured in this chase

849

Chases lost by hiding in locker

0

Revealed killer aura

42

Unhooked yourself

179

Amount of screams

2,208

Reveal the Killer's aura for a total of 60 seconds in a single trial

240

Blind killer using flashlight

7

Perform a fast vault within 3 seconds of getting hit

144

Pallet stun the Killer while holding a rare, common, or uncommon item

22

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

754

Escapes crawling (In dying state) through exit gates

81

Escapes through hatch

52

Escapes through hatch crawling (In dying state)

16

Escapes with new item

157

Escapes with somebody else item

18

Escapes being injured with for over half a match

69

Escapes while being downed at most once

406

Escapes after unhooked yourself

58

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

621

Escapes healthy or injured through hatch

36

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

4

The Pale Rose (Steamboat)

6

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

12

Dead Dawg Saloon (Upstairs Saloon)

7

Treatment Theatre (Operation Theatre)

6

Midwich Elementary School

12

Raccoon City Police Station (1st Floor Main Hall)

6

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

77

Obsessions sacrificed

16

Kills (Memento mories)

3

Kills (Memento mories) or sacrifices after last generator

22

All survivors sacrificed or killed (Memento Mori) before the last generator

5

Hooks

Hooks

Different survivors hooked in basement

9

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

12

Survivors hooked before single generator was repaired

24

Survivors hooked in endgame

12

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

48

Generators damaged with Undetectable effect

3

Survivors grabbed while repairing a generator

3

Survivors grabbed while cleansing a totem

1

Generators protection

48% Protected

Unprotected 52%

Hit survivors with a basic attack while you are Undetectable

11

Survivors injured while in the basement

2

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

8

Survivors downed while carrying another survivor

3

Make unique survivors scream

139

Survivors hit with haste effect

127

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

4

Survivors downed next to a raised pallet

94

Survivors downed in Exit Gate

2

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

7

Survivors hit after they drop a pallet during chase

57

Survivors hit while carrying another survivor

5

Survivors detected using killer instinct

1

Killer vaults in chase

22

Survivors grabbed while performing a vault

1

Meters fallen

7

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

28

Blink attacks (The Nurse)

7

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

5

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

160

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

1

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

23

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

27

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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