Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

30,309,692

Max blood points amount spent on one character

2,140,000

Highest prestige level

37

Mystery boxes opened

55

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

50% Survivor

Killer 50%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

29

Survivor full load-out matches

111

Ultra rare addon warded without a protection ward

29

Survivor rank
Bronze IV

Bronze IV

2 / 4 pips
Adept progress 10%

5 / 51

Survivor
Got 5 Left 46
Killer

Killer

Killer perfect matches (5 000 points each category)

62

Killer full load-out matches

48

Ultra rare offering burned

16

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 21%

9 / 42

Killer
Got 9 Left 33

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 119 Lvortanium 24 089 475 6 196 947
94 120 Nyahoja 24 085 413 114 103 162
94 121 bumbunz 24 079 360 110 156 644
94 122 BaxyHAZU 24 079 012 207 63 295
94 123 taurie’s lip locker 24 078 068 132 76 413
94 124 Aspergeragus 24 077 848 258 160 781
94 125 Lucky Four 24 075 547 416 264 1 185

Currently at

94 122 place

BaxyHAZU needs another

348 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

262

Obsessions healed

16

Survivors healed while you are injured

57

Survivors healed while rest are injured

89

Survivors unhooked

285

Survivors saved (from dying state/hook) in endgame

6

Knocked (In dying state) survivors healed

39

Survivors healed that come to you first

25

Protection hits for unhooked survivors

22

Protection hits for carried survivors

15

Survivors saved using pallet

1

Survivors affected with boon totems

199

Survivors affected with speed boost

0

Recovered from dying state

45

Take a hit with the Endurance status effect

41

Survivors healed in the Basement

2

Heals completed after all generators have been completed

5

Safe unhooks while broken

1

Protection hits during End Game

3

Objective actions

Objective actions

Items depleted

103

Repaired generators

347

Repaired damaged generators

234

Successful skill checks

3,769

Exit gates opened

23

Hex totems cleansed

11

Hex totems blessed

0

Chests opened

20

Chests opened in basement

3

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

2

Matches in that picked up and used special item

30

Great skill checks while injured

43

Swap held Survivor items for new ones from chests (counts once per chest)

6

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

458

Finished repairs of generators while injured

14

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

491

Hits dodged by vaults

42

Basic attacks and projectiles dodged

468

Escapes after stunning killer using pallet

142

Escapes from killer gasp

14

Hooks sabotaged

7

Chases escaped after being injured in this chase

208

Chases lost by hiding in locker

2

Revealed killer aura

278

Unhooked yourself

24

Amount of screams

1,640

Reveal the Killer's aura for a total of 60 seconds in a single trial

300

Blind killer using flashlight

98

Perform a fast vault within 3 seconds of getting hit

67

Pallet stun the Killer while holding a rare, common, or uncommon item

98

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

74

Escapes crawling (In dying state) through exit gates

2

Escapes through hatch

9

Escapes through hatch crawling (In dying state)

1

Escapes with new item

3

Escapes with somebody else item

0

Escapes being injured with for over half a match

11

Escapes while being downed at most once

50

Escapes after unhooked yourself

8

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

63

Escapes healthy or injured through hatch

8

Escaped by

88% Exit Gates

Hatch 12%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

277

Obsessions sacrificed

64

Kills (Memento mories)

42

Kills (Memento mories) or sacrifices after last generator

98

All survivors sacrificed or killed (Memento Mori) before the last generator

31

Hooks

Hooks

Different survivors hooked in basement

45

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

21

Survivors hooked before single generator was repaired

124

Survivors hooked in endgame

39

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

234

Generators damaged with Undetectable effect

50

Survivors grabbed while repairing a generator

16

Survivors grabbed while cleansing a totem

0

Generators protection

56% Protected

Unprotected 44%

Hit survivors with a basic attack while you are Undetectable

141

Survivors injured while in the basement

13

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

15

Oblivious effect applied

82

Survivors with Exposed effect downed

36

Survivors downed while carrying another survivor

14

Make unique survivors scream

482

Survivors hit with haste effect

69

Injure or down survivors who are Hindered

8

Survivors that holding Special Item hit

67

Survivors downed next to a raised pallet

453

Survivors downed in Exit Gate

15

Survivors downed withit 30 seconds of breaking pallet or wall

5

Preventing escape

Preventing escape

Survivors grabbed from locker

35

Hatches closed

29

Survivors hit after they drop a pallet during chase

228

Survivors hit while carrying another survivor

47

Survivors detected using killer instinct

200

Killer vaults in chase

144

Survivors grabbed while performing a vault

3

Meters fallen

771

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

41

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

98

Matches finished with one or more Hex totems remaining

2

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

76

Trials where all survivors suffered from madness 3 (The Doctor)

6

Hatchets thrown (The Huntress)

259

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

1

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

85

Survivors with Broken effect downed

14

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

2

Damage Survivor pursued by a Guard (The Knight)

2

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

21

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

3

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

32

Damage Survivor pursued by a Guard (The First)

150

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

2

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

3

Survivors downed after phase walk (The Spirit)

5

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

7

Marked survivors downed (The Ghostface)

2

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

9

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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