Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

32,116,461

Max blood points amount spent on one character

2,190,000

Highest prestige level

5

Mystery boxes opened

114

Time played

312h 44m

Time played in last two weeks

0m

Blood points per hour

102,696

Estimated playtime per role

52% Survivor

Killer 48%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

12

Survivor full load-out matches

69

Ultra rare addon warded without a protection ward

15

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 8%

4 / 51

Survivor
Got 4 Left 47
Killer

Killer

Killer perfect matches (5 000 points each category)

114

Killer full load-out matches

147

Ultra rare offering burned

3

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 582 Ilovecorgis 27 031 824 588 100 584
94 583 Mélorg 27 031 475 267 220 903
94 584 streetcleaner 27 024 231 860 52 268
94 585 AGBomber208 27 021 997 439 208 721
94 586 s5kr 27 021 862 537 114 416
94 587 Pleb 27 021 689 856 345 1 360
94 588 Croute 27 021 165 284 56 263

Currently at

94 585 place

AGBomber208 needs another

2 234 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

305

Obsessions healed

59

Survivors healed while you are injured

67

Survivors healed while rest are injured

88

Survivors unhooked

481

Survivors saved (from dying state/hook) in endgame

22

Knocked (In dying state) survivors healed

60

Survivors healed that come to you first

27

Protection hits for unhooked survivors

49

Protection hits for carried survivors

20

Survivors saved using pallet

3

Survivors affected with boon totems

1,240

Survivors affected with speed boost

8

Recovered from dying state

11

Take a hit with the Endurance status effect

16

Survivors healed in the Basement

1

Heals completed after all generators have been completed

3

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

211

Repaired generators

762

Repaired damaged generators

170

Successful skill checks

10,138

Exit gates opened

93

Hex totems cleansed

18

Hex totems blessed

0

Chests opened

261

Chests opened in basement

65

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

52

Great skill checks while injured

48

Swap held Survivor items for new ones from chests (counts once per chest)

7

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

534

Hits dodged by vaults

80

Basic attacks and projectiles dodged

1,332

Escapes after stunning killer using pallet

119

Escapes from killer gasp

48

Hooks sabotaged

19

Chases escaped after being injured in this chase

340

Chases lost by hiding in locker

18

Revealed killer aura

293

Unhooked yourself

14

Amount of screams

784

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,780

Blind killer using flashlight

9

Perform a fast vault within 3 seconds of getting hit

45

Pallet stun the Killer while holding a rare, common, or uncommon item

15

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

221

Escapes crawling (In dying state) through exit gates

16

Escapes through hatch

12

Escapes through hatch crawling (In dying state)

7

Escapes with new item

106

Escapes with somebody else item

5

Escapes being injured with for over half a match

35

Escapes while being downed at most once

103

Escapes after unhooked yourself

6

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

193

Escapes healthy or injured through hatch

5

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

1

The Game (Bathroom)

5

Mount Ormond Resort (Chalet/Main Building)

6

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

567

Obsessions sacrificed

136

Kills (Memento mories)

28

Kills (Memento mories) or sacrifices after last generator

114

All survivors sacrificed or killed (Memento Mori) before the last generator

80

Hooks

Hooks

Different survivors hooked in basement

54

Basement trees (3 or 4 survivors hooked in basement in this same time)

11

Survivors hooked while all remaining were injured

75

Survivors hooked before single generator was repaired

396

Survivors hooked in endgame

67

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

290

Generators damaged with Undetectable effect

43

Survivors grabbed while repairing a generator

29

Survivors grabbed while cleansing a totem

4

Generators protection

74% Protected

Unprotected 26%

Hit survivors with a basic attack while you are Undetectable

13

Survivors injured while in the basement

11

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

23

Oblivious effect applied

156

Survivors with Exposed effect downed

87

Survivors downed while carrying another survivor

26

Make unique survivors scream

606

Survivors hit with haste effect

97

Injure or down survivors who are Hindered

27

Survivors that holding Special Item hit

62

Survivors downed next to a raised pallet

622

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

48

Hatches closed

39

Survivors hit after they drop a pallet during chase

407

Survivors hit while carrying another survivor

70

Survivors detected using killer instinct

944

Killer vaults in chase

206

Survivors grabbed while performing a vault

7

Meters fallen

179

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

106

Blink attacks (The Nurse)

85

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

28

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

23

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

107

Trials where all survivors suffered from madness 3 (The Doctor)

30

Hatchets thrown (The Huntress)

104

Survivors put to sleep (The Nightmare)

32

Reverse bear-traps put on survivors (The Pig)

16

Survivors sent to Cage of Atonement (The Executioner)

4

Survivors hit with Lethal Rush (The Blight)

16

Max Lacerations dealt (The Trickster)

34

Survivors with Broken effect downed

36

Condemned survivors (The Onryō)

45

Slams of one Survivor into another (The Mastermind)

1

Damage Survivor pursued by a Guard (The Knight)

8

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

9

Survivors hit during Tail attack (The Xenomorph)

39

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

3

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

70

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

1

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

21

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

1

Intoxicated survivors downed (The Clown)

3

Survivors downed after phase walk (The Spirit)

4

Deep wounded survivors downed (The Legion)

83

Survivors downed while having max Sickness (The Plague)

16

Marked survivors downed (The Ghostface)

26

Survivors downed with Demon Fury (The Oni)

16

Survivors downed while speared (The Deathslinger)

56

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

19

Survivors downed with Dire Crows (The Artist)

1

Survivors downed during Nightfall (The Dredge)

20

Down survivor you recently teleported to (The Singularity)

7

Down survivor using UVX (The Unknown)

1

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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