Total blood points earned

1,070,403,592

Max blood points amount spent on one character

7,058,000

Time played

386h 0m

Time played in last two weeks

48m

Blood points per hour

2,773,066

Estimated playtime per role

15% Survivor

Killer 85%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

23

Survivor full load-out matches

27

Ultra rare addon warded without a protection ward

1

Survivor rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 47%

24 / 51

Survivor
Got 24 Left 27
Killer

Killer

Killer perfect matches (5 000 points each category)

371

Killer full load-out matches

440

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 74%

31 / 42

Killer
Got 31 Left 11

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
4 099 j 1 070 538 264 12 983 7 832 22 328
4 100 Jazz 1 070 516 271 8 064 3 692 16 809
4 101 (UA)OoneUng 1 070 416 082 9 683 3 142 15 697
4 102 Jason 1 070 403 592 1 381 114 310
4 103 Oxxon 1 070 330 301 10 285 4 026 15 013
4 104 ぬま 1 070 159 251 12 349 3 163 15 990
4 105 冬凌 1 070 148 444 2 684 1 330 5 243

Currently at

4 102 place

Jason needs another

12 490 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

254

Obsessions healed

50

Survivors healed while you are injured

57

Survivors healed while rest are injured

103

Survivors unhooked

383

Survivors saved (from dying state/hook) in endgame

7

Knocked (In dying state) survivors healed

58

Survivors healed that come to you first

13

Protection hits for unhooked survivors

24

Protection hits for carried survivors

5

Survivors saved using pallet

4

Survivors affected with boon totems

801

Survivors affected with speed boost

4

Recovered from dying state

21

Take a hit with the Endurance status effect

18

Survivors healed in the Basement

4

Heals completed after all generators have been completed

31

Safe unhooks while broken

2

Protection hits during End Game

8

Objective actions

Objective actions

Highest prestige level

8

Mystery boxes opened

302

Items depleted

111

Repaired generators

310

Repaired damaged generators

95

Successful skill checks

3,890

Exit gates opened

47

Hex totems cleansed

18

Hex totems blessed

0

Chests opened

115

Chests opened in basement

21

Escapes when playing without any perk and repaired generator(s)

8

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

53

Great skill checks while injured

145

Swap held Survivor items for new ones from chests (counts once per chest)

18

Highest bloodweb level

112

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

96

Finished repairs of generators while injured

0

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

391

Hits dodged by vaults

43

Basic attacks and projectiles dodged

836

Escapes after stunning killer using pallet

166

Escapes from killer gasp

8

Hooks sabotaged

24

Chases escaped after being injured in this chase

175

Chases lost by hiding in locker

35

Revealed killer aura

191

Unhooked yourself

6

Amount of screams

1,051

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,680

Blind killer using flashlight

37

Perform a fast vault within 3 seconds of getting hit

72

Pallet stun the Killer while holding a rare, common, or uncommon item

76

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

114

Escapes crawling (In dying state) through exit gates

14

Escapes through hatch

13

Escapes through hatch crawling (In dying state)

1

Escapes with new item

42

Escapes with somebody else item

2

Escapes being injured with for over half a match

6

Escapes while being downed at most once

43

Escapes after unhooked yourself

0

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

87

Escapes healthy or injured through hatch

12

Escaped by

89% Exit Gates

Hatch 11%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

0

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,381

Obsessions sacrificed

327

Kills (Memento mories)

111

Kills (Memento mories) or sacrifices after last generator

401

All survivors sacrificed or killed (Memento Mori) before the last generator

82

Hooks

Hooks

Different survivors hooked in basement

202

Basement trees (3 or 4 survivors hooked in basement in this same time)

24

Survivors hooked while all remaining were injured

121

Survivors hooked before single generator was repaired

673

Survivors hooked in endgame

282

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

1,482

Generators damaged with Undetectable effect

240

Survivors grabbed while repairing a generator

36

Survivors grabbed while cleansing a totem

12

Generators protection

45% Protected

Unprotected 55%

Hit survivors with a basic attack while you are Undetectable

599

Survivors injured while in the basement

49

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

391

Oblivious effect applied

1,316

Survivors with Exposed effect downed

192

Survivors downed while carrying another survivor

43

Make unique survivors scream

2,326

Survivors hit with haste effect

272

Injure or down survivors who are Hindered

201

Survivors that holding Special Item hit

417

Survivors downed next to a raised pallet

2,652

Survivors downed in Exit Gate

32

Survivors downed withit 30 seconds of breaking pallet or wall

54

Preventing escape

Preventing escape

Survivors grabbed from locker

178

Hatches closed

97

Survivors hit after they drop a pallet during chase

1,502

Survivors hit while carrying another survivor

176

Survivors detected using killer instinct

1,800

Killer vaults in chase

1,738

Survivors grabbed while performing a vault

48

Meters fallen

3,877

Merciless Victories with 3 Universal Perks

3

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

85

Uncloak attacks (The Wraith)

388

Blink attacks (The Nurse)

121

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

141

Matches finished with one or more Hex totems remaining

2

Traps triggered (The Hag)

24

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

721

Trials where all survivors suffered from madness 3 (The Doctor)

201

Hatchets thrown (The Huntress)

926

Survivors put to sleep (The Nightmare)

616

Reverse bear-traps put on survivors (The Pig)

28

Survivors sent to Cage of Atonement (The Executioner)

30

Survivors hit with Lethal Rush (The Blight)

759

Max Lacerations dealt (The Trickster)

131

Survivors with Broken effect downed

332

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

10

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

86

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

1

Hit a Survivor using Hellfire (The Dark Lord)

79

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

70

Survivors immobilized to a wall (The Slasher)

16

Survivors interrupted in Security Office (The Animatronic)

18

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

368

Survivors downed by 24m+ hatchet throw (The Huntress)

5

Survivors downed with chainsaw (The Cannibal)

100

Intoxicated survivors downed (The Clown)

101

Survivors downed after phase walk (The Spirit)

8

Deep wounded survivors downed (The Legion)

75

Survivors downed while having max Sickness (The Plague)

50

Marked survivors downed (The Ghostface)

55

Survivors downed with Demon Fury (The Oni)

110

Survivors downed while speared (The Deathslinger)

140

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

89

Survivors downed with Dire Crows (The Artist)

4

Survivors downed during Nightfall (The Dredge)

55

Down survivor you recently teleported to (The Singularity)

87

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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